Hay
Ich brauche Hilfe, bei meinem Heal CMD, er stammt aus dem GF
Und wenn ich /heal ID PREIS mache,kommt nur ich kann mich nicht Healen, aber ich will mich ja nicht Healen, sondern nen anderen, aber geht nicht, hier ma der Code
if(strcmp(cmd, "/heal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, sendername, sizeof(sendername));
new location = PlayerInfo[playerid][pLocal];
if(!strlen(tmp))
{
if(location != 255)
{
new Float:health; GetPlayerHealth(playerid, health);
if(location < 99)
{
if(PlayerInfo[playerid][pPhousekey] != location)
{
format(string, sizeof(string), "Du wohnst hier nicht.");
SendClientMessage(playerid, COLOR_GRAD2,string);
return 1;
}
if(HealAgain[playerid] == 1)
{
format(string,sizeof(string),"Du kannst erst in %d Sekunden wieder /heal benutzen.", HealAgainTime[playerid]);
SendClientMessage(playerid, COLOR_GRAD2,string);
return 1;
}
if(HouseInfo[location][hArm] == 1)
{
SetPlayerArmour(playerid, 100.0);
Armor[playerid] = 100.0;
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Du ziehst deine Rüstung an.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
HealAgain[playerid] = 1;
HealAgainTime[playerid] = 60;
}
else
{
format(string, sizeof(string), "Dieses Haus hat kein Armorupgrade.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
if(HouseInfo[location][hHel] == 1)
{
if ( health < 100.0)
{
SetPlayerHealth(playerid,100.0);
Health[playerid] = 100.0;
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Dein Leben wurde aufgefüllt.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
HealAgain[playerid] = 1;
HealAgainTime[playerid] = 60;
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"Dein Leben ist bereits voll.");
}
}
else
{
format(string, sizeof(string), "Dieses Haus hat kein Healthupgrade.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
return 1;
}
else if(location == 101)//Restaurant
{
if ( health < 100.0)
{
SetPlayerHealth(playerid,100.0);
Health[playerid] = 100.0;
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to 100 health.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR, "Du bist bereits geheilt.");
}
}
else if(location == 102 && IsACop(playerid) && OnDuty[playerid])
{
SetPlayerHealth(playerid, 100.0);
Health[playerid] = 100.0;
SetPlayerArmour(playerid, 100.0);
Armor[playerid] = 100.0;
SendClientMessage(playerid, COLOR_LIGHTBLUE, " Du hast eine neue Schutzweste angezogen.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /heal [playerid/PartOfName] [price]");
return 1;
}
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /heal [playerid/PartOfName] [price]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Healing price not below 1 or above 1000 !"); return 1; }
if (giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GRAD1, " You can not heal yourself!");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new giveambu = GetPlayerVehicleID(giveplayerid);
new playambu = GetPlayerVehicleID(playerid);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)//model
{
if (IsAnAmbulance(playambu) && playambu == giveambu)
{
new Float:givehealth;
GetPlayerHealth(giveplayerid, givehealth);
if(givehealth >= 250.0)
{
SendClientMessage(playerid, TEAM_GREEN_COLOR," That person is fully healed.");
return 1;
}
format(string, sizeof(string), "~y~You healed ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
GameTextForPlayer(playerid, string, 5000, 1);
PlayerMoney[playerid] = PlayerMoney[playerid] += moneys;
PlayerMoney[giveplayerid] = PlayerMoney[giveplayerid] -= moneys;
new hp=0;
if(PlayerInfo[playerid][pPainPerk] > 0)
{
//hp = 20 * PlayerInfo[playerid][pPainPerk]; hp += 100;
SetPlayerHealth(giveplayerid, givehealth +hp);
Health[giveplayerid] += hp;
}
else
{
//hp = 100;
SetPlayerHealth(giveplayerid, 250);
Health[giveplayerid] = 250.0;
}
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "You have been healed to %d health -$%d",hp,moneys);
SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
if(STDPlayer[giveplayerid] > 0)
{
STDPlayer[giveplayerid] = 0;
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* You are no longer infected with a STD anymore because of the Medics help !");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " One of you is not in the Ambulance / Chopper !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use that command !");
return 1;
}
}
}
else
{
format(string, sizeof(string), "%d ist kein aktiver Spieler.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}
Kann mir da jemand was machen das das Funzt ?
MFG
Ololberto
PUSSSSSH