Könnte mir jemand hier eine schöne Textur setzen?

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hier sind die Objekte(füllen ein Loch). Könnte mir jemand hier eine schnöne Textur,sowas wie ein Pflaster? Ich kann dies Leider nicht. :(
    CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0);
    CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0);
    CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0);
    CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0);
    CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0);
    CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0);
    CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0);
    CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0);
    CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0);
    CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0);
    CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0);
    CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0);
    CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0);
    CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0);
    CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0);
    CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0);
    CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0);
    CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0);
    CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0);
    CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0);
    MFG The_Mapper123

  • Danke. Jetzt weiß ich so einigermaßen wie es geht :)
    Werde es dann später mal versuchen.
    Müsste doch dann so stimmen,oder?

    SetObjectMaterial(CreateObject(4594, 1175.59998, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1151.80005, -1348.80005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1130.80005, -1349.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1107.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1083.90002, -1348.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1083.69995, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1107.40002, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1131.09998, -1318.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1154.80005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1175.30005, -1319.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1175.69995, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1151.40002, -1289.30005, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1127.40002, -1289.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1103.09998, -1289.40002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1082.40002, -1260.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1083.09998, -1288.59998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1106.40002, -1261, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1130.09998, -1261.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1153.59998, -1262.09998, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);
    SetObjectMaterial(CreateObject(4594, 1175.09998, -1262.90002, -10, 0, 0, 0), 0, 5703, "roads_lawn", "floor_tileone_256", 0xFFFFFFFF);



    Muss das dann unter OnGamemodeInit? Oder wo muss das hin?
    MFG The_Mapper123

  • Ich denke ja!
    Also da wo du Deine anderen "gemappten" Sachen hast.