/r command

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  • Guten Abend,


    Ich habe hier ein kleines Problem, wenn ich im Spiel /r und einen text dazu eingebe wird da nichts geschrieben, sondern es kommt nur eine leere zeile im chatt



    ocmd:r(playerid,params[])
    {
    new ftext[128];
    if(sscanf(params, "s", ftext))
    {
    return SendClientMessage(playerid,COLOR_RED,"Benutzung: /radio [Text]");
    }
    if(!IsPlayerInAnyVehicle(playerid))
    {
    SendClientMessage(playerid,COLOR_RED,"Du bist in keinem Wagen mit Funkempfang!");
    return 1;
    }
    if(Player[playerid][Team]==0)
    {
    return SendClientMessage(playerid,COLOR_RED,"Du bist in keiner Fraktion!");
    }
    else
    {
    {
    new leader = Player[playerid][Leader];
    new member = Player[playerid][Team];
    new sendername[MAX_PLAYERS];
    new string[128];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(member==2||leader==2)
    {
    if(Player[playerid][Rank]==0) { format(string, sizeof(string), ">> Praktikant %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Zivildienstleistender %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), ">> Rettungshelfer %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), ">> Rettungssanitäter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), ">> Rettungsassistent %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), ">> Auszubildender Arzt %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), ">> Ausgebildeter Arzt %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==7) { format(string, sizeof(string), ">> Notarzt %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==8) { format(string, sizeof(string), ">> Notarzt || %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==9) { format(string, sizeof(string), ">> Stellv. Oberarzt %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==10) { format(string, sizeof(string), ">> Oberarzt %s: %s.", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 2)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else if(member==1||leader==1)
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Praktikant %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Wachtmeister %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), ">> Hauptwachtmeister %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), ">> Kommissar %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), ">> Hauptkomissar %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), ">> Assistent Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), ">> Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==7) { format(string, sizeof(string), ">> Spectre in Charge %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==8) { format(string, sizeof(string), ">> Supervisory Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==9) { format(string, sizeof(string), ">> Stellv. Polizeidirektor %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==10) { format(string, sizeof(string), ">> Polizeidirektor %s: %s.", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 1)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else if(member==1||leader==1)
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Praktikant %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Wachtmeister %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), ">> Hauptwachtmeister %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), ">> Kommissar %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), ">> Hauptkomissar %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), ">> Assistent Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), ">> Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==7) { format(string, sizeof(string), ">> Spectre in Charge %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==8) { format(string, sizeof(string), ">> Supervisory Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==9) { format(string, sizeof(string), ">> Stellv. Polizeidirektor %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==10) { format(string, sizeof(string), ">> Polizeidirektor %s: %s.", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 1)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }else if(member==13||leader==13)
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Praktikant %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Praktikant %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), ">> Bauarbeiter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), ">> Abschlepper %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), ">> Baustellen Leiter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), ">> Co Leiter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), ">> Geschäftsleiter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==7) { format(string, sizeof(string), ">> Geschäftsführer %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==8) { format(string, sizeof(string), ">> Geschäftsführer %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==9) { format(string, sizeof(string), ">> Geschäftsführer %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==10) { format(string, sizeof(string), ">> Geschäftsführer %s: %s.", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 13)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else if(member==5||leader==5)
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), "** Azubi %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), "** Azubi %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), "** Fahrer %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), "** Bodyguard %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), "** Leibwache %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), "** Stellv. Präsident %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), "** Präsident %s: %s. )) **", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 5)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else if(member==3||leader==3)
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), "** Azubi %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), "** Azubi %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), "** Agent %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), "** Special Agent %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), "** Geheimagent %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), "** Co FBI-Direktor %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), "** FBI-Direktor %s: %s. )) **", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 3)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du gehörst keiner staatlichen Fraktion an!");
    }
    }
    }
    return 1;
    }

  • wie ich finde hattest du unnötige klammern.. obs daran liegt weiss ich nicht :



    ocmd:r(playerid,params[])
    {
    new ftext[128];
    if(sscanf(params,"s",ftext))return SendClientMessage(playerid,COLOR_RED,"Benutzung: /radio [Text]");
    if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid,COLOR_RED,"Du bist in keinem Wagen mit Funkempfang!");
    if(Player[playerid][Team]==0)return SendClientMessage(playerid,COLOR_RED,"Du bist in keiner Fraktion!");
    new leader = Player[playerid][Leader];
    new member = Player[playerid][Team];
    new sendername[MAX_PLAYER_NAME];//hier war kleiner fehler
    new string[128];
    GetPlayerName(playerid,sendername,sizeof(sendername));
    if(member==2||leader==2)
    {
    if(Player[playerid][Rank]==0) { format(string, sizeof(string), ">> Praktikant %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Zivildienstleistender %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), ">> Rettungshelfer %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), ">> Rettungssanitäter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), ">> Rettungsassistent %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), ">> Auszubildender Arzt %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), ">> Ausgebildeter Arzt %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==7) { format(string, sizeof(string), ">> Notarzt %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==8) { format(string, sizeof(string), ">> Notarzt || %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==9) { format(string, sizeof(string), ">> Stellv. Oberarzt %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==10) { format(string, sizeof(string), ">> Oberarzt %s: %s.", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 2)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else if(member==1||leader==1)//haste das hier 2x drin?
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Praktikant %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Wachtmeister %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), ">> Hauptwachtmeister %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), ">> Kommissar %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), ">> Hauptkomissar %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), ">> Assistent Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), ">> Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==7) { format(string, sizeof(string), ">> Spectre in Charge %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==8) { format(string, sizeof(string), ">> Supervisory Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==9) { format(string, sizeof(string), ">> Stellv. Polizeidirektor %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==10) { format(string, sizeof(string), ">> Polizeidirektor %s: %s.", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 1)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else if(member==1||leader==1)//?
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Praktikant %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Wachtmeister %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), ">> Hauptwachtmeister %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), ">> Kommissar %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), ">> Hauptkomissar %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), ">> Assistent Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), ">> Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==7) { format(string, sizeof(string), ">> Spectre in Charge %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==8) { format(string, sizeof(string), ">> Supervisory Spectre %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==9) { format(string, sizeof(string), ">> Stellv. Polizeidirektor %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==10) { format(string, sizeof(string), ">> Polizeidirektor %s: %s.", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 1)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }else if(member==13||leader==13)
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Praktikant %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), ">> Praktikant %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), ">> Bauarbeiter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), ">> Abschlepper %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), ">> Baustellen Leiter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), ">> Co Leiter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), ">> Geschäftsleiter %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==7) { format(string, sizeof(string), ">> Geschäftsführer %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==8) { format(string, sizeof(string), ">> Geschäftsführer %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==9) { format(string, sizeof(string), ">> Geschäftsführer %s: %s.", sendername, ftext); }
    else if(Player[playerid][Rank]==10) { format(string, sizeof(string), ">> Geschäftsführer %s: %s.", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 13)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else if(member==5||leader==5)
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), "** Azubi %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), "** Azubi %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), "** Fahrer %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), "** Bodyguard %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), "** Leibwache %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), "** Stellv. Präsident %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), "** Präsident %s: %s. )) **", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 5)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else if(member==3||leader==3)
    {
    if(Player[playerid][Rank]==1) { format(string, sizeof(string), "** Azubi %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==1) { format(string, sizeof(string), "** Azubi %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==2) { format(string, sizeof(string), "** Agent %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==3) { format(string, sizeof(string), "** Special Agent %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==4) { format(string, sizeof(string), "** Geheimagent %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==5) { format(string, sizeof(string), "** Co FBI-Direktor %s: %s. )) **", sendername, ftext); }
    else if(Player[playerid][Rank]==6) { format(string, sizeof(string), "** FBI-Direktor %s: %s. )) **", sendername, ftext); }
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Player[i][Team] == 3)
    {
    SendClientMessage(i, COLOR_FCHAT, string);
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du gehörst keiner staatlichen Fraktion an!");
    }
    return 1;
    }