if(strcmp(cmd, "/sms", true) == 0 || strcmp(cmd, "/t", true) == 0)
	{
		if(IsPlayerConnected(playerid))
		{
		    if(PlayerInfo[playerid][pTot] == 1)
		    {
		        SendClientMessage(playerid, COLOR_GREY, "Tote können nicht Reden!");
		        return 1;
		    }
			if(PlayerInfo[playerid][pHandyGeld] <= 0 && PlayerInfo[playerid][pHandyVer] == 0)
	    	{
	        	SendClientMessage(playerid, COLOR_GREY, "  Du hast nicht genug Guthaben um den Anruf zu Bezahlen.");
            	SendClientMessage(playerid, COLOR_GREY, "  Geh zum Handyladen dort kannst du dir Prepaid Karten kaufen.");
            	SendClientMessage(playerid, COLOR_GREY, "  Es gibt 30$, 60$, und 90$ Guthabenkarten.");
				return 1;
	    	}
		    if(PlayerInfo[playerid][pGangJailed] == 1)
		    {
		        SendClientMessage(playerid, COLOR_LIGHTRED, "Du kannst keinem eine SMS schreiben, während du im GangJail bist!");
		        return 0;
			}
			if(PlayerTied[playerid] == 1)
			{
			    SendClientMessage(playerid, COLOR_LIGHTRED, "Du kannst keinem eine SMS schreiben, während du gefesselt bist!");
			    return 0;
			}
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /sms [Telefonnummer] [TEXT]");
				return 1;
			}
			if(PlayerInfo[playerid][pPnumber] == 0)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Du hast kein Handy.");
				return 1;
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
			//new handyname[20];
			if(PlayerInfo[playerid][pHandyID] == 7) { format(handyname, sizeof(handyname), "Google HTC Magic"); }
			else if(PlayerInfo[playerid][pHandyID] == 6) { format(handyname, sizeof(handyname), "iPhone"); }
			else if(PlayerInfo[playerid][pHandyID] == 5) { format(handyname, sizeof(handyname), "BlackBerry BOLD"); }
			else if(PlayerInfo[playerid][pHandyID] == 4) { format(handyname, sizeof(handyname), "Motorola Q9h"); }
  			else if(PlayerInfo[playerid][pHandyID] == 3) { format(handyname, sizeof(handyname), "Sony Ericsson C905"); }
  			else if(PlayerInfo[playerid][pHandyID] == 2) { format(handyname, sizeof(handyname), "Nokia N95"); }
            else if(PlayerInfo[playerid][pHandyID] == 1) { format(handyname, sizeof(handyname), "Nokia 6500"); }
			else { format(handyname, sizeof(handyname), "Nokia 3330"); }
			format(string, sizeof(string), "* %s nimmt sein %s raus.", sendername, handyname);
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			new phonenumb = strval(tmp);
			new length = strlen(cmdtext);
			while ((idx < length) && (cmdtext[idx] <= ' '))
			{
				idx++;
			}
			new offset = idx;
			new result[64];
			while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
			{
				result[idx - offset] = cmdtext[idx];
				idx++;
			}
			result[idx - offset] = EOS;
			if(!strlen(result))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /sms [Telefonnummer] [TEXT]");
				return 1;
			}
			if(phonenumb == 555)
			{
				if ((strcmp("ja", result, true, strlen(result)) == 0) && (strlen(result) == strlen("ja")))
				{
					SendClientMessage(playerid, COLOR_WHITE, "Gesendet.");
					if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
					{
						SendClientMessage(playerid, COLOR_YELLOW, "SMS: Worüber redest du, Sender: MOLE (555)");
						RingTone[playerid] = 20;
						return 1;
					}
					return 1;
				}
				else
				{
					SendClientMessage(playerid, COLOR_YELLOW, "SMS: Sag einfach ja, Sender: MOLE (555)");
					RingTone[playerid] = 20;
					return 1;
				}
			}
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i))
				{
					if(PlayerInfo[i][pPnumber] == phonenumb && phonenumb != 0)
					{
						giveplayerid = i;
						Mobile[playerid] = giveplayerid; //caller connecting
						if(IsPlayerConnected(giveplayerid))
						{
							if(giveplayerid != INVALID_PLAYER_ID)
							{
						    	if(PhoneOnline[giveplayerid] > 0)
						    	{
						        	SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist Offline !");
						        	return 1;
						    	}
								format(string, sizeof(string), "SMS: %s, von: %s (%d)", result,sendername,PlayerInfo[playerid][pPnumber]);
								GetPlayerName(giveplayerid, sendername, sizeof(sendername));
								//format(string, sizeof(string), "* %s's phone beeps.", sendername);
								RingTone[giveplayerid] =20;
								SendClientMessage(playerid, COLOR_WHITE, "Gesendet");
								SendClientMessage(giveplayerid, COLOR_YELLOW, string);
								SendClientMessage(playerid,  COLOR_YELLOW, string);
								format(string, sizeof(string), "~r~$-%d", txtcost);
								GameTextForPlayer(playerid, string, 5000, 1);
								//PlayerInfo[playerid][pHandyGeld] -= txtcost;
       							if(PlayerInfo[playerid][pHandyVer] == 0) PlayerInfo[playerid][pHandyGeld] -= 1;
								SBizzInfo[1][sbTill] += 10;
								ExtortionSBiz(1, txtcost);
					       		PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
					       		Mobile[playerid] = 255;
								return 1;
							}
						}
					}
				}
			}
			SendClientMessage(playerid, COLOR_GRAD2, "Senden Fehlgeschlagen");
		}
		return 1;
	}
Wie baue ich hier die Funktion ein das die SMS im einen Seperaten Log gespeichert werden?
Gruß Fahne
 
		 
		
		
	