Hey.
Irgendwie wollen meine Wände keine andere Textur bekommen 
	swatwand[0]=CreateObject(19456,119.69999695,1400.40002441,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (1)
	swatwand[1]=CreateObject(19456,116.69999695,1395.59997559,849.40002441,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (2)
	swatwand[2]=CreateObject(19456,116.40000153,1400.40002441,852.90002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (3)
	swatwand[3]=CreateObject(19456,119.69999695,1400.40002441,852.90002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (4)
	swatwand[4]=CreateObject(19456,116.39941406,1400.39941406,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (5)
	swatwand[5]=CreateObject(19456,116.69999695,1395.59997559,852.90002441,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (6)
	swatwand[6]=CreateObject(19456,119.69999695,1410.00000000,852.90002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (7)
	swatwand[7]=CreateObject(19456,119.69921875,1400.39941406,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (8)
	swatwand[8]=CreateObject(19456,116.39941406,1410.00000000,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (9)
	swatwand[9]=CreateObject(19456,119.69921875,1410.00000000,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (10)
	swatwand[10]=CreateObject(19456,116.39941406,1410.00000000,852.90002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (11)
	swatwand[11]=CreateObject(19456,116.40000153,1419.59997559,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (12)
	swatwand[12]=CreateObject(19456,119.69999695,1419.59997559,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (13)
	swatwand[13]=CreateObject(19456,119.69999695,1419.59997559,852.90002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (14)
	swatwand[14]=CreateObject(19456,116.39941406,1419.59960938,852.90002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (15)
	swatwand[15]=CreateObject(19456,116.40000153,1429.09997559,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (16)
	swatwand[16]=CreateObject(19456,124.43000031,1434.09997559,849.40002441,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (17)
	swatwand[17]=CreateObject(19456,116.40000153,1429.09997559,852.90002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (18)
	swatwand[18]=CreateObject(19456,119.69999695,1429.19995117,852.90002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (19)
	swatwand[19]=CreateObject(19456,119.69921875,1429.21972656,849.40002441,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (20)
	swatwand[20]=CreateObject(19456,111.69999695,1433.90002441,849.40002441,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (21)
	swatwand[21]=CreateObject(19456,125.59999847,1418.80004883,845.00000000,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (25)
	swatwand[22]=CreateObject(19456,130.30000305,1414.00000000,845.00000000,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (26)
	swatwand[23]=CreateObject(19456,136.39999390,1433.00000000,845.00000000,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (27)
	swatwand[24]=CreateObject(19456,124.50000000,1433.00000000,848.20001221,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (28)
	swatwand[25]=CreateObject(19456,127.50000000,1433.09997559,848.20001221,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (29)
	swatwand[26]=CreateObject(19456,138.69999695,1418.80004883,845.00000000,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (30)
	swatwand[27]=CreateObject(19456,125.59960938,1428.39941406,845.00000000,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (31)
	swatwand[28]=CreateObject(19456,138.69921875,1428.39941406,845.00000000,0.00000000,0.00000000,0.00000000); //object(cs_detrok03) (32)
	swatwand[29]=CreateObject(19456,139.89999390,1414.00000000,845.00000000,0.00000000,0.00000000,90.00000000); //object(cs_detrok03) (33)
	for(new w=0;w<sizeof swatwand;w++)
	{
		SetObjectMaterial(swatwand[w], 4, 3051, "lift_drx", "liftdoorsac256", 0);
		//                             î hab 0-4 probiert!
	}
 
		 
		
		
	 
			
									
		
