Hallo,
Immer wenn ich /makeleader eingebe
stürzt der server manchmal ab.
if(strcmp(cmd, "/makeleader", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "NUTZE: /makeleader [playerid/Name] [Nummer(1-27)]");
SendClientMessage(playerid, COLOR_WHITE, "LSPD = 1 || SFPD = 2 || Us. Army = 3 || Notrufzentrale = 4 || La Cosa Nostra = 5");
SendClientMessage(playerid, COLOR_WHITE, "Yakuza = 6 || Bürgermeister = 7 || Hitman Agency = 8 || SAN News = 9 || M18 = 10");
SendClientMessage(playerid, COLOR_WHITE, "Fahrschule = 11 || Hells Angels = 12 || Groove Street = 13 || Ballas = 14");
SendClientMessage(playerid, COLOR_WHITE, "Red Soldiers = 15 || Los Santos Vagos = 16 || Varrios Los Aztecas = 17");
SendClientMessage(playerid, COLOR_WHITE, "Withe fate = 18 || Brigada = 19|| Terroristen = 20 || FBI = 21");
SendClientMessage(playerid, COLOR_WHITE, "Triaden = 22 || Wheelman Agency = 23|| Ordnungsamt = 24 || Biker BoyZ = 25 || Vice News = 26");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(level > 27 || level < 0)
{
SendClientMessage(playerid, COLOR_GREY, "0 = Zivi, 27 = Letzte Fraktion");
return 1;
}
if (PlayerInfo[playerid][pAdmin] >= 7)
{
if(IsPlayerConnected(para1))
{
if(para1 != INVALID_PLAYER_ID)
{
if(PlayerInfo[para1][pMember] > 0 || PlayerInfo[para1][pFMember] < 255)
{
SendClientMessage(playerid, COLOR_GREY, " Dieser Player ist bereits/noch in einer Fraktion!");
return 1;
}
if(PlayerInfo[para1][pFrakSperre] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Dieser Spieler hat FraktionsSperre!");
return 1;
}
new ftext[32];
if(level == 0) { ftext = "Zivilisten"; } else { ftext = Fracs[(level-1)]; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), " Du hast %s die Leaderrechte der Fraktion %s gegeben.", giveplayer,ftext);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " Admin %s hat dich zum Leader von der Fraktion %s ernannt.", sendername,ftext);
SendClientMessage(para1, COLOR_LIGHTBLUE, string);
SendClientMessage(para1, COLOR_GRAD5, " Du kannst mit /help deine neuen Fraktionsbefehle betrachten");
SendClientMessage(para1, COLOR_GRAD5, " Vergiss nicht: Du hast nun 4 Wochen Pflicht Leader in dieser Fraktion zu bleiben!");
SendClientMessage(para1, COLOR_GRAD5, " Wenn du vor Ablauf der Frist rausgeworfen wirst, musst du die Rest der Zeit Zivilist bleiben.");
// gTeam[para1] = 0;
PlayerInfo[para1][pTeam] = 0;
PlayerInfo[para1][pRank] = 10;
PlayerInfo[para1][pLeader] = level;
new iyear, imonth,iday;
getdate(iyear, imonth, iday);
format(string, sizeof(string), "%s[Level:%d] wurde von %s Als Leader der Fraktion %s eingeladen (%d-%d-%d)", giveplayer,PlayerInfo[para1][pLevel],sendername,ftext,imonth,iday,iyear);
LeaderLog(string);
if(level == 0)
{
gTeam[para1] = 3;
PlayerInfo[para1][pTeam] = 3;
PlayerInfo[para1][pMember] = 0;
PlayerInfo[para1][pRank] = 0;
PlayerInfo[para1][pChar] = 0;
new rand = random(sizeof(CIV));
SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[para1][pModel] = CIV[rand];
MedicBill[para1] = 0;
SpawnPlayer(para1);
}
else if(level == 1) { PlayerInfo[para1][pChar] = 283; gTeam[para1] = 2; PlayerInfo[para1][pTeam] = 2; } // LOS SANTOS POLICE
else if(level == 2) { PlayerInfo[para1][pChar] = 288; gTeam[para1] = 2; PlayerInfo[para1][pTeam] = 2; } // SAN FIERRO POLICE
else if(level == 3) { PlayerInfo[para1][pChar] = 287; gTeam[para1] = 2; PlayerInfo[para1][pTeam] = 2; } // U.S.Army
else if(level == 4) { PlayerInfo[para1][pChar] = 275; gTeam[para1] = 4; PlayerInfo[para1][pTeam] = 4; } // Medic
else if(level == 5) { PlayerInfo[para1][pChar] = 127; } // La Cosa Nostra
else if(level == 6) { PlayerInfo[para1][pChar] = 120; } // Yakuza
else if(level == 7) { PlayerInfo[para1][pChar] = 295; } // Mayor
else if(level == 8) { PlayerInfo[para1][pChar] = 294; } // Hitmans
else if(level == 9) { PlayerInfo[para1][pChar] = 187; } // SAN News
else if(level == 10) { PlayerInfo[para1][pChar] = 34; } // M18
else if(level == 11) { PlayerInfo[para1][pChar] = 171; gTeam[para1] = 11; PlayerInfo[para1][pTeam] = 11; } // Fahrschule
else if(level == 12) { PlayerInfo[para1][pChar] = 248; } // Hells Angels
else if(level == 13) { PlayerInfo[para1][pChar] = 270; } // Grove Street
else if(level == 14) { PlayerInfo[para1][pChar] = 102; } // Ballas
else if(level == 15) { PlayerInfo[para1][pChar] = 189; } // Red Soldiers
else if(level == 16) { PlayerInfo[para1][pChar] = 110; } // Los Santos Vagos
else if(level == 17) { PlayerInfo[para1][pChar] = 115; } // Varios Los Aztecas
else if(level == 18) { PlayerInfo[para1][pChar] = 294; } // Withe fate
else if(level == 19) { PlayerInfo[para1][pChar] = 113; } // brigader
else if(level == 20) { PlayerInfo[para1][pChar] = 220; } // Terroristen
else if(level == 21) { PlayerInfo[para1][pChar] = 286; gTeam[para1] = 2; PlayerInfo[para1][pTeam] = 2; } //FBI
else if(level == 22) { PlayerInfo[para1][pChar] = 294; } // Triaden
else if(level == 23) { PlayerInfo[para1][pChar] = 93; } // Wheelman Agency
else if(level == 24) { PlayerInfo[para1][pChar] = 71; } // Ordnungsamt
else if(level == 25) { PlayerInfo[para1][pChar] = 233; } // BikerBoyZ
else if(level == 26) { PlayerInfo[para1][pChar] = 295; } // VICE News
SetPlayerSkin(para1, PlayerInfo[para1][pChar]);
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " ** INFO: Das ist ein Adminbefehl, du bist kein Admin!");
}
}
return 1;
}