Payday geht nicht richtig

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Du müsstest uns schon den Code dazu schicken.

    Und zwar geht er nicht nach 4 Sekunden weg (Hab ich nicht eingebaut weil ich nicht weiß wie es geht),


    Was geht nach 4 Sekunden nicht weg? Wenn du es nicht eingebaut hast, kann auch nichts passieren :)

  • Ich habe doch gewusst ich habe was vergessen:

    Spoiler anzeigen


    public Payday()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw2;
    new Text:Textdraw3;
    new Text:Textdraw4;
    new Text:Textdraw5;
    new Text:Textdraw6;
    new Text:Textdraw7;
    new string[128];
    new Hour,Minute;
    format(string,sizeof(string),"SERVER: Es ist %d:0%d Uhr",Hour,Minute);
    SendClientMessageToAll(Weis,string);
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    Textdraw0 = TextDrawCreate(15.000000, 110.000000, "PayDay");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 2);
    TextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, -16776961);
    TextDrawTextSize(Textdraw0, 197.000000, 67.000000);

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    Textdraw1 = TextDrawCreate(161.500000, 111.900001, "00/04");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);

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    Textdraw2 = TextDrawCreate(15.000000, 127.000000, "Lohn:");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 65535);
    TextDrawTextSize(Textdraw2, 197.000000, 37.000000);

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    Textdraw3 = TextDrawCreate(15.000000, 139.000000, "Zinsen:");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 65535);
    TextDrawTextSize(Textdraw3, 197.000000, 37.000000);

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    Textdraw4 = TextDrawCreate(15.000000, 151.000000, "Steuern:");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 65535);
    TextDrawTextSize(Textdraw4, 197.000000, 37.000000);

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    Textdraw5 = TextDrawCreate(15.000000, 163.000000, "Promille:");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 65535);
    TextDrawTextSize(Textdraw5, 197.000000, 37.000000);

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    Textdraw6 = TextDrawCreate(15.000000, 175.000000, "Kontoalt:");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 65535);
    TextDrawTextSize(Textdraw6, 197.000000, 37.000000);

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    Textdraw7 = TextDrawCreate(15.000000, 187.000000, "Kontoneu:");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 65535);
    TextDrawTextSize(Textdraw7, 197.000000, 37.000000);
    TextDrawShowForPlayer(i, Textdraw0);
    TextDrawShowForPlayer(i, Textdraw1);
    TextDrawShowForPlayer(i, Textdraw2);
    TextDrawShowForPlayer(i, Textdraw3);
    TextDrawShowForPlayer(i, Textdraw4);
    TextDrawShowForPlayer(i, Textdraw5);
    TextDrawShowForPlayer(i, Textdraw6);
    TextDrawShowForPlayer(i, Textdraw7);
    return 1;
    }
    }
    return 1;
    }

  • Spoiler anzeigen
    new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw2;
    new Text:Textdraw3;
    new Text:Textdraw4;
    new Text:Textdraw5;
    new Text:Textdraw6;
    new Text:Textdraw7;
    // ^ Global oben im Script

    Spoiler anzeigen
    public Payday()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    new string[128];
    new Hour,Minute;
    gettime(Hour,Minute);
    format(string,sizeof(string),"SERVER: Es ist %d:0%d Uhr",Hour,Minute);
    SendClientMessageToAll(Weis,string);
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    Textdraw0 = TextDrawCreate(15.000000, 110.000000, "PayDay");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 2);
    TextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, -16776961);
    TextDrawTextSize(Textdraw0, 197.000000, 67.000000);

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    Textdraw1 = TextDrawCreate(161.500000, 111.900001, "00/04");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);

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    Textdraw2 = TextDrawCreate(15.000000, 127.000000, "Lohn:");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 65535);
    TextDrawTextSize(Textdraw2, 197.000000, 37.000000);

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    Textdraw3 = TextDrawCreate(15.000000, 139.000000, "Zinsen:");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 65535);
    TextDrawTextSize(Textdraw3, 197.000000, 37.000000);

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    Textdraw4 = TextDrawCreate(15.000000, 151.000000, "Steuern:");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 65535);
    TextDrawTextSize(Textdraw4, 197.000000, 37.000000);

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    Textdraw5 = TextDrawCreate(15.000000, 163.000000, "Promille:");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 65535);
    TextDrawTextSize(Textdraw5, 197.000000, 37.000000);

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    Textdraw6 = TextDrawCreate(15.000000, 175.000000, "Kontoalt:");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 65535);
    TextDrawTextSize(Textdraw6, 197.000000, 37.000000);

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    Textdraw7 = TextDrawCreate(15.000000, 187.000000, "Kontoneu:");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 65535);
    TextDrawTextSize(Textdraw7, 197.000000, 37.000000);
    TextDrawShowForPlayer(i, Textdraw0);
    TextDrawShowForPlayer(i, Textdraw1);
    TextDrawShowForPlayer(i, Textdraw2);
    TextDrawShowForPlayer(i, Textdraw3);
    TextDrawShowForPlayer(i, Textdraw4);
    TextDrawShowForPlayer(i, Textdraw5);
    TextDrawShowForPlayer(i, Textdraw6);
    TextDrawShowForPlayer(i, Textdraw7);
    }
    }
    return 1;
    }

    Du musstest die Zeit auch noch mit gettime auslesen. Die Deklarationen solltest du besser oben im Script schreiben, damit du sie noch verwenden kannst, außerhalb vom Callback "Payday".
    Ebenfalls musste ein "return 1;" aus der Schleife entfernt werden, da ansonsten nur der erste Spieler einen Payday bekommen würde.


    Was meinst du nun mit den 4 Sekunden?

  • Jetzt habe ich es so:
    //Globale Variablen
    new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw2;
    new Text:Textdraw3;
    new Text:Textdraw4;
    new Text:Textdraw5;
    new Text:Textdraw6;
    new Text:Textdraw7;

    Spoiler anzeigen


    public Payday()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    new string[128];
    new Hour,Minute;
    format(string,sizeof(string),"SERVER: Es ist %d:0%d Uhr",gettime(Hour,Minute));
    SendClientMessageToAll(Weis,string);
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    Textdraw0 = TextDrawCreate(15.000000, 110.000000, "PayDay");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 2);
    TextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, -16776961);
    TextDrawTextSize(Textdraw0, 197.000000, 67.000000);

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    Textdraw1 = TextDrawCreate(161.500000, 111.900001, "00/04");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);

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    Textdraw2 = TextDrawCreate(15.000000, 127.000000, "Lohn:");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 65535);
    TextDrawTextSize(Textdraw2, 197.000000, 37.000000);

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    Textdraw3 = TextDrawCreate(15.000000, 139.000000, "Zinsen:");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 65535);
    TextDrawTextSize(Textdraw3, 197.000000, 37.000000);

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    Textdraw4 = TextDrawCreate(15.000000, 151.000000, "Steuern:");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 65535);
    TextDrawTextSize(Textdraw4, 197.000000, 37.000000);

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    Textdraw5 = TextDrawCreate(15.000000, 163.000000, "Promille:");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 65535);
    TextDrawTextSize(Textdraw5, 197.000000, 37.000000);

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    Textdraw6 = TextDrawCreate(15.000000, 175.000000, "Kontoalt:");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 65535);
    TextDrawTextSize(Textdraw6, 197.000000, 37.000000);

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    Textdraw7 = TextDrawCreate(15.000000, 187.000000, "Kontoneu:");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 65535);
    TextDrawTextSize(Textdraw7, 197.000000, 37.000000);
    TextDrawShowForPlayer(i, Textdraw0);
    TextDrawShowForPlayer(i, Textdraw1);
    TextDrawShowForPlayer(i, Textdraw2);
    TextDrawShowForPlayer(i, Textdraw3);
    TextDrawShowForPlayer(i, Textdraw4);
    TextDrawShowForPlayer(i, Textdraw5);
    TextDrawShowForPlayer(i, Textdraw6);
    TextDrawShowForPlayer(i, Textdraw7);
    return 1;
    }
    }
    return 1;
    }


    Aber es geht immer noch nicht.

  • Du hast meinen Code auch falsch übernommen.
    Du musst gettime vor dem format noch benutzen, denn in "Hour" und "Minute" wird dann jeweils der Teil gespeichert.

  • Was macht ihr da eigentlich?
    Man kann doch nicht in der Schleife bei jedem Payday X mal MAX_PLAYERS-Textdraws erstellen. Da ist nach ein paar mal das Limit aber sowas von erreicht.


    public Payday()
    {
    new string[128];
    new hour,minute, second;
    gettime(hour, minute, second);
    format(string,sizeof(string),"SERVER: Es ist %d:%02d:%02d Uhr",hour, minute, second);
    SendClientMessageToAll(Weis,string);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    }
    }
    return 1;
    }


    Die Textdraws muss man als PlayerTextdraw bei OnPlayerConnect erstellen.
    http://wiki.sa-mp.com/wiki/CreatePlayerTextDraw


    Die ganzen Funktionen für das Layout der Textdraws sind dabei, du musst nämlich alle deine Textdraw zu PlayerTextdraws ändern.

  • Ah danke jetzt klappt es aber wie kann ich die Textdraws dann nach 4 Sekunden wieder entfernen ?


    Les dir mal durch was ich geschrieben habe. Dein Code mag zwar auf den ersten Blick funktionieren, aber wenn du einen zweiten Payday bekommst haut es dir alles über den Haufen. Das tut vielleicht, zeitweise, ist aber keineswegs richtig. ;)
    PlayerTextdraws ist das Stichwort.

  • Mein Payday sieht jetzt so aus:

    Spoiler anzeigen


    public Payday()
    {
    new string[128];
    new hour,minute, second;
    gettime(hour, minute,second);
    format(string,sizeof(string),"SERVER: Es ist %d:d:d Uhr",hour, minute, second);
    SendClientMessageToAll(Weis,string);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    PlayerTextDrawShow(i, Textdraw0);
    PlayerTextDrawShow(i, Textdraw1);
    PlayerTextDrawShow(i, Textdraw2);
    PlayerTextDrawShow(i, Textdraw3);
    PlayerTextDrawShow(i, Textdraw4);
    PlayerTextDrawShow(i, Textdraw5);
    PlayerTextDrawShow(i, Textdraw6);
    PlayerTextDrawShow(i, Textdraw7);
    }
    }
    return 1;
    }


    Bekomme aber diese Warnings:
    Spoiler anzeigen


    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(927) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(928) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(929) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(930) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(931) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(932) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(933) : warning 213: tag mismatch
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(934) : warning 213: tag mismatch
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

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    8 Warnings.

  • Hast du die Textdraws bei OnPlayerConnect mit
    http://wiki.sa-mp.com/wiki/CreatePlayerTextDraw
    erstellt?


    Die Deklarationen sind dann auch nicht mehr mit "Text:", sondern:
    new PlayerText:Textdraw0[MAX_PLAYERS];


    Dein Payday würde dann so aussehen:
    public Payday()
    {
    new string[128];
    new hour,minute, second;
    gettime(hour, minute,second);
    format(string,sizeof(string),"SERVER: Es ist %d:%02d:%02d Uhr",hour, minute, second);
    SendClientMessageToAll(Weis,string);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    GameTextForPlayer(i,"~g~PAYDAY",3000,1);
    PlayerTextDrawShow(i, Textdraw0[i]);
    PlayerTextDrawShow(i, Textdraw1[i]);
    PlayerTextDrawShow(i, Textdraw2[i]);
    PlayerTextDrawShow(i, Textdraw3[i]);
    PlayerTextDrawShow(i, Textdraw4[i]);
    PlayerTextDrawShow(i, Textdraw5[i]);
    PlayerTextDrawShow(i, Textdraw6[i]);
    PlayerTextDrawShow(i, Textdraw7[i]);
    }
    }
    return 1;
    }

  • So, jetzt ist das bei OnPlayerConnect:

    Spoiler anzeigen


    //Payday
    Textdraw0 = TextDrawCreate(15.000000, 110.000000, "PayDay");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 2);
    TextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, -16776961);
    TextDrawTextSize(Textdraw0, 197.000000, 67.000000);

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    Textdraw1 = TextDrawCreate(161.500000, 111.900001, "00/04");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    TextDrawColor(Textdraw1, -1);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);

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    Textdraw2 = TextDrawCreate(15.000000, 127.000000, "Lohn:");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    TextDrawColor(Textdraw2, -1);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawUseBox(Textdraw2, 1);
    TextDrawBoxColor(Textdraw2, 65535);
    TextDrawTextSize(Textdraw2, 197.000000, 37.000000);

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    Textdraw3 = TextDrawCreate(15.000000, 139.000000, "Zinsen:");
    TextDrawBackgroundColor(Textdraw3, 255);
    TextDrawFont(Textdraw3, 1);
    TextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    TextDrawColor(Textdraw3, -1);
    TextDrawSetOutline(Textdraw3, 0);
    TextDrawSetProportional(Textdraw3, 1);
    TextDrawSetShadow(Textdraw3, 1);
    TextDrawUseBox(Textdraw3, 1);
    TextDrawBoxColor(Textdraw3, 65535);
    TextDrawTextSize(Textdraw3, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw4 = TextDrawCreate(15.000000, 151.000000, "Steuern:");
    TextDrawBackgroundColor(Textdraw4, 255);
    TextDrawFont(Textdraw4, 1);
    TextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    TextDrawColor(Textdraw4, -1);
    TextDrawSetOutline(Textdraw4, 0);
    TextDrawSetProportional(Textdraw4, 1);
    TextDrawSetShadow(Textdraw4, 1);
    TextDrawUseBox(Textdraw4, 1);
    TextDrawBoxColor(Textdraw4, 65535);
    TextDrawTextSize(Textdraw4, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw5 = TextDrawCreate(15.000000, 163.000000, "Promille:");
    TextDrawBackgroundColor(Textdraw5, 255);
    TextDrawFont(Textdraw5, 1);
    TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    TextDrawColor(Textdraw5, -1);
    TextDrawSetOutline(Textdraw5, 0);
    TextDrawSetProportional(Textdraw5, 1);
    TextDrawSetShadow(Textdraw5, 1);
    TextDrawUseBox(Textdraw5, 1);
    TextDrawBoxColor(Textdraw5, 65535);
    TextDrawTextSize(Textdraw5, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw6 = TextDrawCreate(15.000000, 175.000000, "Kontoalt:");
    TextDrawBackgroundColor(Textdraw6, 255);
    TextDrawFont(Textdraw6, 1);
    TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    TextDrawColor(Textdraw6, -1);
    TextDrawSetOutline(Textdraw6, 0);
    TextDrawSetProportional(Textdraw6, 1);
    TextDrawSetShadow(Textdraw6, 1);
    TextDrawUseBox(Textdraw6, 1);
    TextDrawBoxColor(Textdraw6, 65535);
    TextDrawTextSize(Textdraw6, 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw7 = TextDrawCreate(15.000000, 187.000000, "Kontoneu:");
    TextDrawBackgroundColor(Textdraw7, 255);
    TextDrawFont(Textdraw7, 1);
    TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    TextDrawColor(Textdraw7, -1);
    TextDrawSetOutline(Textdraw7, 0);
    TextDrawSetProportional(Textdraw7, 1);
    TextDrawSetShadow(Textdraw7, 1);
    TextDrawUseBox(Textdraw7, 1);
    TextDrawBoxColor(Textdraw7, 65535);
    TextDrawTextSize(Textdraw7, 197.000000, 37.000000);


    Und gibt diese Errors:
    Spoiler anzeigen


    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(173) : error 033: array must be indexed (variable "Textdraw0")
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(174) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(175) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(176) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(177) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(178) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(179) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(180) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(181) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(182) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(183) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(185) : error 033: array must be indexed (variable "Textdraw1")
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(186) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(187) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(188) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(189) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(190) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(191) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(192) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(194) : error 033: array must be indexed (variable "Textdraw2")
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(195) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(196) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(197) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(198) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(199) : error 035: argument type mismatch (argument 1)
    C:\Users\Florian\Desktop\SAMP Server\gamemodes\RealLifeEvolution.pwn(200) : error 035: argument type mismatch (argument 1)

    Spoiler anzeigen
    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase

    Spoiler anzeigen
    26 Errors.

  • Jetzt sieht das ganze bei OnPlayerConnect so aus:

    Pawno Code


    //Payday
    Textdraw0 = CreatePlayerTextDraw(15.000000, 110.000000, "PayDay");
    PlayerTextDrawBackgroundColor(Textdraw0, 255);
    PlayerTextDrawFont(Textdraw0, 2);
    PlayerTextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    PlayerTextDrawColor(Textdraw0, -1);
    PlayerTextDrawSetOutline(Textdraw0, 0);
    PlayerTextDrawSetProportional(Textdraw0, 1);
    PlayerTextDrawSetShadow(Textdraw0, 1);
    PlayerTextDrawUseBox(Textdraw0, 1);
    PlayerTextDrawBoxColor(Textdraw0, -16776961);
    PlayerTextDrawTextSize(Textdraw0, 197.000000, 67.000000);

    Pawno Code
    Textdraw1 = CreatePlayerTextDraw(161.500000, 111.900001, "00/04");
    PlayerTextDrawBackgroundColor(Textdraw1, 255);
    PlayerTextDrawFont(Textdraw1, 1);
    PlayerTextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    PlayerTextDrawColor(Textdraw1, -1);
    PlayerTextDrawSetOutline(Textdraw1, 0);
    PlayerTextDrawSetProportional(Textdraw1, 1);
    PlayerTextDrawSetShadow(Textdraw1, 1);

    Pawno Code
    Textdraw2 = CreatePlayerTextDraw(15.000000, 127.000000, "Lohn:");
    PlayerTextDrawBackgroundColor(Textdraw2, 255);
    PlayerTextDrawFont(Textdraw2, 1);
    PlayerTextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw2, -1);
    PlayerTextDrawSetOutline(Textdraw2, 0);
    PlayerTextDrawSetProportional(Textdraw2, 1);
    PlayerTextDrawSetShadow(Textdraw2, 1);
    PlayerTextDrawUseBox(Textdraw2, 1);
    PlayerTextDrawBoxColor(Textdraw2, 65535);
    PlayerTextDrawTextSize(Textdraw2, 197.000000, 37.000000);

    Pawno Code
    Textdraw3 = CreatePlayerTextDraw(15.000000, 139.000000, "Zinsen:");
    PlayerTextDrawBackgroundColor(Textdraw3, 255);
    PlayerTextDrawFont(Textdraw3, 1);
    PlayerTextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw3, -1);
    PlayerTextDrawSetOutline(Textdraw3, 0);
    PlayerTextDrawSetProportional(Textdraw3, 1);
    PlayerTextDrawSetShadow(Textdraw3, 1);
    PlayerTextDrawUseBox(Textdraw3, 1);
    PlayerTextDrawBoxColor(Textdraw3, 65535);
    PlayerTextDrawTextSize(Textdraw3, 197.000000, 37.000000);

    Pawno Code
    Textdraw4 = CreatePlayerTextDraw(15.000000, 151.000000, "Steuern:");
    PlayerTextDrawBackgroundColor(Textdraw4, 255);
    PlayerTextDrawFont(Textdraw4, 1);
    PlayerTextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw4, -1);
    PlayerTextDrawSetOutline(Textdraw4, 0);
    PlayerTextDrawSetProportional(Textdraw4, 1);
    PlayerTextDrawSetShadow(Textdraw4, 1);
    PlayerTextDrawUseBox(Textdraw4, 1);
    PlayerTextDrawBoxColor(Textdraw4, 65535);
    PlayerTextDrawTextSize(Textdraw4, 197.000000, 37.000000);

    Pawno Code
    Textdraw5 = CreatePlayerTextDraw(15.000000, 163.000000, "Promille:");
    PlayerTextDrawBackgroundColor(Textdraw5, 255);
    PlayerTextDrawFont(Textdraw5, 1);
    PlayerTextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw5, -1);
    PlayerTextDrawSetOutline(Textdraw5, 0);
    PlayerTextDrawSetProportional(Textdraw5, 1);
    PlayerTextDrawSetShadow(Textdraw5, 1);
    PlayerTextDrawUseBox(Textdraw5, 1);
    PlayerTextDrawBoxColor(Textdraw5, 65535);
    PlayerTextDrawTextSize(Textdraw5, 197.000000, 37.000000);

    Pawno Code
    Textdraw6 = CreatePlayerTextDraw(15.000000, 175.000000, "Kontoalt:");
    PlayerTextDrawBackgroundColor(Textdraw6, 255);
    PlayerTextDrawFont(Textdraw6, 1);
    PlayerTextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw6, -1);
    PlayerTextDrawSetOutline(Textdraw6, 0);
    PlayerTextDrawSetProportional(Textdraw6, 1);
    PlayerTextDrawSetShadow(Textdraw6, 1);
    PlayerTextDrawUseBox(Textdraw6, 1);
    PlayerTextDrawBoxColor(Textdraw6, 65535);
    PlayerTextDrawTextSize(Textdraw6, 197.000000, 37.000000);

    Pawno Code
    Textdraw7 = CreatePlayerTextDraw(15.000000, 187.000000, "Kontoneu:");
    PlayerTextDrawBackgroundColor(Textdraw7, 255);
    PlayerTextDrawFont(Textdraw7, 1);
    PlayerTextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw7, -1);
    PlayerTextDrawSetOutline(Textdraw7, 0);
    PlayerTextDrawSetProportional(Textdraw7, 1);
    PlayerTextDrawSetShadow(Textdraw7, 1);
    PlayerTextDrawUseBox(Textdraw7, 1);
    PlayerTextDrawBoxColor(Textdraw7, 65535);
    PlayerTextDrawTextSize(Textdraw7, 197.000000, 37.000000);

  • Ok, du kommst der Sache näher.


    ALLE EDIT: TheTutoFreak: ;)
    Textdraw0
    zu
    Textdraw0[playerid]
    ebenso für die anderen Zahlen.


    Die Deklarationen:
    new PlayerText:Textdraw0[MAX_PLAYERS];
    ebenso für die anderen Zahlen.



    Nicht vergessen, bei OnPlayerDisconnect die PlayerTextdraws zu löschen.

    3HZXdYd.png

    Einmal editiert, zuletzt von Jeffry () aus folgendem Grund: ALLE ein klein wenig hervorgehoben.

  • Das ganze sieht jetzt so aus:

    Pawn Code


    //Payday
    Textdraw0[playerid] = CreatePlayerTextDraw(15.000000, 110.000000, "PayDay");
    PlayerTextDrawBackgroundColor(Textdraw0, 255);
    PlayerTextDrawFont(Textdraw0, 2);
    PlayerTextDrawLetterSize(Textdraw0, 0.479999, 1.299998);
    PlayerTextDrawColor(Textdraw0, -1);
    PlayerTextDrawSetOutline(Textdraw0, 0);
    PlayerTextDrawSetProportional(Textdraw0, 1);
    PlayerTextDrawSetShadow(Textdraw0, 1);
    PlayerTextDrawUseBox(Textdraw0, 1);
    PlayerTextDrawBoxColor(Textdraw0, -16776961);
    PlayerTextDrawTextSize(Textdraw0, 197.000000, 67.000000);

    Pawn Code
    Textdraw1[playerid] = CreatePlayerTextDraw(161.500000, 111.900001, "00/04");
    PlayerTextDrawBackgroundColor(Textdraw1, 255);
    PlayerTextDrawFont(Textdraw1, 1);
    PlayerTextDrawLetterSize(Textdraw1, 0.200000, 0.699998);
    PlayerTextDrawColor(Textdraw1, -1);
    PlayerTextDrawSetOutline(Textdraw1, 0);
    PlayerTextDrawSetProportional(Textdraw1, 1);
    PlayerTextDrawSetShadow(Textdraw1, 1);

    Pawn Code
    Textdraw2[playerid] = CreatePlayerTextDraw(15.000000, 127.000000, "Lohn:");
    PlayerTextDrawBackgroundColor(Textdraw2, 255);
    PlayerTextDrawFont(Textdraw2, 1);
    PlayerTextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw2, -1);
    PlayerTextDrawSetOutline(Textdraw2, 0);
    PlayerTextDrawSetProportional(Textdraw2, 1);
    PlayerTextDrawSetShadow(Textdraw2, 1);
    PlayerTextDrawUseBox(Textdraw2, 1);
    PlayerTextDrawBoxColor(Textdraw2, 65535);
    PlayerTextDrawTextSize(Textdraw2, 197.000000, 37.000000);

    Pawn Code
    Textdraw3[playerid] = CreatePlayerTextDraw(15.000000, 139.000000, "Zinsen:");
    PlayerTextDrawBackgroundColor(Textdraw3, 255);
    PlayerTextDrawFont(Textdraw3, 1);
    PlayerTextDrawLetterSize(Textdraw3, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw3, -1);
    PlayerTextDrawSetOutline(Textdraw3, 0);
    PlayerTextDrawSetProportional(Textdraw3, 1);
    PlayerTextDrawSetShadow(Textdraw3, 1);
    PlayerTextDrawUseBox(Textdraw3, 1);
    PlayerTextDrawBoxColor(Textdraw3, 65535);
    PlayerTextDrawTextSize(Textdraw3, 197.000000, 37.000000);

    Pawn Code
    Textdraw4[playerid] = CreatePlayerTextDraw(15.000000, 151.000000, "Steuern:");
    PlayerTextDrawBackgroundColor(Textdraw4, 255);
    PlayerTextDrawFont(Textdraw4, 1);
    PlayerTextDrawLetterSize(Textdraw4, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw4, -1);
    PlayerTextDrawSetOutline(Textdraw4, 0);
    PlayerTextDrawSetProportional(Textdraw4, 1);
    PlayerTextDrawSetShadow(Textdraw4, 1);
    PlayerTextDrawUseBox(Textdraw4, 1);
    PlayerTextDrawBoxColor(Textdraw4, 65535);
    PlayerTextDrawTextSize(Textdraw4, 197.000000, 37.000000);

    Pawn Code
    Textdraw5[playerid] = CreatePlayerTextDraw(15.000000, 163.000000, "Promille:");
    PlayerTextDrawBackgroundColor(Textdraw5, 255);
    PlayerTextDrawFont(Textdraw5, 1);
    PlayerTextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw5, -1);
    PlayerTextDrawSetOutline(Textdraw5, 0);
    PlayerTextDrawSetProportional(Textdraw5, 1);
    PlayerTextDrawSetShadow(Textdraw5, 1);
    PlayerTextDrawUseBox(Textdraw5, 1);
    PlayerTextDrawBoxColor(Textdraw5, 65535);
    PlayerTextDrawTextSize(Textdraw5, 197.000000, 37.000000);

    Pawn Code
    Textdraw6[playerid] = CreatePlayerTextDraw(15.000000, 175.000000, "Kontoalt:");
    PlayerTextDrawBackgroundColor(Textdraw6, 255);
    PlayerTextDrawFont(Textdraw6, 1);
    PlayerTextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw6, -1);
    PlayerTextDrawSetOutline(Textdraw6, 0);
    PlayerTextDrawSetProportional(Textdraw6, 1);
    PlayerTextDrawSetShadow(Textdraw6, 1);
    PlayerTextDrawUseBox(Textdraw6, 1);
    PlayerTextDrawBoxColor(Textdraw6, 65535);
    PlayerTextDrawTextSize(Textdraw6, 197.000000, 37.000000);

    Pawn Code
    Textdraw7[playerid] = CreatePlayerTextDraw(15.000000, 187.000000, "Kontoneu:");
    PlayerTextDrawBackgroundColor(Textdraw7, 255);
    PlayerTextDrawFont(Textdraw7, 1);
    PlayerTextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
    PlayerTextDrawColor(Textdraw7, -1);
    PlayerTextDrawSetOutline(Textdraw7, 0);
    PlayerTextDrawSetProportional(Textdraw7, 1);
    PlayerTextDrawSetShadow(Textdraw7, 1);
    PlayerTextDrawUseBox(Textdraw7, 1);
    PlayerTextDrawBoxColor(Textdraw7, 65535);
    PlayerTextDrawTextSize(Textdraw7, 197.000000, 37.000000);

  • Hier, ich hab's dir kurz gemacht, sonst schreiben wir nochmal 10 mal hin und her. ;)
    Dafür gibt es STRG+H, ich hab 30 Sekunden für alles gebraucht:


    Spoiler anzeigen
    //Payday
    Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 15.000000, 110.000000, "PayDay");
    PlayerTextDrawBackgroundColor(playerid, Textdraw0[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw0[playerid], 2);
    PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.479999, 1.299998);
    PlayerTextDrawColor(playerid, Textdraw0[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw0[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], -16776961);
    PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 197.000000, 67.000000);

    Spoiler anzeigen
    Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 161.500000, 111.900001, "00/04");
    PlayerTextDrawBackgroundColor(playerid, Textdraw1[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw1[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.200000, 0.699998);
    PlayerTextDrawColor(playerid, Textdraw1[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw1[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 1);

    Spoiler anzeigen
    Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 15.000000, 127.000000, "Lohn:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw2[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw2[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw2[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw2[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 15.000000, 139.000000, "Zinsen:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw3[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw3[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw3[playerid], 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 15.000000, 151.000000, "Steuern:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw4[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw4[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw4[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw4[playerid], 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 15.000000, 163.000000, "Promille:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw5[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw5[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw5[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw5[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw5[playerid], 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 15.000000, 175.000000, "Kontoalt:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw6[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw6[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw6[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw6[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw6[playerid], 197.000000, 37.000000);

    Spoiler anzeigen
    Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 15.000000, 187.000000, "Kontoneu:");
    PlayerTextDrawBackgroundColor(playerid, Textdraw7[playerid], 255);
    PlayerTextDrawFont(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.500000, 1.000000);
    PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
    PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 0);
    PlayerTextDrawSetProportional(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawUseBox(playerid, Textdraw7[playerid], 1);
    PlayerTextDrawBoxColor(playerid, Textdraw7[playerid], 65535);
    PlayerTextDrawTextSize(playerid, Textdraw7[playerid], 197.000000, 37.000000);

    3HZXdYd.png

    Einmal editiert, zuletzt von Jeffry ()

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