- FIVEM - [ESX]Police Job System Konfiguration + Free Script|MySQL| FIVEM-|
Exclusive FiveM Scripts
Hi, heute stelle ich euch ein Polizei Job System vor, welches es kostenlos zum Download gibt. Außerdem werde ich euch zeigen welche Einstellungen Ihr vornehmen müsst!
Features: Waffenkammer, Fahrzeuge, Umkleidung, Cuff/Uncuff, suche von Spielern, Objekte erstellen usw..
Damit das esx_policejob Script überhaupt funktioniert braucht Ihr noch 5 weitere die ihr runter laden müsst
(Falls du nicht weißt wie man das Script auf dem Server installiert schaue dir meine vorherigen Tutorials an.
Hier können wir einstellen, welche Waffen ein Rank bekommen soll sowie den Preis der Waffen.
Auf folgender Seite findet Ihr die Waffen IDS KLICK
Config.AuthorizedWeapons = {
recruit = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 1500},
{weapon = 'WEAPON_FLASHLIGHT', price = 80}
},
officer = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
sergeant = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
lieutenant = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
},
boss = {
{weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000},
{weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000},
{weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000},
{weapon = 'WEAPON_NIGHTSTICK', price = 0},
{weapon = 'WEAPON_STUNGUN', price = 500},
{weapon = 'WEAPON_FLASHLIGHT', price = 0}
}
}
Hier könnt Ihr die Coords der Skinauswahl ändern
Cloakrooms = {
vector3(452.6, -992.8, 30.6)
},
Das sind die Coords vom Waffenbunker
Armories = {
vector3(451.7, -980.1, 30.6)
},
Hier könnt Ihr bestimmen wo die Fahrzeuge spawnen sollen
Vehicles = {
{
Spawner = vector3(454.6, -1017.4, 28.4),
InsideShop = vector3(228.5, -993.5, -99.5),
SpawnPoints = {
{coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0},
{coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0},
{coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0},
{coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0}
}
},
{
Spawner = vector3(473.3, -1018.8, 28.0),
InsideShop = vector3(228.5, -993.5, -99.0),
SpawnPoints = {
{coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0},
{coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0}
}
}
},
Helicopters = {
{
Spawner = vector3(461.1, -981.5, 43.6),
InsideShop = vector3(477.0, -1106.4, 43.0),
SpawnPoints = {
{coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0}
}
}
},
Hier könnt Ihr bestimmen welcher Rank Fahrzeuge welche Fahrzeuge benutzen darf und den Preis dafür.
Config.AuthorizedVehicles = {
car = {
recruit = {},
officer = {
{model = 'police3', price = 20000}
},
sergeant = {
{model = 'policet', price = 18500},
{model = 'policeb', price = 30500}
},
lieutenant = {
{model = 'riot', price = 70000},
{model = 'fbi2', price = 60000}
},
boss = {}
},
helicopter = {
recruit = {},
officer = {},
sergeant = {},
lieutenant = {
{model = 'polmav', props = {modLivery = 0}, price = 200000}
},
boss = {
{model = 'polmav', props = {modLivery = 0}, price = 100000}
}
}
}
Hier könnt Ihr die Kleidung ändern
Config.Uniforms = {
recruit = {
male = {
tshirt_1 = 59, tshirt_2 = 1,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = 46, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 36, tshirt_2 = 1,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = 45, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
officer = {
male = {
tshirt_1 = 58, tshirt_2 = 0,
torso_1 = 55, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 41,
pants_1 = 25, pants_2 = 0,
shoes_1 = 25, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
},
female = {
tshirt_1 = 35, tshirt_2 = 0,
torso_1 = 48, torso_2 = 0,
decals_1 = 0, decals_2 = 0,
arms = 44,
pants_1 = 34, pants_2 = 0,
shoes_1 = 27, shoes_2 = 0,
helmet_1 = -1, helmet_2 = 0,
chain_1 = 0, chain_2 = 0,
ears_1 = 2, ears_2 = 0
}
},
Das waren auch die wichtigsten Teile des Scripts.
Viel Spaß