Villa in Bayside

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    • Villa in Bayside

      Hey

      Ich möchte mal eure Meinung zu einer von meinen Maps
      Es ist eine Villa in Bayside die ca. 140Objecte hat.
      Ich habe dafür 3Stunden gebraucht.


      Hier sind mal ein Paar Screens









      Hier der Pastebin Link

      PAWN-Quellcode

      1. CreateObject(8661,-2407.52148438,2318.09765625,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (1)
      2. CreateObject(8661,-2407.52246094,2298.29589844,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (2)
      3. CreateObject(8661,-2407.66796875,2278.93261719,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (3)
      4. CreateObject(8661,-2390.28125000,2321.44921875,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (4)
      5. CreateObject(8661,-2390.28125000,2302.99707031,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (5)
      6. CreateObject(8661,-2390.28125000,2278.93261719,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (6)
      7. CreateObject(8661,-2390.46484375,2288.41186523,3.47000003,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (7)
      8. CreateObject(5184,-2420.18066406,2291.76367188,22.70999908,0.00000000,0.00000000,0.00000000); //object(mdock1a_las2) (1)
      9. CreateObject(8661,-2390.28125000,2293.04882812,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (8)
      10. CreateObject(3603,-2372.75683594,2291.15625000,9.91236115,0.00000000,0.00000000,270.00000000); //object(bevman_law2) (1)
      11. CreateObject(8661,-2375.23486328,2278.93261719,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (9)
      12. CreateObject(8661,-2375.23437500,2294.84570312,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (10)
      13. CreateObject(8661,-2375.23486328,2313.15942383,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (11)
      14. CreateObject(8661,-2375.23437500,2321.68847656,3.98000002,0.00000000,0.00000000,0.00000000); //object(gnhtelgrnd_lvs) (12)
      15. CreateObject(3604,-2384.33300781,2318.36621094,6.53849554,0.00000000,0.00000000,301.99768066); //object(bevmangar_law2) (3)
      16. CreateObject(9833,-2411.55126953,2293.78613281,5.68254375,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
      17. CreateObject(640,-2394.37573242,2320.25415039,4.67703390,0.00000000,0.00000000,302.00000000); //object(kb_planter_bush2) (1)
      18. CreateObject(640,-2398.87231445,2317.44604492,4.67703390,0.00000000,0.00000000,302.00000000); //object(kb_planter_bush2) (2)
      19. CreateObject(640,-2387.52368164,2308.31127930,4.67703390,0.00000000,0.00000000,302.00000000); //object(kb_planter_bush2) (3)
      20. CreateObject(640,-2390.02368164,2295.90258789,4.67703390,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (4)
      21. CreateObject(640,-2390.02441406,2286.50341797,4.67703390,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (5)
      22. CreateObject(640,-2387.66625977,2288.82128906,4.67703390,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (6)
      23. CreateObject(640,-2385.24096680,2293.54492188,4.67703390,0.00000000,0.00000000,270.00000000); //object(kb_planter_bush2) (7)
      24. CreateObject(640,-2392.06201172,2305.47436523,4.67703390,0.00000000,0.00000000,302.00000000); //object(kb_planter_bush2) (8)
      25. CreateObject(640,-2391.58203125,2300.66625977,4.67703390,0.00000000,0.00000000,214.00000000); //object(kb_planter_bush2) (9)
      26. CreateObject(640,-2392.65576172,2302.25805664,4.67703390,0.00000000,0.00000000,214.00000000); //object(kb_planter_bush2) (10)
      27. CreateObject(640,-2390.75390625,2281.79370117,4.67703390,0.00000000,0.00000000,160.00000000); //object(kb_planter_bush2) (11)
      28. CreateObject(640,-2393.26660156,2277.37524414,4.67703390,0.00000000,0.00000000,142.00000000); //object(kb_planter_bush2) (13)
      29. CreateObject(640,-2395.26660156,2293.85205078,4.67703390,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (14)
      30. CreateObject(640,-2395.26660156,2289.00634766,4.67703390,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (15)
      31. CreateObject(640,-2396.29956055,2284.04980469,4.67703390,0.00000000,0.00000000,158.00000000); //object(kb_planter_bush2) (16)
      32. CreateObject(640,-2390.82739258,2314.35571289,4.67703390,0.00000000,0.00000000,302.00000000); //object(kb_planter_bush2) (17)
      33. CreateObject(640,-2395.17919922,2311.64331055,4.67703390,0.00000000,0.00000000,302.00000000); //object(kb_planter_bush2) (18)
      34. CreateObject(640,-2403.44775391,2316.81152344,4.67703390,0.00000000,0.00000000,254.00000000); //object(kb_planter_bush2) (19)
      35. CreateObject(640,-2408.23608398,2318.19311523,4.67703390,0.00000000,0.00000000,254.00000000); //object(kb_planter_bush2) (20)
      36. CreateObject(640,-2413.24584961,2319.62963867,4.67703390,0.00000000,0.00000000,254.00000000); //object(kb_planter_bush2) (21)
      37. CreateObject(640,-2418.22070312,2319.81469727,4.67703390,0.00000000,0.00000000,282.00000000); //object(kb_planter_bush2) (22)
      38. CreateObject(640,-2423.47436523,2318.79272461,4.67703390,0.00000000,0.00000000,280.00000000); //object(kb_planter_bush2) (23)
      39. CreateObject(640,-2402.70336914,2293.85205078,4.67703390,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (24)
      40. CreateObject(640,-2402.70336914,2288.94433594,4.67703390,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (25)
      41. CreateObject(640,-2403.44531250,2283.95434570,4.67703390,0.00000000,0.00000000,162.00000000); //object(kb_planter_bush2) (26)
      42. CreateObject(640,-2397.00878906,2273.91503906,4.67703390,0.00000000,0.00000000,123.99996948); //object(kb_planter_bush2) (27)
      43. CreateObject(640,-2406.58349609,2280.41113281,4.67703390,0.00000000,0.00000000,110.00000000); //object(kb_planter_bush2) (28)
      44. CreateObject(640,-2400.74194336,2271.82031250,4.67703390,0.00000000,0.00000000,116.00000000); //object(kb_planter_bush2) (31)
      45. CreateObject(640,-2405.72656250,2270.59057617,4.67703390,0.00000000,0.00000000,92.00000000); //object(kb_planter_bush2) (32)
      46. CreateObject(640,-2411.70996094,2279.66162109,4.67703390,0.00000000,0.00000000,88.00000000); //object(kb_planter_bush2) (33)
      47. CreateObject(640,-2416.01025391,2281.66284180,4.67703390,0.00000000,0.00000000,44.00000000); //object(kb_planter_bush2) (34)
      48. CreateObject(640,-2417.70703125,2286.11108398,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (35)
      49. CreateObject(640,-2417.70703125,2290.55249023,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (36)
      50. CreateObject(640,-2417.70703125,2295.77905273,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (37)
      51. CreateObject(640,-2417.70703125,2300.97778320,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (38)
      52. CreateObject(640,-2417.70703125,2304.47167969,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (39)
      53. CreateObject(640,-2419.24267578,2308.97729492,4.67703390,0.00000000,0.00000000,32.00000000); //object(kb_planter_bush2) (40)
      54. CreateObject(640,-2420.54931641,2311.03417969,4.67703390,0.00000000,0.00000000,32.00000000); //object(kb_planter_bush2) (41)
      55. CreateObject(640,-2424.69555664,2318.58056641,4.67703390,0.00000000,0.00000000,280.00000000); //object(kb_planter_bush2) (43)
      56. CreateObject(640,-2402.70336914,2299.08911133,4.67703390,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (44)
      57. CreateObject(640,-2402.70336914,2303.23144531,4.67703390,0.00000000,0.00000000,180.00000000); //object(kb_planter_bush2) (45)
      58. CreateObject(640,-2404.45556641,2307.83471680,4.67703390,0.00000000,0.00000000,222.00000000); //object(kb_planter_bush2) (46)
      59. CreateObject(640,-2408.56762695,2310.83618164,4.67703390,0.00000000,0.00000000,246.00000000); //object(kb_planter_bush2) (47)
      60. CreateObject(640,-2413.22485352,2312.69995117,4.67703390,0.00000000,0.00000000,250.00000000); //object(kb_planter_bush2) (48)
      61. CreateObject(640,-2418.29248047,2313.49340820,4.67703390,0.00000000,0.00000000,272.00000000); //object(kb_planter_bush2) (49)
      62. CreateObject(640,-2419.61181641,2313.44970703,4.67703390,0.00000000,0.00000000,270.00000000); //object(kb_planter_bush2) (50)
      63. CreateObject(640,-2425.75000000,2306.41308594,4.67703390,0.00000000,0.00000000,27.99865723); //object(kb_planter_bush2) (51)
      64. CreateObject(640,-2399.06250000,2279.68920898,4.67703390,0.00000000,0.00000000,138.00000000); //object(kb_planter_bush2) (52)
      65. CreateObject(640,-2424.53833008,2301.57470703,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (53)
      66. CreateObject(640,-2424.53808594,2296.57910156,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (54)
      67. CreateObject(640,-2424.53833008,2291.30224609,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (12)
      68. CreateObject(640,-2424.53833008,2286.16992188,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (29)
      69. CreateObject(640,-2423.34570312,2281.36425781,4.67703390,0.00000000,0.00000000,28.00000000); //object(kb_planter_bush2) (30)
      70. CreateObject(640,-2420.34619141,2277.17211914,4.67703390,0.00000000,0.00000000,44.00000000); //object(kb_planter_bush2) (42)
      71. CreateObject(640,-2410.81713867,2271.01831055,4.67703390,0.00000000,0.00000000,80.00000000); //object(kb_planter_bush2) (56)
      72. CreateObject(640,-2416.58666992,2273.77856445,4.67703390,0.00000000,0.00000000,52.00000000); //object(kb_planter_bush2) (57)
      73. CreateObject(640,-2415.45654297,2273.00439453,4.67703390,0.00000000,0.00000000,54.00000000); //object(kb_planter_bush2) (58)
      74. CreateObject(2011,-2386.40551758,2292.67187500,4.50576305,0.00000000,0.00000000,0.00000000); //object(nu_plant2_ofc) (1)
      75. CreateObject(2011,-2386.43725586,2289.59033203,4.50576305,0.00000000,0.00000000,0.00000000); //object(nu_plant2_ofc) (2)
      76. CreateObject(8623,-2410.72973633,2285.51220703,4.74091101,0.00000000,0.00000000,0.00000000); //object(bush03_lvs) (1)
      77. CreateObject(8623,-2402.59106445,2320.21923828,4.74091101,0.00000000,0.00000000,0.00000000); //object(bush03_lvs) (2)
      78. CreateObject(8623,-2388.18798828,2273.02636719,4.74091101,0.00000000,0.00000000,0.00000000); //object(bush03_lvs) (3)
      79. CreateObject(8623,-2386.70288086,2281.47485352,4.74091101,0.00000000,0.00000000,88.00000000); //object(bush03_lvs) (4)
      80. CreateObject(8623,-2414.02392578,2309.16259766,4.74091101,0.00000000,0.00000000,334.00000000); //object(bush03_lvs) (5)
      81. CreateObject(9019,-2410.05273438,2293.77221680,5.47193813,0.00000000,0.00000000,0.00000000); //object(luxortrees01_lvs) (1)
      82. CreateObject(15038,-2390.07373047,2289.55688477,4.59718752,0.00000000,0.00000000,0.00000000); //object(plant_pot_3_sv) (1)
      83. CreateObject(647,-2396.40136719,2271.79589844,5.81191635,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (1)
      84. CreateObject(647,-2422.71533203,2276.29809570,5.81191635,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (2)
      85. CreateObject(647,-2420.23803711,2272.26123047,5.81191635,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (3)
      86. CreateObject(647,-2395.10083008,2321.60375977,5.81191635,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (4)
      87. CreateObject(759,-2406.91796875,2294.86035156,3.98000002,0.00000000,0.00000000,0.00000000); //object(sm_bush_large_1) (1)
      88. CreateObject(870,-2390.72802734,2303.59716797,4.22212219,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
      89. CreateObject(640,-2389.04174805,2301.05957031,4.67703390,0.00000000,0.00000000,338.00000000); //object(kb_planter_bush2) (59)
      90. CreateObject(640,-2387.08056641,2305.74243164,4.67703390,0.00000000,0.00000000,336.00000000); //object(kb_planter_bush2) (60)
      91. CreateObject(640,-2384.47265625,2309.69189453,4.67703390,0.00000000,0.00000000,318.00000000); //object(kb_planter_bush2) (61)
      92. CreateObject(640,-2386.75683594,2308.80004883,4.67703390,0.00000000,0.00000000,302.00000000); //object(kb_planter_bush2) (62)
      93. CreateObject(640,-2387.54858398,2296.23535156,4.67703390,0.00000000,0.00000000,0.00000000); //object(kb_planter_bush2) (63)
      94. CreateObject(640,-2386.68041992,2301.25927734,4.67703390,0.00000000,0.00000000,340.00000000); //object(kb_planter_bush2) (64)
      95. CreateObject(640,-2385.77514648,2303.75463867,4.67703390,0.00000000,0.00000000,340.00000000); //object(kb_planter_bush2) (66)
      96. CreateObject(640,-2382.42065430,2306.04174805,4.67703390,0.00000000,0.00000000,90.00000000); //object(kb_planter_bush2) (67)
      97. CreateObject(617,-2424.69604492,2279.02832031,3.73000002,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (5)
      98. CreateObject(617,-2410.74169922,2300.24243164,3.23000002,0.00000000,0.00000000,0.00000000); //object(veg_treeb1) (6)
      99. CreateObject(620,-2389.99633789,2301.29980469,-15.27000046,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (1)
      100. CreateObject(620,-2388.19042969,2306.09179688,-11.77000046,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (2)
      101. CreateObject(620,-2387.32275391,2287.28100586,-15.27000046,0.00000000,0.00000000,0.00000000); //object(veg_palm04) (3)
      102. CreateObject(629,-2384.64892578,2297.63476562,3.98000002,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (1)
      103. CreateObject(629,-2405.17797852,2282.14599609,3.98000097,0.00000000,0.00000000,0.00000000); //object(veg_palmkb5) (2)
      104. CreateObject(649,-2377.72705078,2324.10986328,3.98000002,0.00000000,0.00000000,0.00000000); //object(sjmpalm) (1)
      105. CreateObject(3934,-2362.46728516,2321.67114258,3.98000002,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
      106. CreateObject(649,-2381.32202148,2326.61010742,3.98000002,0.00000000,0.00000000,0.00000000); //object(sjmpalm) (2)
      107. CreateObject(649,-2375.70336914,2316.14697266,3.98000002,0.00000000,0.00000000,0.00000000); //object(sjmpalm) (4)
      108. CreateObject(736,-2357.02124023,2328.80859375,15.18008614,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (2)
      109. CreateObject(736,-2364.48291016,2328.81689453,15.18008614,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (3)
      110. CreateObject(736,-2372.63183594,2328.14062500,15.18008614,0.00000000,0.00000000,0.00000000); //object(ceasertree01_lvs) (4)
      111. CreateObject(11496,-2353.29882812,2321.79077148,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_wjetty) (1)
      112. CreateObject(11496,-2353.29882812,2305.88842773,0.00000000,0.00000000,0.00000000,0.00000000); //object(des_wjetty) (2)
      113. CreateObject(13011,-2354.74023438,2299.92993164,0.49000001,0.00000000,0.00000000,180.00000000); //object(cos_sbanksteps04) (1)
      114. CreateObject(982,-2355.21899414,2316.87084961,4.59993553,0.00000000,0.00000000,0.00000000); //object(fenceshit) (1)
      115. CreateObject(982,-2355.21899414,2281.78027344,4.59993553,0.00000000,0.00000000,0.00000000); //object(fenceshit) (2)
      116. CreateObject(984,-2355.21899414,2303.22949219,4.59993553,0.00000000,0.00000000,0.00000000); //object(fenceshit2) (1)
      117. CreateObject(982,-2368.04101562,2269.00000000,4.59993553,0.00000000,0.00000000,90.00000000); //object(fenceshit) (3)
      118. CreateObject(982,-2393.64599609,2269.00000000,4.59993553,0.00000000,0.00000000,90.00000000); //object(fenceshit) (4)
      119. CreateObject(982,-2414.07006836,2269.00000000,4.59993553,0.00000000,0.00000000,90.00000000); //object(fenceshit) (5)
      120. CreateObject(3666,-2358.73168945,2318.11010742,4.49368477,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
      121. CreateObject(3666,-2366.41943359,2318.12255859,4.49368477,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
      122. CreateObject(3666,-2366.47973633,2325.04443359,4.49368477,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
      123. CreateObject(3666,-2358.70996094,2325.03149414,4.49368477,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
      124. CreateObject(1215,-2427.37622070,2317.90795898,4.54432297,0.00000000,0.00000000,0.00000000); //object(bollardlight) (28)
      125. CreateObject(1215,-2427.36328125,2308.88598633,4.69498825,0.00000000,0.00000000,0.00000000); //object(bollardlight) (29)
      126. CreateObject(1215,-2422.47900391,2313.50781250,4.54432297,0.00000000,0.00000000,0.00000000); //object(bollardlight) (30)
      127. CreateObject(1215,-2424.38354492,2283.75537109,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (31)
      128. CreateObject(1215,-2417.91650391,2283.36865234,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (32)
      129. CreateObject(1215,-2424.41040039,2304.19726562,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (33)
      130. CreateObject(1215,-2417.99169922,2306.84301758,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (34)
      131. CreateObject(1215,-2413.25439453,2271.66235352,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (35)
      132. CreateObject(1215,-2414.27514648,2279.60839844,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (36)
      133. CreateObject(1215,-2400.74316406,2277.82568359,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (37)
      134. CreateObject(1215,-2404.17675781,2281.17871094,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (38)
      135. CreateObject(1215,-2399.09716797,2272.71679688,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (39)
      136. CreateObject(1215,-2395.28393555,2296.25463867,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (40)
      137. CreateObject(1215,-2394.16284180,2304.27050781,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (41)
      138. CreateObject(1215,-2397.22460938,2310.33203125,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (42)
      139. CreateObject(1215,-2400.97436523,2315.95458984,4.44494247,0.00000000,0.00000000,0.00000000); //object(bollardlight) (43)
      140. CreateObject(1215,-2415.80566406,2319.96093750,4.62177706,0.00000000,0.00000000,0.00000000); //object(bollardlight) (44)
      Alles anzeigen


      Ich hoffe euch gefällt meine Map

      Mfg
      James_Ryan

      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von James_Ryan ()

    • Die umsetzung ist jez nicht wirklich gut.
      Die Idee jedoch mir neu.
      Deshalb für die Map 6/10
      mfg

      Android schrieb:

      Für den Titel des Themas gehörst du geschlagen.

      BlackAce schrieb:

      verpack es nicht wie Lasange :sleeping:

      Master147 schrieb:

      Das Projekt ist ein GF-Edit das jeden Tag geändert wird.

      Takiry schrieb:

      gut die kleinen Takirys müssen nun schlafen gehen der Sandmann ist vorbei

      Dieser Mensch gehört geehrt

      Piet_Meier schrieb:

      Dann fang doch einfach mal mit den Grundlagen an: wiki.sa-mp.com/wiki/Scripting_Basics_DE

      Meine Facebookseite: Klick mich!
      Meine Vorstellung <3: lollipop stellt sich vor
      Mein MC-Projekt: Klick mich!(bald auch mit richtiger Domain)
      Mein YouTUbe Channel: Klick mich!



      Hier könnte ihre Werbung stehen!
      Hier könnte ihre Werbung stehen!
      Hier könnte ihre Werbung stehen!

      Interesse? PN me!


      Bewerte mich und meine Transaktionen als Mittelsmann

    • Grundsätzlich mag ich solche gescripteten Objekte.
      Auch dieses ist wieder einmal gut gelungen.
      Gut gemacht :)

      Quellcode

      1. Using Human_Body;
      2. Class UseBrain()
      3. {
      4. Public void Main();
      5. {
      6. StartBrain();
      7. }
      8. Private string BrainPath = "Head\\Brain.exe";
      9. Private void StartBrain()
      10. {
      11. Process.Start(BrainPath);
      12. MessagBox.Show("Brain.exe started successfully. Enjoy!");
      13. }
      14. }
      Alles anzeigen

    • 9 | 10

      Nicht Schlecht...
      ABer: Ich würde die "Insel", um die man Fahren kann mit Büschen | Pflanzen bedecken... Sieht ein bissel Kahl aus.

      Aber sonst ganz gut =)

      MfG.
      Me

      Sanja schrieb:

      Kannst du nicht einfach deine fresse halten?
      Nein, tut mir leid, das habe ich nicht gelernt....