Ich weiß nicht was für ein failor ich gemacht habe aber ingame wird nichts verändert also die textur ändert sich nicht
SetObjectMaterialObjects[0] = CreateObject(4039, 1479.5547, -1592.2891, 12.4531+0.1, 0.00, 0.00, 0.00);
SetObjectMaterial(SetObjectMaterialObjects[0],0,6322,"vegasntwires","vgntelewires1",0);
SetObjectMaterialObjects[1] = CreateObject(4151, 1532.0547, -1662.2891, 12.4609+0.1, 0.00, 0.00, 0.00);
SetObjectMaterial(SetObjectMaterialObjects[1],0,6322,"vegasntwires","vgntelewires1",0);
SetObjectMaterialObjects[2] = CreateObject(4163, 1469.3359, -1732.2891, 12.4609+0.1, 0.00, 0.00, 0.00);
SetObjectMaterial(SetObjectMaterialObjects[2],0,6322,"vegasntwires","vgntelewires1",0);
SetObjectMaterialObjects[3] = CreateObject(4164, 1469.3359, -1732.2891, 12.4609+0.1, 0.00, 0.00, 0.00);
SetObjectMaterial(SetObjectMaterialObjects[3],0,6322,"vegasntwires","vgntelewires1",0);
SetObjectMaterialObjects[4] = CreateObject(3994, 1479.5547, -1592.2891, 12.4531+0.1, 0.00, 0.00, 0.00);
SetObjectMaterial(SetObjectMaterialObjects[4],0,6322,"vegasntwires","vgntelewires1",0);
SetObjectMaterialObjects[5] = CreateObject(4150, 1532.0547, -1662.2891, 12.4609+0.1, 0.00, 0.00, 0.00);
SetObjectMaterial(SetObjectMaterialObjects[5],0,6322,"vegasntwires","vgntelewires1",0);
mfg