FBI Base LV

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    • Moin Moin

      Heute Veröffentliche ich meine FBI Base
      ist zwar nix Besonderes aber ich brauche
      die halt nicht mehr von daher könnt ihr
      sie gerne haben ^^



      Ja ist nur ein Bild weil mein Internet so bad ist und ich keine lust habe 5 min zu warten damit ich ein link für ein Bild bekomme .......

      Viel Spaß damit ^^

      Quellcode

      1. CreateObject(987,1178.7998000,1152.7002000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (1)
      2. CreateObject(987,1178.8000000,1140.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (2)
      3. CreateObject(987,1178.8000000,1128.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (3)
      4. CreateObject(987,1178.8000000,1116.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (4)
      5. CreateObject(987,1178.8000000,1104.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (5)
      6. CreateObject(987,1178.8000000,1092.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (6)
      7. CreateObject(987,1178.8000000,1080.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (7)
      8. CreateObject(987,1178.8000000,1068.7000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
      9. CreateObject(987,1178.8000000,1056.8000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (9)
      10. CreateObject(987,1178.8000000,1044.8000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (10)
      11. CreateObject(987,1178.8000000,1032.8000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (11)
      12. CreateObject(987,1178.8000000,1020.9000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (12)
      13. CreateObject(987,1178.8000000,1008.9000000,9.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (13)
      14. CreateObject(987,1178.8000000,996.9000200,9.3000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (14)
      15. CreateObject(987,1178.8000000,984.9000200,9.0000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (15)
      16. CreateObject(987,1166.9000000,985.0000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (16)
      17. CreateObject(987,1154.9000000,985.0000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (17)
      18. CreateObject(987,1142.9000000,985.0000000,9.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (18)
      19. CreateObject(987,1133.5000000,992.2999900,9.6000000,0.0000000,0.0000000,322.0000000); //object(elecfence_bar) (19)
      20. CreateObject(987,1178.9000000,1164.7000000,9.7000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (20)
      21. CreateObject(987,1166.9000000,1164.7000000,9.7000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (21)
      22. CreateObject(987,1154.9000000,1164.7000000,9.7000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (22)
      23. CreateObject(987,1142.9000000,1164.7000000,9.7000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (23)
      24. CreateObject(987,1130.9000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (24)
      25. CreateObject(8168,1034.9000000,1166.9000000,11.6000000,0.0000000,0.0000000,286.2500000); //object(vgs_guardhouse01) (1)
      26. CreateObject(987,1118.9000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (25)
      27. CreateObject(987,1106.9000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (26)
      28. CreateObject(987,1094.9000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (27)
      29. CreateObject(987,1083.0000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (28)
      30. CreateObject(987,1071.1000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (29)
      31. CreateObject(987,1059.2000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (30)
      32. CreateObject(987,1050.2000000,1164.8000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (31)
      33. CreateObject(6965,1088.7000000,1073.8000000,13.5000000,0.0000000,0.0000000,0.0000000); //object(venefountain02) (1)
      34. CreateObject(3877,1088.4000000,1073.8000000,9.0000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (1)
      35. CreateObject(3877,1088.4000000,1073.8000000,14.5000000,0.0000000,0.0000000,0.0000000); //object(sf_rooflite) (2)
      36. CreateObject(987,1017.3000000,1161.6000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (32)
      37. CreateObject(987,1005.3000000,1161.6000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (33)
      38. CreateObject(987,993.2999900,1161.6000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (34)
      39. CreateObject(987,987.2999900,1161.6000000,9.8000000,0.0000000,0.0000000,179.9950000); //object(elecfence_bar) (35)
      40. CreateObject(987,975.4000200,1161.7000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (36)
      41. CreateObject(987,975.4000200,1149.8000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (37)
      42. CreateObject(987,975.4000200,1137.9000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (38)
      43. CreateObject(987,975.4000200,1126.0000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (39)
      44. CreateObject(987,975.4000200,1114.0000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (40)
      45. CreateObject(987,975.5000000,1102.1000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (41)
      46. CreateObject(987,975.5999800,1090.2000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (42)
      47. CreateObject(987,975.5999800,1078.2000000,9.8000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (43)
      48. CreateObject(987,975.5999800,1066.3000000,9.7000000,0.0000000,0.0000000,346.0000000); //object(elecfence_bar) (44)
      49. CreateObject(980,1027.1000000,1162.3000000,12.4000000,0.0000000,0.0000000,359.7420000); //object(airportgate) (2)
      50. CreateObject(3749,1027.1000000,1161.3000000,15.5000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
      51. CreateObject(717,1072.3000000,1073.0000000,10.0000000,0.0000000,0.0000000,358.5000000); //object(sm_bevhiltreepv) (1)
      52. CreateObject(717,1083.5000000,1058.8000000,10.0000000,0.0000000,0.0000000,348.7450000); //object(sm_bevhiltreepv) (2)
      53. CreateObject(717,1102.4000000,1066.5000000,10.0000000,0.0000000,0.0000000,338.7450000); //object(sm_bevhiltreepv) (3)
      54. CreateObject(717,1093.7000000,1089.3000000,10.0000000,0.0000000,0.0000000,352.7410000); //object(sm_bevhiltreepv) (4)
      55. CreateObject(5817,1036.8000000,996.0999800,43.5000000,0.0000000,0.0000000,325.0000000); //object(odrampbit01) (1)
      56. CreateObject(3934,992.5999800,1054.6000000,47.2000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (1)
      57. CreateObject(3934,1002.4000000,1018.8000000,47.2000000,0.0000000,0.0000000,20.0000000); //object(helipad01) (2)
      58. CreateObject(3934,1073.1000000,980.5000000,39.1000000,0.0000000,0.0000000,2.0000000); //object(helipad01) (3)
      59. CreateObject(3934,1059.8000000,980.5999800,39.1000000,0.0000000,0.0000000,0.0000000); //object(helipad01) (4)
      60. CreateObject(1251,1027.4000000,1165.8000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (4)
      61. CreateObject(1251,1027.4000000,1172.6000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (5)
      62. CreateObject(1251,1027.4000000,1179.4000000,9.8000000,0.0000000,0.0000000,0.0000000); //object(smashbar) (6)
      63. CreateObject(7191,976.7999900,1089.5000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (1)
      64. CreateObject(7191,999.0999800,1160.9000000,11.8000000,0.0000000,0.0000000,270.0000000); //object(vegasnnewfence2b) (2)
      65. CreateObject(7191,976.7999900,1121.4000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (4)
      66. CreateObject(7191,976.7999900,1138.5000000,11.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnnewfence2b) (5)
      67. CreateObject(1280,1104.1000000,1073.1000000,10.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (1)
      68. CreateObject(1280,1086.3000000,1058.2000000,10.2000000,0.0000000,0.0000000,260.0000000); //object(parkbench1) (2)
      69. CreateObject(1280,1072.7000000,1075.2000000,10.2000000,0.0000000,0.0000000,179.9970000); //object(parkbench1) (3)
      70. CreateObject(3268,993.0000000,1077.1000000,9.8000000,0.0000000,0.0000000,271.2500000); //object(mil_hangar1_) (1)
      71. CreateObject(870,1039.6000000,1145.6000000,10.1000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
      72. CreateObject(870,1039.4000000,1149.8000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
      73. CreateObject(870,1040.6000000,1147.6000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
      74. CreateObject(870,1038.7000000,1148.1000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
      75. CreateObject(870,1038.8000000,1146.7000000,10.0000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
      76. CreateObject(970,1034.6000000,1170.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (8)
      77. CreateObject(970,1032.5000000,1168.4000000,13.7000000,0.0000000,0.0000000,268.5000000); //object(fencesmallb) (9)
      78. CreateObject(970,1032.5000000,1165.4000000,13.7000000,0.0000000,0.0000000,268.4950000); //object(fencesmallb) (10)
      79. CreateObject(970,1037.3000000,1165.4000000,13.7000000,0.0000000,0.0000000,270.7420000); //object(fencesmallb) (11)
      80. CreateObject(970,1037.3000000,1168.4000000,13.7000000,0.0000000,0.0000000,268.4950000); //object(fencesmallb) (12)
      81. CreateObject(970,1035.3000000,1170.5000000,13.7000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (13)
      82. CreateObject(1215,1032.7000000,1170.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
      83. CreateObject(1215,1037.1000000,1170.3000000,13.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
      84. CreateObject(736,1037.7000000,1164.6000000,21.0000000,0.0000000,0.0000000,25.6810000); //object(ceasertree01_lvs) (1)
      85. CreateObject(736,1016.5000000,1162.4000000,21.0000000,0.0000000,0.0000000,25.6810000); //object(ceasertree01_lvs) (2)
      86. CreateObject(1231,1022.8000000,1120.4000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (1)
      87. CreateObject(1231,1010.3000000,1094.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (2)
      88. CreateObject(1231,978.4000200,1099.3000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (3)
      89. CreateObject(1231,978.2000100,1116.1000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (4)
      90. CreateObject(1231,1037.3000000,1157.6000000,12.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (5)
      91. CreateObject(1231,1017.5000000,1156.9004000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (6)
      92. CreateObject(1231,1042.8000000,1140.0000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (7)
      93. CreateObject(1231,1089.1000000,1064.4000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (8)
      94. CreateObject(1231,1079.4000000,1074.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (9)
      95. CreateObject(1231,1091.0000000,1082.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (10)
      96. CreateObject(1231,1091.0000000,1082.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (11)
      97. CreateObject(1231,1032.7000000,1049.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (12)
      98. CreateObject(1231,1027.8000000,1069.7000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (13)
      99. CreateObject(1231,1044.1000000,1032.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (14)
      100. CreateObject(1231,1061.4000000,1019.9000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (15)
      101. CreateObject(1231,1081.9000000,1013.8000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (16)
      102. CreateObject(1231,1102.4000000,1015.2000000,12.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (17)
      103. CreateObject(1231,1034.8000000,1186.7000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (18)
      104. CreateObject(1231,1020.2000000,1185.9000000,12.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp2) (19)
      105. CreateObject(11611,1033.5000000,1184.9000000,12.6000000,0.0000000,0.0000000,10.0000000); //object(des_sherrifsgn02) (1)
      106. CreateObject(11611,1020.7000000,1185.0000000,12.4000000,0.0000000,0.0000000,255.9980000); //object(des_sherrifsgn02) (2)
      107. CreateObject(1499,1031.3000000,1007.1000000,47.1000000,0.0000000,0.0000000,302.0000000); //object(gen_doorint05) (1)
      108. CreateObject(1499,1032.1000000,1005.9000000,47.1000000,0.0000000,0.0000000,301.9980000); //object(gen_doorint05) (2)
      Alles anzeigen


      Woran du erkennst, dass du CS: Source gespielt hast:
      Du sitzt auf der Toilette und rufst: “Bomb has been planted!”
    • Ruzek schrieb:

      Und was genau wurd geänderT?
      alles Abgezäunt
      in der Mitte ein Brunnen + Bänke
      Vorne der Eingang
      auf dem dach Vier Helli PP,s + Eine Treppe + 2 Türen
      Vorne am Eingang ist eine Mauer + ne Garage

      ist halt aus Lw gemacht worden ^^


      Woran du erkennst, dass du CS: Source gespielt hast:
      Du sitzt auf der Toilette und rufst: “Bomb has been planted!”