Ich habe bei meinem Script ein Problem mit dem Autohaus, bzw. den Pickups, die in das Autohaus führen...
Soweit ich weiß stammt es ursprünglich aus dem LOH-Script und es soll auch relativ leicht sein zum einfügen, ich aber weiß nicht wo bzw. wie!
Diese Teile des Autohauses habe ich im Script:
#define MaxVeh 4 // Anzahl Möglicher Fahrzeuge pro Person! Achtung nicht zu hoch setzten! Das verbraucht Speicher und kann über das Carlimit hinausschiessen!
#define AUTOHAUSER 5 // Anzahl der Autohäuser
[pwn]new Dtc_PlayerHaveCar[MAX_PLAYERS][MaxVeh];
new Dtc_PlayerKey[MAX_PLAYERS];
new RadZahl[AUTOHAUSER];
new Dtc_Carlock[700];
new Text: CarKauf[MAX_PLAYERS];
new dtc_AutohausCar[MAX_PLAYERS],dtc_AutohausCat[MAX_PLAYERS],dtc_AutohausSCar[MAX_PLAYERS];
new productiontimer;
enum dtcCarModell
{
dtc_Autohaus,
dtc_CarModel,
dtc_CarPreis
};
new dtcKaufliste[][dtcCarModell] = { //CARSYS
//0 = 2 Räder
{0,462,2000}, //Faggio
{0,581,70000}, //BF-400
{0,521,80000}, //FCR-900
{0,463,60000}, //Freeway
{0,461,90000}, //PCJ-600
{0,468,20000}, //Sanchez
{0,586,20000}, //Wayfarer
{0,471,30000}, //Quad
{0,522,120000}, //NRG
// 1 = Bugy
{1,470,1}, // Buggy ^^
// 2 = Vagos Base Autohaus
{2,467,6000}, //Oceanic
{2,536,10000}, //Blade
{2,534,7000}, //Remigton
{2,567,12000}, //Savanna
{2,535,20000}, //Slamvan
{2,412,7500}, //Voodo
{2,426,30000}, //Premier
{2,421,40000}, // Washington
{2,518,10000}, //Buccanee
{2,542,5000}, //Clover
{2,496,7500}, //Blistac
{2,587,12000}, //Euros
{2,439,15000}, //Stallion
{2,550,12000}, //Sunrise
{2,540,10000}, //Vincent
{2,404,9500}, //Peren
{2,413,10000}, //Pony
{2,458,12500}, //Solair
{2,479,12500}, //Regina
{2,440,9500}, //Rumpo
{2,423,10000}, //Eiswagen (Mrwhoop)
{2,483,16000}, //Camper
{2,500,12500}, //Mesa
{2,508,80000}, //Journey
{2,554,25000}, //Yosemite
{2,561,30000}, //Startum
{2,489,22000}, //Rancher
{2,543,15000}, //Sadler
{2,442,20000}, //Leichenwagen
{2,527,6000}, //Cadrona
{2,531,6000}, //Farmtraktor
// An Oamt Base
{3,533,70000}, //Feltzer
{3,579,90000}, //Huntley
{3,507,96999}, //Elegant
{3,419,120000}, //Esperant
{3,526,94000}, //Fortune
{3,602,109995}, //Alpha
{3,400,100000}, //Landstal
{3,545,100000}, //Hustler
{3,405,120000}, //Sentinel
{3,445,125000}, //Admiral
{3,475,70000}, //Sabre
{3,409,1200000}, //Stretch
{3,562,180000}, //Elegy
{3,560,200000}, //Sultan
{3,429,140000}, //Banshee
{3,402,150000}, //Buffalo
{3,541,280000}, //Bullet
{3,415,248000}, //Cheetah
{3,589,176000}, //Club
{3,411,200000}, //Infernus
{3,559,145000}, //Jester
{3,603,155000}, //Phönix
{3,506,270000}, //Supergt
{3,451,225000}, //Turismo
{3,558,180000}, //Uranus
{3,480,140000}, //Comet
{3,477,95000}, //Zr350
{3,565,120000}, //Flash
//2 = LS AIRPORT (Flugzeuge Helikopter)
{4,487,6000000}, //Maverick
{4,469,3000000}, //Spearrow
{4,511,2000000}, //Beagle
{4,593,1500000}, //Dodo
{4,513,1500000}, //StuntFlugzeug
{4,519,12000000} //Shamal
};
new Float:DtcParkPlatz[AUTOHAUSER][MAXPARKPLATZE][4] = {
{//2Räder LS
{2471.7231, -1558.3952, 23.5809, 0.0},
{2474.7231, -1558.3952, 23.5751, 0.0},
{2477.7231, -1558.3952, 23.5771, 0.0},
{2480.7231, -1558.3952, 23.5921, 0.0}
},
{//bug
{-5000.0, -50000.0, -50000.0, 5000000.500000},
{-5000.0, -50000.0, -50000.0, 500000.0},
{-5000.0, -50000.0, -50000.0, 500000.0},
{-5000.0, -50000.0, -50000.0, 500000.0}
},
{//LS CarSeller
{2148.0617, -1138.3233, 25.1975, 270.0},
{2148.5222, -1143.1345, 24.6887, 270.0},
{2147.8491, -1148.3714, 24.1134, 270.0},
{2147.5104, -1152.7818, 23.6500, 270.0}
},
{//LS Studio
{743.0629, -1334.0764, 13.2483, 180.0},
{748.0629, -1334.0764, 13.2708, 180.0},
{753.0629, -1334.0764, 13.2483, 180.0},
{758.0629, -1334.0764, 13.2708, 180.0}
},
{//LS AIRPORT
{1725.5981,-2414.4631,13.5547,91.2938},
{1648.4031,-2413.2231,13.5547,91.2938},
{1566.8810,-2416.3340,13.5547,89.3299},
{1899.1111,-2374.5435,13.8934,270.3974}
}
};
new Float:DtcSonstiges[AUTOHAUSER][5][6] = {
{//2Räder LS
{2471.0097, -1542.7354, 24.1628, 0.0}, // Info Zeichen etc.
{2475.3952, -1537.1600, 28.6523, 340.2388}, // LiveView Car
{2472.8505, -1533.2855, 29.0964, 0.0}, // LiveView Cam
{2468.4548, -1534.1237, 29.1007, 0.0}, // LiveView Player
{2470.8825, -1544.0834, 24.0406, 178.5745} // LiveView Player Exit
},
{//Bug
{5000000.0, 0.0, -40.0, 0.0},
{5000000.0, 0.0, -40.0, 0.0},
{5000000.0, 0.0, -40.0, 0.0},
{5000000.0, 0.0, -40.0, 0.0},
{5000000.0, 0.0, -40.0, 0.0}
},
{//LS CarSeller
{2131.7124, -1151.0965, 24.0838, 0.0}, // Info Zeichen etc.
{2131.7192, -1163.0882, 27.8755, 301.3163}, // LiveView Car
{2133.0817, -1156.3632, 28.1484, 0.0}, // LiveView Cam
{2133.0031, -1154.4589, 28.1484, 0.0}, // LiveView Player
{2131.7634, -1148.4149, 24.3788, 359.2809} // LiveView Player Exit
},
{//LS Studio
{750.7259, -1356.9744, 13.5000, 0.0}, // Info Zeichen etc.
{740.5779, -1365.2796, 25.4192, 225.3830}, // LiveView Car
{741.2583, -1370.9835, 25.6922, 0.0}, // LiveView Cam
{741.7747, -1376.3156, 25.6922, 0.0}, // LiveView Player
{753.6887, -1338.2799, 13.5320, 14.7941} // LiveView Player Exit
},
{//LS AIRPORT
{1774.7336,-2433.5491,13.5547,252.3329}, // Info Zeichen etc.
{1765.1451,-2286.7554,26.7960,313.5673}, // LiveView Car
{1765.4340,-2271.0989,31.0900,181.3627}, // LiveView Cam
{1765.4340,-2271.0989,31.0900,181.3627}, // LiveView Player
{1778.3945,-2432.7996,13.5547,171.6871} // LiveView Player Exit
}
};
enum dtc_PlayerCar
{
CarId,
CarOwner[MAX_PLAYER_NAME],
CarModel,
Float:CarPos_x,
Float:CarPos_y,
Float:CarPos_z,
Float:CarRotate,
CarNitro,
CarHyd,
CarWheel,
CarAusp,
CarSideL,
CarSideR,
CarFB,
CarRB,
CarSpoiler,
CarRoof,
CarHood,
CarVents,
CarLamps,
CarPJ,
CarC1,
CarC2,
CarPreis,
CarArrest,
Plate[15],
};
new PlayerCar[MAX_PLAYERS][MaxVeh][dtc_PlayerCar];
new CarName[][] =
{
"Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel",
"Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus",
"Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
"Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection",
"Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus",
"Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie",
"Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral",
"Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder",
"Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
"Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
"Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
"Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
"Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
"Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
"Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
"Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
"Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
"Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
"FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
"Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
"Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
"Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
"Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
"Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum",
"Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
"Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
"Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400",
"News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
"Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car",
"Police Car", "Police Car", "Police Ranger", "Picador", "#", "Alpha",
"Phoenix", "2. Gebrauchtwagen", "1. Gebrauchtwagen", "Luggage", "Luggage", "Stairs", "Boxville",
"Tiller", "Utility Trailer"
};
dtc_AutohausCar[playerid] = 0;
dtc_AutohausCat[playerid] = 2000;
dtc_AutohausSCar[playerid] = 0;
Dtc_PlayerKey[playerid] = 0;
for(new i = 0; i < MaxVeh; i++)
{
Dtc_PlayerHaveCar[playerid][i] = 0;
}
for(new i = 0; i < 700; i++)
{
if(Dtc_Carlock[i])
{
SetVehicleParamsForPlayer(i,playerid,0,1);
}
}
if(dtc_AutohausCat[playerid] != 2000)
{
new autohaus = dtc_AutohausCat[playerid];
new AhCars;
for(new ah = 0; ah < sizeof(dtcKaufliste);ah++)
{
if(dtcKaufliste[ah][dtc_Autohaus] == autohaus)
{
AhCars ++;
}
}
if(newkeys == KEY_ANALOG_RIGHT || newkeys == KEY_LOOK_RIGHT || newkeys == KEY_FIRE) //right (4 Numpad/e)
{
new carid = dtc_AutohausCar[playerid] +1;
if(carid >= AhCars)
{
carid = 0;
}
new car,preis,counter;
for(new ah = 0; ah < sizeof(dtcKaufliste);ah++)
{
if(dtcKaufliste[ah][dtc_Autohaus] == autohaus)
{
if( counter == carid)
{
car = dtcKaufliste[ah][dtc_CarModel];
preis = dtcKaufliste[ah][dtc_CarPreis];
}
counter ++;
}
}
new c1 = random(120);
new c2 = random(120);
DestroyVehicle(dtc_AutohausSCar[playerid]);
dtc_AutohausSCar[playerid] = CreateVehicle(car, DtcSonstiges[autohaus][1][0],DtcSonstiges[autohaus][1][1],DtcSonstiges[autohaus][1][2],DtcSonstiges[autohaus][1][3],c1,c2,-1);
SetVehicleVirtualWorld(dtc_AutohausSCar[playerid],55+playerid);
new string[246];
TextDrawHideForPlayer(playerid,CarKauf[playerid]);
TextDrawDestroy(CarKauf[playerid]);
format(string,sizeof(string),"~r~---------- AUTOHAUS ----------~n~~g~Fahrzeug: ~w~%s~n~~g~Preis: ~w~$%d~n~~b~Auswählen:~n~~w~ <Num 4<~b~&~w~>Num 6> ~n~~b~Kaufen:~w~ Enter ~n~~b~Abbrechen:~w~ Tab",CarName[car-400],preis);
CarKauf[playerid] = TextDrawCreate(200,310,string);
TextDrawAlignment(CarKauf[playerid],1);
TextDrawUseBox(CarKauf[playerid],1);
TextDrawBoxColor(CarKauf[playerid],0x000000FF);
TextDrawBackgroundColor(CarKauf[playerid],COLOR_BLACK);
TextDrawSetOutline(CarKauf[playerid],1);
TextDrawFont(CarKauf[playerid], 2);
//TextDrawSetProportional(CarKauf[playerid], 2);
TextDrawTextSize(CarKauf[playerid],450,410);
TextDrawShowForPlayer(playerid,CarKauf[playerid]);
dtc_AutohausCar[playerid] = carid;
}
if(newkeys == KEY_ANALOG_LEFT || newkeys == KEY_LOOK_LEFT || newkeys == KEY_JUMP) //left (6 Numpad/q)
{
new carid = dtc_AutohausCar[playerid] -1;
if(carid < 0)
{
carid = AhCars;
}
new car,preis,counter;
for(new ah = 0; ah < sizeof(dtcKaufliste);ah++)
{
if(dtcKaufliste[ah][dtc_Autohaus] == autohaus)
{
if( counter == carid)
{
car = dtcKaufliste[ah][dtc_CarModel];
preis = dtcKaufliste[ah][dtc_CarPreis];
}
counter ++;
}
}
new c1 = random(120);
new c2 = random(120);
DestroyVehicle(dtc_AutohausSCar[playerid]);
dtc_AutohausSCar[playerid] = CreateVehicle(car, DtcSonstiges[autohaus][1][0],DtcSonstiges[autohaus][1][1],DtcSonstiges[autohaus][1][2],DtcSonstiges[autohaus][1][3],c1,c2,-1);
SetVehicleVirtualWorld(dtc_AutohausSCar[playerid],55+playerid);
new string[246];
TextDrawHideForPlayer(playerid,CarKauf[playerid]);
TextDrawDestroy(CarKauf[playerid]);
format(string,sizeof(string),"~r~---------- AUTOHAUS ----------~n~~g~Fahrzeug: ~w~%s~n~~g~Preis: ~w~$%d~n~~b~Auswählen:~n~~w~ <Num 4<~b~&~w~>Num 6> ~n~~b~Kaufen:~w~ Enter ~n~~b~Abbrechen:~w~ Tab",CarName[car-400],preis);
CarKauf[playerid] = TextDrawCreate(200,310,string);
TextDrawAlignment(CarKauf[playerid],1);
TextDrawUseBox(CarKauf[playerid],1);
TextDrawBoxColor(CarKauf[playerid],0x000000FF);
TextDrawSetOutline(CarKauf[playerid],1);
TextDrawBackgroundColor(CarKauf[playerid],COLOR_BLACK);
TextDrawFont(CarKauf[playerid], 2);
//TextDrawSetProportional(CarKauf[playerid], 2);
TextDrawTextSize(CarKauf[playerid],450,410);
TextDrawShowForPlayer(playerid,CarKauf[playerid]);
dtc_AutohausCar[playerid] = carid;
}
if(newkeys == 16)//Enter
{
new carid = dtc_AutohausCar[playerid];
new preis,counter;
for(new ah = 0; ah < sizeof(dtcKaufliste);ah++)
{
if(dtcKaufliste[ah][dtc_Autohaus] == autohaus)
{
if( counter == carid)
{
preis = dtcKaufliste[ah][dtc_CarPreis];
}
counter ++;
}
}
if(GetPlayerMoney(playerid) < preis)
{
SendClientMessage(playerid,COLOR_GREY,"Du hast nicht genug Geld um dieses Fahrzeug zu kaufen!");
return 1;
}
DestroyVehicle(dtc_AutohausSCar[playerid]);
SetPlayerPos(playerid, DtcSonstiges[autohaus][4][0],DtcSonstiges[autohaus][4][1],DtcSonstiges[autohaus][4][2]);
SetPlayerFacingAngle(playerid,DtcSonstiges[autohaus][4][3]);
dtc_AutohausCar[playerid] = 0;
dtc_AutohausCat[playerid] = 2000;
SetPlayerVirtualWorld(playerid,0);
TextDrawHideForPlayer(playerid,CarKauf[playerid]);
TextDrawDestroy(CarKauf[playerid]);
TogglePlayerControllable(playerid,1);
SetCameraBehindPlayer(playerid);
//ResetPlayer
}
if(newkeys == KEY_ACTION) //Tab
{
//ResetPlayer
DestroyVehicle(dtc_AutohausSCar[playerid]);
SetPlayerPos(playerid, DtcSonstiges[autohaus][4][0],DtcSonstiges[autohaus][4][1],DtcSonstiges[autohaus][4][2]);
SetPlayerFacingAngle(playerid,DtcSonstiges[autohaus][4][3]);
dtc_AutohausCar[playerid] = 0;
dtc_AutohausCat[playerid] = 2000;
SetPlayerVirtualWorld(playerid,0);
TextDrawHideForPlayer(playerid,CarKauf[playerid]);
TextDrawDestroy(CarKauf[playerid]);
TogglePlayerControllable(playerid,1);
SetCameraBehindPlayer(playerid);
}
}
Kannn mir jemand sagen bzw.erklären wo oder wie ich die Pickups oder sonstiges einfügen soll?!?