Irgendwie bleibt die Handschelle trotzdem am Arm..
if(strcmp(cmd, "/cuff", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(gTeam[playerid] == 2 || IsACop(playerid))
			{
			    tmp = strtok(cmdtext, idx);
				if(!strlen(tmp)) {
					SendClientMessage(playerid, COLOR_WHITE, "FEHLER: /cuff [playerid]");
					return 1;
				}
				giveplayerid = ReturnUser(tmp);
			    if(IsPlayerConnected(giveplayerid))
				{
				    if(giveplayerid != INVALID_PLAYER_ID)
				    {
				        if(gTeam[giveplayerid] == 2 || IsACop(giveplayerid))
				        {
				            SendClientMessage(playerid, COLOR_GREY, "Du kannst keine Polizisten cuffen!");
					        return 1;
				        }
					    if(PlayerCuffed[giveplayerid] > 0)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "Spieler ist schon gecufft!");
					        return 1;
					    }
						if (ProxDetectorS(8.0, playerid, giveplayerid))
						{
						    if(giveplayerid == playerid)
							{
								SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selber fesseln!");
								return 1;
							}
						    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
						    format(string, sizeof(string), "Officer %s hat dir Handschellen angelegt.", sendername);
							SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "* Du legst %s Handschellen an.", giveplayer);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "Officer %s hat %s Handschellen angelegt.", sendername,giveplayer,giveplayer);
//           				TogglePlayerControllable(giveplayerid,0);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							GameTextForPlayer(giveplayerid, "~r~Festgenommen", 2500, 3);
							SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
							SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
							FreezePlayer(giveplayerid);
							PlayerCuffed[giveplayerid] = 2;
							PlayerCuffedTime[giveplayerid] = 180;
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "   Der Spieler ist nicht in deiner nähe !");
						    return 1;
						}
					}
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "   Dieser Spieler ist Offline !");
				    return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "   Du bist kein Polizist !");
			}
		}
		return 1;
	}
	if(strcmp(cmd, "/uncuff", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(gTeam[playerid] == 2 || IsACop(playerid))
			{
			    tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "FEHLER: /uncuff [playerid]");
					return 1;
				}
				giveplayerid = ReturnUser(tmp);
				if(IsPlayerConnected(giveplayerid))
				{
					if(giveplayerid != INVALID_PLAYER_ID)
					{
					    if (ProxDetectorS(8.0, playerid, giveplayerid))
						{
						    if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du hast dich selbst entfesselt!"); return 1; }
							if(PlayerCuffed[giveplayerid])
							{
							    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
								GetPlayerName(playerid, sendername, sizeof(sendername));
							    format(string, sizeof(string), "* Officer %s hat dir die Handschellen abgenommen.", sendername);
								SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "* Du nimmst %s die Handschellen ab.", giveplayer);
								SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
								GameTextForPlayer(giveplayerid, "~g~Entfesselt", 2500, 3);
								RemovePlayerAttachedObject(giveplayerid,19418);
								SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_NONE);
								UnFreezePlayer(giveplayerid);
								PlayerCuffed[giveplayerid] = 0;
							}
							else
							{
							    SendClientMessage(playerid, COLOR_GREY, "Der Spieler ist nicht gecufft!");
							    return 1;
							}
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "Der Spieler ist nicht in deiner Nähe!");
						    return 1;
						}
					}
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist Offline!");
				    return 1;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "Du bist kein Polizist!");
			}
		}//not connected
		return 1;
	}
 
		 
		
		
	 
			
									
		