User Interface created originally for ESX and then adapted for VRP/VRPEX.
trew_hud_ui in your resources directory.start trew_hud_ui to your server.cfg
TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F', function(status)
return true
end, function(status)
status.remove(1000)
end)
TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0C98F1', function(status)
return true
end, function(status)
status.remove(750)
end)
for this one
TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F', function(status)
return false
end, function(status)
status.remove(1000)
end)
TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0C98F1', function(status)
return false
end, function(status)
status.remove(750)
end)
Inside config.lua you will see a Config.vRP with certain items needed to set up properly, like black money. Since black money is considered an item on VRP/VRPEX versions, you need to put the ID of said item on this configuration. On most VRP versions, the ID is dirty_money.
Config.vRP
Special settings for vRP/vRPEX
Config.Locale
The language. Default is en.
Config.serverLogo
Logo for your server. It’s suggested that you upload a PNG file to websites like imgur.com and then paste the link there.
Config.font
Font configuration for the UI. Default is Montserrat and the link points up to Google Fonts. It’s suggested that you look up for a font there and place the name and the link on it’s location.
Config.date
Date format for the GPS location.
format:
AmPm: set it to true if you want to use AM/PM time format, false if you don’t.
Config.voice
Voice settings for the UI. OneSync compatible
levels:
keys:
Config.vehicle
Vehicle and speedometer settings
Config.ui
Display or hide elements of the HUD
Check by the thirst indicator
You can create custom indicators for status you already have, like stress status, drunken, shit, piss, you name it! You would just have to use the new exports functions. I would recommend you create a new script with the code and load it below trew_hud_ui on your server.cfg.
exports.trew_hud_ui.createStatus
Creates a new indicator after the existing ones.
Example:
local STRESS_ACTIVE = false
AddEventHandler('playerSpawned', function()
if STRESS_ACTIVE == false then
exports.trew_hud_ui:createStatus({
status = 'stress',
color = '#FF0090',
icon = '<i class="fas fa-brain"></i>'
});
STRESS_ACTIVE = true
end
end)
Usage:
exports.trew_hud_ui.setStatus
It is what makes the status update. It should be set on a Wait() timer to update on whenever your custom status is. The example below ticks while getting from a custom status registered on esx_status.
Example:
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local STRESS_STATUS
TriggerEvent('esx_status:getStatus', 'stress', function(status)
STRESS_STATUS = status.getPercent()
end)
exports.trew_hud_ui:setStatus({
name = 'stress',
value = STRESS_STATUS
});
end
end)
Usage:
/toggleui
Enables/Disables HUD information elements, like and job all types money. Useful for streamers.
Usage example: /toggleui
This HUD is the product of 4 months of work, craft and creativity. While now I'm giving it for free, if you want to help, consider donating any ammount you want to. It will be really appreciated. :)