Ich bin dabei ein Filterscript zu erstellen
und ich hab ein problem
Ich kann die textdraw's nicht anklicken die werden angezeigt etc. aber ich kann sie nicht anklicken ![]()
Ich hoffe das mir jemand helfen kann
Pawn Queltext failt bei mir ... keine ahnung wieso -.- (Ich mach es richtig, keine ahnung wieso es nicht funktioniert ;d)
Also poste ich es einfach so hier...
#include <a_samp>
#include <ocmd>
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("Waffenshop by Msk.");
print("--------------------------------------\n");
CreateObject(355, -98.28, 1362.24, 10.96, 0.00, 0.00, 15.03);
CreateObject(348, -96.73, 1362.54, 11.01, 0.00, 0.00, 11.72);
CreateObject(353, -98.14, 1362.27, 9.99, 0.00, 0.00, 16.84);
CreateObject(349, -96.77, 1362.52, 10.20, 0.00, 0.00, 17.06);
CreateObject(618, -93.75, 1362.52, 7.29, 0.00, 0.00, 359.49);
CreateObject(618, -99.10, 1361.67, 8.12, 0.00, 0.00, 0.51);
CreateObject(3851, -98.20, 1358.69, 9.27, 0.00, 0.00, 192.49);
CreateObject(3851, -98.22, 1358.67, 13.07, 0.00, 0.00, 12.56);
Textdraw0 = TextDrawCreate(196.000000, 144.000000, "Kaufen");//ak47
TextDrawBackgroundColor(Textdraw0, -16776961);
TextDrawFont(Textdraw0, 1);
TextDrawLetterSize(Textdraw0, 0.500000, 1.200000);
TextDrawColor(Textdraw0, 16777215);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 0);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 16711935);
TextDrawTextSize(Textdraw0, 262.000000, 0.000000);
TextDrawSetSelectable(Textdraw0, 1);
Textdraw1 = TextDrawCreate(386.000000, 144.000000, "Kaufen");//deagle
TextDrawBackgroundColor(Textdraw1, -16776961);
TextDrawFont(Textdraw1, 1);
TextDrawLetterSize(Textdraw1, 0.500000, 1.200000);
TextDrawColor(Textdraw1, 16777215);
TextDrawSetOutline(Textdraw1, 1);
TextDrawSetProportional(Textdraw1, 0);
TextDrawUseBox(Textdraw1, 1);
TextDrawBoxColor(Textdraw1, 16711935);
TextDrawTextSize(Textdraw1, 449.000000, 0.000000);
TextDrawSetSelectable(Textdraw1, 1);
Textdraw2 = TextDrawCreate(386.000000, 260.000000, "Kaufen");// shotgun
TextDrawBackgroundColor(Textdraw2, -16776961);
TextDrawFont(Textdraw2, 1);
TextDrawLetterSize(Textdraw2, 0.500000, 1.200000);
TextDrawColor(Textdraw2, 16777215);
TextDrawSetOutline(Textdraw2, 1);
TextDrawSetProportional(Textdraw2, 0);
TextDrawUseBox(Textdraw2, 1);
TextDrawBoxColor(Textdraw2, 16711935);
TextDrawTextSize(Textdraw2, 449.000000, 0.000000);
TextDrawSetSelectable(Textdraw2, 1);
Textdraw3 = TextDrawCreate(211.000000, 290.000000, "Kaufen");//mp5
TextDrawBackgroundColor(Textdraw3, -16776961);
TextDrawFont(Textdraw3, 1);
TextDrawLetterSize(Textdraw3, 0.500000, 1.200000);
TextDrawColor(Textdraw3, 16777215);
TextDrawSetOutline(Textdraw3, 1);
TextDrawSetProportional(Textdraw3, 0);
TextDrawUseBox(Textdraw3, 1);
TextDrawBoxColor(Textdraw3, 16711935);
TextDrawTextSize(Textdraw3, 276.000000, 0.000000);
TextDrawSetSelectable(Textdraw3, 1);
Textdraw4 = TextDrawCreate(301.000000, 333.000000, "...Exit...");
TextDrawBackgroundColor(Textdraw4, -16776961);
TextDrawFont(Textdraw4, 3);
TextDrawLetterSize(Textdraw4, 0.500000, 1.200000);
TextDrawColor(Textdraw4, 16777215);
TextDrawSetOutline(Textdraw4, 1);
TextDrawSetProportional(Textdraw4, 0);
TextDrawUseBox(Textdraw4, 1);
TextDrawBoxColor(Textdraw4, 16711935);
TextDrawTextSize(Textdraw4, 395.000000, 0.000000);
TextDrawSetSelectable(Textdraw4, 1);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
ocmd:waffenshop(playerid,params[])
{
SetPlayerPos(playerid,-87.6786,1362.7637,10.2734);
return 1;
}
ocmd:wkaufen(playerid,params[])
{
if(IsPlayerInRangeOfPoint(playerid,7,-97.3091,1362.1595,10.2734))
{
SetPlayerPos(playerid,-96.7126,1358.7589,10.2734);
TogglePlayerControllable(playerid,false);
SetPlayerCameraPos(playerid,-96.7126,1358.7589,10.2734);
SetPlayerCameraLookAt(playerid,-97.3091,1362.1595,10.2734);
SetPlayerChatBubble(playerid,"Kauft Waffen(NO-DM)",0xFFFF6600,10,10000);
TextDrawShowForPlayer(playerid,Textdraw0);
TextDrawShowForPlayer(playerid,Textdraw1);
TextDrawShowForPlayer(playerid,Textdraw2);
TextDrawShowForPlayer(playerid,Textdraw3);
TextDrawShowForPlayer(playerid,Textdraw4);
SelectTextDraw(playerid,0xFFFFFFFF);
}
return 1;
}
public OnPlayerClickTextDraw(playerid, Text:clickedid)
{
if(clickedid == Textdraw0)
{
if(GetPlayerMoney(playerid) > 2000)
{
GivePlayerWeapon(playerid,30,1000);
SendClientMessage(playerid, 0xFFFFFFAA, "Du hast eine AK47 gekauft");
GivePlayerMoney(playerid,-2000);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"Du hast zu wenig Geld, du brauchst 2000$");
}
}
if(clickedid == Textdraw1)
{
if(GetPlayerMoney(playerid) > 1000)
{
GivePlayerWeapon(playerid,24,1000);
SendClientMessage(playerid, 0xFFFFFFAA, "Du hast eine Desert Eagle gekauft");
GivePlayerMoney(playerid,-1000);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"Du hast zu wenig Geld, du brauchst 1000$");
}
}
if(clickedid == Textdraw2)
{
if(GetPlayerMoney(playerid) > 1400)
{
GivePlayerWeapon(playerid,25,1000);
SendClientMessage(playerid, 0xFFFFFFAA, "Du hast eine Shotgun gekauft");
GivePlayerMoney(playerid,-1400);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"Du hast zu wenig Geld, du brauchst 1400$");
}
}
if(clickedid == Textdraw3)
{
if(GetPlayerMoney(playerid) > 1700)
{
GivePlayerWeapon(playerid,29,1000);
SendClientMessage(playerid, 0xFFFFFFAA, "Du hast eine MP5 gekauft");
GivePlayerMoney(playerid,-1700);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"Du hast zu wenig Geld, du brauchst 1700$");
}
}
if(clickedid == Textdraw4)
{
CancelSelectTextDraw(playerid);
TogglePlayerControllable(playerid,true);
SetCameraBehindPlayer(playerid);
SetPlayerChatBubble(playerid,"",0xFFFFFFFF,1,1);
TextDrawHideForPlayer(playerid,Textdraw0);
TextDrawHideForPlayer(playerid,Textdraw1);
TextDrawHideForPlayer(playerid,Textdraw2);
TextDrawHideForPlayer(playerid,Textdraw3);
TextDrawHideForPlayer(playerid,Textdraw4);
}
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
TextDrawHideForPlayer(playerid,Textdraw0);
TextDrawHideForPlayer(playerid,Textdraw1);
TextDrawHideForPlayer(playerid,Textdraw2);
TextDrawHideForPlayer(playerid,Textdraw3);
TextDrawHideForPlayer(playerid,Textdraw4);
return 1;
}