Ich habe folgenden Befehl:
ocmd:test12345(playerid,params[])
{
	GetPlayerCameraPos(playerid,x,y,z);
	bombebb[playerid] = CreateObject(3790,x,y,z,0.0000,0.0000,0.0000);
 new
 Float:fPX, Float:fPY, Float:fPZ,
 Float:fVX, Float:fVY, Float:fVZ,
 Float:object_x, Float:object_y, Float:object_z;
// Change me to change the scale you want. A larger scale increases the distance from the camera.
	// A negative scale will inverse the vectors and make them face in the opposite direction.
	const
 Float:fScale = 5.0;
	GetPlayerCameraPos(playerid, fPX, fPY, fPZ);
	GetPlayerCameraFrontVector(playerid, fVX, fVY, fVZ);
	object_x = fPX + floatmul(fVX, fScale) *10000;
	object_y = fPY + floatmul(fVY, fScale) *10000;
	object_z = fPZ + floatmul(fVZ, fScale) *10000;
	MoveObject(bombebb[playerid], object_x, object_y, object_z, 50.0);
	return 1;
}
Nun möchte ich machen, das bombebb[playerid] stehen bleibt, wenn es auf den boden aufkommt. wie mache ich das?
 
		 
		
		
	