Hier sind die Objekte(füllen ein Loch). Könnte mir jemand hier eine schnöne Textur,sowas wie ein Pflaster? Ich kann dies Leider nicht.
CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0);
CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0);
CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0);
CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0);
CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0);
CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0);
CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0);
CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0);
CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0);
CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0);
CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0);
CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0);
CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0);
CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0);
CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0);
CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0);
CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0);
CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0);
CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0);
CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0);
MFG The_Mapper123
Könnte mir jemand hier eine schöne Textur setzen?
- The_Mapper123
- Geschlossen
- Erledigt
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Such dir eine Texture zB hier http://textures.future-elife.c…es&limit=100&search=floor
Gebe uns den Namen o. mach es dir selbst indem du zB "SetObjectMaterial(CreateObject(...), 0, 5134, "wasteland_las2", "floorboard256128", 0xFFFFFFFF);" nimmst und dein CreateObject Code dazwischen haust.
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würde gerne diese Textur haben: Texture 13176
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Bitteschön.
SetObjectMaterial(CreateObject(1175.59998, -1348.90002, -10, 0, 0, 0) 10938, "skyscrap_sfse", "ws_floortiles2", 0xFFFFFFFF);
Bin mir aber nicht so sicher obs richtig ist. -
Danke. Jetzt weiß ich so einigermaßen wie es geht
Werde es dann später mal versuchen.
Müsste doch dann so stimmen,oder?
SetObjectMaterial(CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
Muss das dann unter OnGamemodeInit? Oder wo muss das hin?
MFG The_Mapper123 -
Danke. Jetzt weiß ich so einigermaßen wie es geht
Werde es dann später mal versuchen.
Müsste doch dann so stimmen,oder?
SetObjectMaterial(CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
SetObjectMaterial(CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
Muss das dann unter OnGamemodeInit? Oder wo muss das hin?
MFG The_Mapper123Ich denke ja!
Also da wo du Deine anderen "gemappten" Sachen hast. -
breadfish.de
Hat das Thema geschlossen.