Guten Tag, ich wollte in mein Script eine 3. Gang, die Grove Street einbauen.
Alles klappt mit den Skins etc, jedoch spawnen diese an der Triaden Base.
	//Yakuza	AddPlayerClass(186, -2462.8484, 132.6171, 35.1719, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(122, -2462.8484, 132.6171, 35.1719, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(123, -2462.8484, 132.6171, 35.1719, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(224, -2462.8484, 132.6171, 35.1719, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(228, -2462.8484, 132.6171, 35.1719, 0, 0, 0, 0, 0, 0, 0);
	//Triaden	AddPlayerClass(117, -2719.7712, -318.7074, 7.8438, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(120, -2719.7712, -318.7074, 7.8438, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(169, -2719.7712, -318.7074, 7.8438, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(203, -2719.7712, -318.7074, 7.8438, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(294, -2719.7712, -318.7074, 7.8438, 0, 0, 0, 0, 0, 0, 0);		//GSF	AddPlayerClass(105, -2119.6999, -195.0000, 35.0000, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(106, -2119.6999, -195.0000, 35.0000, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(107, -2119.6999, -195.0000, 35.0000, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(269, -2119.6999, -195.0000, 35.0000, 0, 0, 0, 0, 0, 0, 0);	AddPlayerClass(271, -2119.6999, -195.0000, 35.0000, 0, 0, 0, 0, 0, 0, 0);
Also die GSF Skins spawnen nicht an den Koordinaten, wo angegeben, sondern an den Triadenspawns
Vllt kann man das auch noch brauchen
public OnPlayerRequestClass(playerid, classid){	SetPlayerPos(playerid, 487.9458, -5.9515, 1002.0867);	SetPlayerFacingAngle(playerid, 180);	SetPlayerInterior(playerid, 17);	SetPlayerCameraPos(playerid, 487.8283, -11.4869, 1001.7832);	SetPlayerCameraLookAt(playerid, 487.8446, -10.4885, 1001.7479);		switch(classid)	{		case 0,1,2,3,4: Team[playerid] = 1;    	default: Team[playerid] = 0;	}
	if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4)	{    SetPlayerColor(playerid, COLOR_GREY);    GameTextForPlayer(playerid, "~w~Yakuza", 1500, 6); 	}    else if(classid == 5 || classid == 6 || classid == 7 || classid == 8 || classid == 9)	{	SetPlayerColor(playerid, COLOR_BLUE);  	GameTextForPlayer(playerid, "~b~Triaden", 1500, 6);	}    else if(classid == 10 || classid == 11 || classid == 12 || classid == 13 || classid == 14)	{	SetPlayerColor(playerid, COLOR_GSF);  	GameTextForPlayer(playerid, "~g~Grove Street", 1500, 6);	}	return 1;}