Problem mit /enter einbauen

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  • Ich brauche Hilfe beim /enter ich will die Bases von den Gangs/Mafias mit /enter betretbar machen da ich es in ein Godfatherscript mache
    muss ich es ja beim Haus /enter System mit ein Bauen. Das sieht so aus:
    if(strcmp(cmd, "/enter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen zu Hause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    SetPlayerVirtualWorld(playerid,i);
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
    }
    }
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2632.7478,1824.1743,11.0234))
    {
    SetPlayerPos(playerid,-2636.5781,1403.4066,906.4609);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,0);
    }

    if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2814.7183,972.7413,10.7500))
    {
    SetPlayerPos(playerid,2580.7822,-1285.5848,1044.1250);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    }

    }
    }
    }
    return 1;


    Bei der Ersten Fraktion funktioniert das also das hier }
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2632.7478,1824.1743,11.0234))
    {
    SetPlayerPos(playerid,-2636.5781,1403.4066,906.4609);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,0);
    }


    Aber bei der zweiten nicht warum?

  • if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2632.7478,1824.1743,11.0234))
    {
    SetPlayerPos(playerid,-2636.5781,1403.4066,906.4609);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,0);
    }
    } //<- Vergessen



  • ne wenn ich die klammer setze kann ich nicht Compilen also ist die Falsch

  • Die fehlt da, du "öffnest" 2 Klammern, aber schließt nur eine. Na fällts auf?



    geht aber nicht -.-


    if(strcmp(cmd, "/enter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen zu Hause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    SetPlayerVirtualWorld(playerid,i);
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
    }
    }
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2632.7478,1824.1743,11.0234))
    {
    SetPlayerPos(playerid,-2636.5781,1403.4066,906.4609);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,0);
    }
    }
    else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2814.7183,972.7413,10.7500))
    {
    SetPlayerPos(playerid,2580.7822,-1285.5848,1044.1250);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    }
    }

  • if(strcmp(cmd, "/enter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen zu Hause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    SetPlayerVirtualWorld(playerid,i);
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
    }
    }
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2632.7478,1824.1743,11.0234))
    {
    SetPlayerPos(playerid,-2636.5781,1403.4066,906.4609);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,0);
    }
    }
    else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2814.7183,972.7413,10.7500))
    {
    SetPlayerPos(playerid,2580.7822,-1285.5848,1044.1250);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    }
    }


    So, einmal richtig eingerückt.

  • if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez])) { //printf("Found House :%d",i); if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0) { SetPlayerInterior(playerid,HouseInfo[i][hInt]); SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]); GameTextForPlayer(playerid, "~w~Willkommen zu Hause", 5000, 1); PlayerInfo[playerid][pInt] = HouseInfo[i][hInt]; PlayerInfo[playerid][pLocal] = i; SetPlayerVirtualWorld(playerid,i); } else { GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1); } } if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) { if(IsPlayerInRangeOfPoint(playerid,3.0,2632.7478,1824.1743,11.0234)) { SetPlayerPos(playerid,-2636.5781,1403.4066,906.4609); SetPlayerInterior(playerid,3); SetPlayerVirtualWorld(playerid,0); } } else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) { if(IsPlayerInRangeOfPoint(playerid,3.0,2814.7183,972.7413,10.7500)) { SetPlayerPos(playerid,2580.7822,-1285.5848,1044.1250); SetPlayerInterior(playerid,2); SetPlayerVirtualWorld(playerid,0); } }



    Geht immernoch nicht -.-
    Ich hab ma die nächsten Zeilen mit kopiert vllt kannst du mir dann helfen sry aber ich kenne mich noch nicht so gut aus
    if(strcmp(cmd, "/enter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen zu Hause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    SetPlayerVirtualWorld(playerid,i);
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
    }
    }
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2632.7478,1824.1743,11.0234))
    {
    SetPlayerPos(playerid,-2636.5781,1403.4066,906.4609);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,0);
    }
    }
    else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2814.7183,972.7413,10.7500))
    {
    SetPlayerPos(playerid,2580.7822,-1285.5848,1044.1250);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    }
    }
    }
    }
    }
    return 1;
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
    {
    //printf("Found House :%d",i);
    /*if(!IsACop(playerid) && i == 3)
    {
    SendClientMessage(playerid, COLOR_GREY, " Nur für Beamte !");
    return 1;
    }*/
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(BizzInfo[i][bLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
    return 1;
    }
    if(BizzInfo[i][bProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
    format(string, sizeof(string), "~r~-$%d~n~~w~gib /exit ein~n~um das Gebeude zu verlassen.", BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
    ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bProducts]--;
    OnPropUpdate();
    GameTextForPlayer(playerid, string, 5000, 3);
    }
    SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
    SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
    PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
    PlayerInfo[playerid][pLocal] = i+99;
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s bezahlte $%d um das Gebeude zu betreten %d", dood, BizzInfo[i][bEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    //PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld", 5000, 1);
    }
    }
    }

  • Dann lern die Grundlagen am besten.
    Hier müsste dir was auffallen:


    else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2814.7183,972.7413,10.7500))
    {
    SetPlayerPos(playerid,2580.7822,-1285.5848,1044.1250);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    }
    }
    }//<-
    }//<-
    }//<-
    return 1;



  • Jo wie gesagt ich bin noch neu ich lerne es in dem ich ein GF script editiere und wenn du mir hilfst kann ich es besser lernen da man ja aus Fehlern lernt :)

  • Ja poste mal die Errors.


    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2546) : error 017: undefined symbol "UnFreezePlayer"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2775) : error 017: undefined symbol "FRAC_OnPlayerEnterVehicle"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2811) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2821) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2832) : error 017: undefined symbol "FreezePlayer"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2833) : error 017: undefined symbol "UnFreezePlayer"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2837) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2856) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2866) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(2876) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(3411) : error 017: undefined symbol "SpielerName"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4239) : error 017: undefined symbol "SpielerName"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4487) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4500) : error 017: undefined symbol "RemoveRoadblock"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4550) : error 017: undefined symbol "FreezePlayer"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4571) : error 017: undefined symbol "FreezePlayer"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4602) : error 017: undefined symbol "SetPlayerToKnast"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4837) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4940) : error 017: undefined symbol "IsPlayerInFrac"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4948) : error 017: undefined symbol "SpielerName"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4968) : error 017: undefined symbol "SpielerName"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4973) : error 017: undefined symbol "SpielerName"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4978) : error 017: undefined symbol "SpielerName"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4983) : error 017: undefined symbol "SpielerName"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4989) : error 017: undefined symbol "UnFreezePlayer"
    C:\Users\-\Desktop\Server\gamemodes\test.pwn(4997) : error 017: undefined symbol "UnFreezePlayer"

  • if(strcmp(cmd, "/enter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new i = 0; i < sizeof(HouseInfo); i++)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
    {
    //printf("Found House :%d",i);
    if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
    {
    SetPlayerInterior(playerid,HouseInfo[i][hInt]);
    SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
    GameTextForPlayer(playerid, "~w~Willkommen zu Hause", 5000, 1);
    PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
    PlayerInfo[playerid][pLocal] = i;
    SetPlayerVirtualWorld(playerid,i);
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
    }
    }
    if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2632.7478,1824.1743,11.0234))
    {
    SetPlayerPos(playerid,-2636.5781,1403.4066,906.4609);
    SetPlayerInterior(playerid,3);
    SetPlayerVirtualWorld(playerid,0);
    }
    }
    else if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23)
    {
    if(IsPlayerInRangeOfPoint(playerid,3.0,2814.7183,972.7413,10.7500))
    {
    SetPlayerPos(playerid,2580.7822,-1285.5848,1044.1250);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    }
    }
    return 1;
    for(new i = 0; i < sizeof(BizzInfo); i++)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
    {
    //printf("Found House :%d",i);
    /*if(!IsACop(playerid) && i == 3)
    {
    SendClientMessage(playerid, COLOR_GREY, " Nur für Beamte !");
    return 1;
    }*/
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(BizzInfo[i][bLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Verschlossen", 5000, 1);
    return 1;
    }
    if(BizzInfo[i][bProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    GivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
    format(string, sizeof(string), "~r~-$%d~n~~w~gib /exit ein~n~um das Gebeude zu verlassen.", BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
    ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
    BizzInfo[i][bProducts]--;
    OnPropUpdate();
    GameTextForPlayer(playerid, string, 5000, 3);
    }
    SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
    SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
    PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
    PlayerInfo[playerid][pLocal] = i+99;
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s bezahlte $%d um das Gebeude zu betreten %d", dood, BizzInfo[i][bEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    //PlayerInfo[playerid][pLocal] = i;
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld", 5000, 1);
    }
    }
    }
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    if (IsPlayerInRangeOfPoint(playerid,3.0,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
    {
    if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
    {
    if(PlayerInfo[playerid][pPbiskey] != i)
    {
    if(SBizzInfo[i][sbLocked] == 1)
    {
    GameTextForPlayer(playerid, "~r~Geschlossen", 5000, 1);
    return 1;
    }
    if(SBizzInfo[i][sbProducts] == 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    if(i == 3)
    {
    PaintballPlayers ++;
    PlayerPaintballing[playerid] = 1;
    new rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    ResetPlayerWeapons(playerid);
    SetPlayerArmour(playerid, 0);
    SetPlayerHealth(playerid, 100);
    }
    else
    {
    return 1;
    }
    GivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
    gSpentCash[playerid] = GetPlayerMoney(playerid);
    SBizzInfo[i][sbProducts]--;
    SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
    ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
    new dood[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dood, sizeof(dood));
    format(string, sizeof(string), "%s bezahlt $%d um das sbiz %d zu betreten", dood, SBizzInfo[i][sbEntranceCost], i);
    printf("%s", string);
    PayLog(string);
    OnPropUpdate();
    }
    }
    else
    {
    GameTextForPlayer(playerid, "~r~Du hast nicht genug Geld", 5000, 1);
    }
    }
    }
    if (IsPlayerInRangeOfPoint(playerid,3.0,1073.0619,-344.5148,73.9922))
    {
    if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
    {
    SetPlayerInterior(playerid,2);
    SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);
    PlayerInfo[playerid][pInt] = 2;
    PlayerInfo[playerid][pLocal] = 242;
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,3.0,2695.6235,-1704.6960,11.8438))
    {
    GameTextForPlayer(playerid, "~w~Willkommen in der 8Ball Arena", 5000, 1);
    SetPlayerInterior(playerid,7);
    SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,-2111.5686,-443.9720,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen in der Dirt Arena", 5000, 1);
    SetPlayerInterior(playerid,4);
    SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
    }
    else if (IsPlayerInRangeOfPoint(playerid,8.0,-2080.3079,-406.0309,38.7344))
    {
    GameTextForPlayer(playerid, "~w~Willkommen im der Stunt Arena", 5000, 1);
    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
    }
    else if (IsPlayerInRangeOfPoint(playerid,5.0,254.8123,1802.1803,7.4448))
    {
    GameTextForPlayer(playerid, "~w~Willkommen im Bunker", 5000, 1);
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,198.1085,1780.7993,7.5693);
    }
    else if (IsPlayerInRangeOfPoint(playerid,5.0,21.2708,-5.8263,3.1172))//Etage1 Knast
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,13.5072,3.8645,11.6806);
    }
    else if(IsPlayerInRangeOfPoint(playerid, 5.0, 1274.1163,-1641.3193,27.3750))
    {
    if(IsACop(playerid) || IsPlayerInFrac(playerid, 19))
    {
    SetPlayerInterior(playerid, 6);
    SetPlayerVirtualWorld(playerid, 5);
    SetPlayerPos(playerid, 234.199996,1064.900024,1084.199951);
    GameTextForPlayer(playerid, "Red Soldiers Base", 5000, 3);
    }
    }
    else if (IsPlayerInRangeOfPoint(playerid,2.0,15.0589,4.0301,11.6809))//Etage1 Knast
    {
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,21.2708,-5.8263,3.1172);
    }


    else if (IsPlayerInRangeOfPoint(playerid,5.0,278.0632,114.2558,1008.8130))
    {
    SetPlayerInterior(playerid,0);
    GameTextForPlayer(playerid, "~w~Willkommen auf dem Dach", 5000, 1);
    SetPlayerPos(playerid,-14.6560,6.7657,30.2214);
    }
    }
    return 1;
    }

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