To work easily on this clothing menu I recommand to use the files on the recommended folders 
and if not follow the instructions below.


INSTRUCTIONS:

Find: RegisterNUICallback('register', function(data, cb)

Replace: 
RegisterNUICallback('register', function(data, cb)
    local reason = ""
    myIdentity = data
    for theData, value in pairs(myIdentity) do
        if theData == "firstname" or theData == "lastname" then
            reason = verifyName(value)
            
            if reason ~= "" then
                break
            end
        elseif theData == "dateofbirth" then
            if value == "invalid" then
                reason = "Invalid date of birth!"
                break
            end
        elseif theData == "height" then
            local height = tonumber(value)
            if height then
                if height > 200 or height < 140 then
                    reason = "Unacceptable player height!"
                    break
                end
            else
                reason = "Unacceptable player height!"
                break
            end
        end
    end
    
    if reason == "" then
        TriggerServerEvent('esx_identity:setIdentity', data, myIdentifiers)
        EnableGui(false)
        Citizen.Wait(500)
        --TriggerEvent('esx_skin:openSaveableMenu', myIdentifiers.id)
        TriggerClientEvent("raid_clothes:register")
    else
        ESX.ShowNotification(reason)
    end
end)

--------------------
Overlaping skin menu?
find this in esx_skin:
AddEventHandler('playerSpawned', function()

Replace:

AddEventHandler('playerSpawned', function()
    Citizen.CreateThread(function()
        while not playerLoaded do
            Citizen.Wait(100)
        end

        if firstSpawn then
            ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
                if skin == nil then
                    --TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
                    TriggerEvent("raid_clothes:register")
                else
                    TriggerEvent('skinchanger:loadSkin', skin)
                end
            end)

            firstSpawn = false
        end
    end)
end)