Supcar

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  • wie kann man machen das das supcar auch gelöscht wird wenn man nicht drin sitzt das ist es jetzt wer kann mir helfen es so zu machen das wenn man von weiter das supcar löschen kann







    if(strcmp(cmd, "/supcar", true) == 0)
    {
    if(AdminDuty[playerid] == 1)
    {
    if(supmobil[playerid] == 0)
    {
    ShowPlayerDialog(playerid, supcar, DIALOG_STYLE_LIST, "{D200FF}Sup Cars", "Comet\nSultan\nWayfarer", "Auswählen", "Beenden");
    }
    else if(supmobil[playerid] == 1)
    {
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
    {
    DestroyObject(sfl1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl4[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl5[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl6[GetPlayerVehicleID(playerid)]);
    DestroyObject(GetPVarInt(playerid, "pink"));
    DeletePVar(playerid, "neon");
    DestroyObject(GetPVarInt(playerid, "pink1"));
    DeletePVar(playerid, "neon");
    DestroyVehicle(GetPlayerVehicleID(playerid));
    RemovePlayerFromVehicle(playerid);
    supmobil[playerid] = 0;
    SendClientMessage(playerid,0x8C00FFFF, "Du hast dein Sup Car gelöscht");
    Delete3DTextLabel( supcar3d[GetPlayerVehicleID(playerid)] );
    SetVehicleHealth(playerid,1000);
    return true;
    }
    }
    }
    else
    SendClientMessage(playerid,rot, "Du bist nicht aduty");
    return 1;
    }






    if(dialogid == supcar)
    {
    if(response)
    {
    if(listitem == 0)
    {
    new string[256];
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(480, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",2,0, "i", playerid);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.600000,-1.000000,0.700000,0.000000,0.000000,0.000000);
    sfl6[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl6[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.600000,-1.000000,0.700000,0.000000,0.000000,0.000000);
    sfl1[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl2[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl3[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl4[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.200000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.200000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.200000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.200000,0.019999,0.000000,0.000000,0.000000);
    SetPVarInt(playerid, "neon", 1);
    SetPVarInt(playerid, "pink", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    SetPVarInt(playerid, "pink1", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Comet Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    if(listitem == 1)
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(560, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",1,0, "i", playerid);
    SetPVarInt(playerid, "neon", 1);
    SetPVarInt(playerid, "pink", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    SetPVarInt(playerid, "pink1", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    sfl1[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl2[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl3[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl4[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.250000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.250000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.275000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.275000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.869999,0.000000,0.000000,0.000000);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Sultan Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    if(listitem == 2)
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(586, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",1,0, "i", playerid);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.000000,-1.200000,0.700000,0.000000,0.000000,0.000000);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Wayfarer Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    }
    }




    Sry kann nicht mit pwn das geht dann wieder in eine linie

  • Sterbe wenn ich das sehe *hust* xD


    Hier ist sein PWN-Code



    if(strcmp(cmd, "/supcar", true) == 0)
    {
    if(AdminDuty[playerid] == 1)
    {
    if(supmobil[playerid] == 0)
    {
    ShowPlayerDialog(playerid, supcar, DIALOG_STYLE_LIST, "{D200FF}Sup Cars", "Comet\nSultan\nWayfarer", "Auswählen", "Beenden");
    }
    else if(supmobil[playerid] == 1)
    {
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return 1;
    {
    DestroyObject(sfl1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl4[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl5[GetPlayerVehicleID(playerid)]);
    DestroyObject(sfl6[GetPlayerVehicleID(playerid)]);
    DestroyObject(GetPVarInt(playerid, "pink"));
    DeletePVar(playerid, "neon");
    DestroyObject(GetPVarInt(playerid, "pink1"));
    DeletePVar(playerid, "neon");
    DestroyVehicle(GetPlayerVehicleID(playerid));
    RemovePlayerFromVehicle(playerid);
    supmobil[playerid] = 0;
    SendClientMessage(playerid,0x8C00FFFF, "Du hast dein Sup Car gelöscht");
    Delete3DTextLabel( supcar3d[GetPlayerVehicleID(playerid)] );
    SetVehicleHealth(playerid,1000);
    return true;
    }
    }
    }
    else
    SendClientMessage(playerid,rot, "Du bist nicht aduty");
    return 1;
    }


    //OnDialogResponse
    if(dialogid == supcar)
    {
    if(response)
    {
    if(listitem == 0)
    {
    new string[256];
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(480, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",2,0, "i", playerid);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    ttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.600000,-1.000000,0.700000,0.000000,0.000000,0.000000);
    sfl6[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    ttachObjectToVehicle(sfl6[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.600000,-1.000000,0.700000,0.000000,0.000000,0.000000);
    sfl1[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl2[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl3[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl4[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    ttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.200000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.200000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.200000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.200000,0.019999,0.000000,0.000000,0.000000);
    SetPVarInt(playerid, "neon", 1);
    SetPVarInt(playerid, "pink", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    SetPVarInt(playerid, "pink1", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Comet Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    if(listitem == 1)
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(560, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",1,0, "i", playerid);
    SetPVarInt(playerid, "neon", 1);
    SetPVarInt(playerid, "pink", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    SetPVarInt(playerid, "pink1", CreateObject(18651, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,100.0));
    AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    sfl1[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl2[GetPlayerVehicleID(playerid)] = CreateObject(19292,0,0,-1000,0,0,0,100);
    sfl3[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl4[GetPlayerVehicleID(playerid)] = CreateObject(19290,0,0,-1000,0,0,0,100);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.365000,2.250000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.405000,2.250000,0.049999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.270000,2.275000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.304999,2.275000,0.019999,0.000000,0.000000,0.000000);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.589999,-0.069999,0.869999,0.000000,0.000000,0.000000);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Sultan Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    if(listitem == 2)
    {
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(586, X,Y,Z, 0.0, 149, 149, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar++;
    SetVehicleNumberPlate(carid, "Sup Car");
    SetVehicleToRespawn(carid);
    PutPlayerInVehicle(playerid, carid, 0);
    SetTimerEx("supmotoran",1,0, "i", playerid);
    SetTimerEx("suplichtan",1,0, "i", playerid);
    sfl5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,-1000,0,0,0,100);
    AttachObjectToVehicle(sfl5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.000000,-1.200000,0.700000,0.000000,0.000000,0.000000);
    SetVehicleHealth(playerid,1000);
    SendClientMessage(playerid,0x8C00FFFF, "Du hast ein Wayfarer Sup Car erstellt");
    supmobil[playerid] = 1;
    new spname[MAX_PLAYER_NAME];
    new string[256];
    GetPlayerName(playerid, spname, sizeof(spname));
    format(string,sizeof(string),"Sup Car von %s", spname);
    supcar3d[carid] = Create3DTextLabel(string, 0x8C00FFFF, 0.0, 0.0, 0.0, 50.0, 0, 1 );
    Attach3DTextLabelToVehicle( supcar3d[carid] , carid, 0.0, 0.0, 0.0);
    return 1;
    }
    }
    }


    //EDIT:: Zeile richtig eingerückt

    Einmal editiert, zuletzt von Narushi ()