Hallo ich hab ein Auswahl Menü Script geschrieben. Leider hab ich das problem. Das der Samp Server abstürtz, wenn sich jemand ins Spiel einloggt.
#include <a_samp>
new Menu:haupt;
new Menu:teleport;
new Menu:areas;
new Menu:tune;
new Menu:spende;
#define COLOR_RED 0xAA3333AA
#define COLOR_GREEN 0x33AA33AA
public OnFilterScriptInit() {
//
}
public OnFilterScriptExit() {
//
}
public OnGameModeInit()
{
haupt=Menu:CreateMenu("~w~Haupt Menue",1,130,150,300);
SetMenuColumnHeader(haupt,0,"Auswahl Treffen!");
AddMenuItem(haupt,0," Teleport");
AddMenuItem(haupt,0," Area´s");
AddMenuItem(haupt,0," Tuning");
AddMenuItem(haupt,0," Spende");
teleport=Menu:CreateMenu("~w~Teleport Menue",1,130,150,300);
SetMenuColumnHeader(teleport,0,"Wohin willst du ?");
AddMenuItem(teleport,0," Los Santos");
AddMenuItem(teleport,0," San Fierro");
AddMenuItem(teleport,0," Las Venturas");
areas=Menu:CreateMenu("~w~Area Menue",1,130,150,300);
SetMenuColumnHeader(areas,0,"Auswahl der Area");
AddMenuItem(areas,0," Admin Area");
AddMenuItem(areas,0," VIP Area");
tune=Menu:CreateMenu("~w~Tuning Menue",1,130,150,300);
SetMenuColumnHeader(tune,0,"Auswahl Treffen ?");
AddMenuItem(tune,0," Hayssens Komplett Pack V.1");
AddMenuItem(tune,0," Hayssens Komplett Pack V.2");
AddMenuItem(tune,0," Hayssens Komplett Pack V.3");
spende=Menu:CreateMenu("~w~Spenden Menue",1,130,150,300);
SetMenuColumnHeader(spende,0,"Wieviel soll es sein ?");
AddMenuItem(spende,0," 100$");
AddMenuItem(spende,0," 200$");
return 1;
}
public OnGameModeExit()
{
DestroyMenu(haupt);
DestroyMenu(teleport);
DestroyMenu(areas);
DestroyMenu(tune);
DestroyMenu(spende);
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
new Menu:Now;
Now=Menu:GetPlayerMenu(playerid);
if(Now==haupt) {
TogglePlayerControllable(playerid,false);
switch(row) {
case 0: {
ShowMenuForPlayer(teleport,playerid);
}
case 1: {
ShowMenuForPlayer(areas,playerid);
}
case 2: {
ShowMenuForPlayer(tune,playerid);
}
case 3: {
ShowMenuForPlayer(spende,playerid);
}
}
}
if(Now==teleport) {
TogglePlayerControllable(playerid,false);
switch(row) {
case 0: {
SetPlayerPos(playerid,1642.0,-2332.0,13.0);
}
case 1: {
SetPlayerPos(playerid,-1397.0,-317.0,14.0);
}
case 2: {
SetPlayerPos(playerid,1704.0,1365.0,10.0);
}
}
}
if(Now==areas) {
TogglePlayerControllable(playerid,true);
switch(row) {
case 0: {
SetPlayerPos(playerid,2537.5649,2758.7773,10.8203);
}
case 1: {
SetPlayerPos(playerid,1175.1715,-2042.6002,69.0078);
}
}
}
if(Now==tune) {
TogglePlayerControllable(playerid,true);
switch(row) {
case 0: {
ChangeVehicleColor(GetPlayerVehicleID(playerid), 0, 0);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1080);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
SendClientMessage(playerid,COLOR_GREEN,"Das paket kostet dich 2500$");
GivePlayerMoney(playerid, -2500);
}
case 1: {
ChangeVehicleColor(GetPlayerVehicleID(playerid), 3, 3);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1082);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
SendClientMessage(playerid,COLOR_GREEN,"Das paket kostet dich 2500$");
GivePlayerMoney(playerid, -2500);
}
case 2: {
ChangeVehicleColor(GetPlayerVehicleID(playerid), 44, 44);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1081);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087);
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010);
SetVehicleHealth(GetPlayerVehicleID(playerid), 1000);
SendClientMessage(playerid,COLOR_GREEN,"Das paket kostet dich 2500$");
GivePlayerMoney(playerid, -2500);
}
}
}
if(Now==spende) {
TogglePlayerControllable(playerid,true);
switch(row) {
case 0: {
SendClientMessage(playerid,COLOR_GREEN,"100$ erhalten!");
GivePlayerMoney(playerid, 100);
}
case 1: {
SendClientMessage(playerid,COLOR_GREEN,"200$ erhalten!");
GivePlayerMoney(playerid, 200);
}
}
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
if(strcmp(cmd, "/auswahl", true) == 0) {
ShowMenuForPlayer(haupt,playerid);
return 1;
}
return 0;
}