Nametaghack busten

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Den User wenn er InGame ist sagen dass er sich nicht ausloggen darf, da er sonst gebannt wird (verhindert verändern des Ordners).
    Mit dem User im Teamspeak reden und um Erlaubnis bitten, seinen GTA-Ordner mit Teamviewer zu durchsuchen. (Änderungsdatum beachten)
    Sollte der User etwas verändert haben oder offline gehen wird er gebannt.

    Sehr clever.
    Weil ein Hack ja auch im GTA-Ordner sein muss.


    #Brotfischbaron


    In schā'a llāh


  • Lass es doch einfach bei OnPlayerUpdate in die Console printen. Sollten 22 oder 21 rauskommen


    gerne


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    Am Anfang bin ich gespawnt, hatte eine Animation, bin dann gesprintet und am Ende stand ich rum.


    In KEINEM Fall wurde das 22x in einer Sekunde ausgeführt

    "Bevor ich mir Informationen aus der "Bild" hole,
    werde ich anfangen, Wahlergebnisse danach vorauszusagen,
    neben welchen Busch unsere Katze gepinkelt hat."

    Margarete Stokowski

  • @BlackAce:


    Zitat aus einem Forum

  • Zitat aus einem Forum


    Die Behauptung ist faktisch (trotzdem) totaler Bullshit.


    1. sind das nur 20
    2. hängt es davon ab was man auf dem Server überhaupt so als Spieler treibt.


    Du kannst das an meinem Beispiel sehr gut sehen.
    Teilweise wir das verdammt häufig aufgerufen.
    Grund sprinten bzw. eine Animation, wude bei mir abgespielt


    Am häufigsten wird es allerdings aufgerufen wenn man bspw. mit dem Wasserwerfer eines "Löschfahrzeuges" rumhantiert.
    Fast gar nicht wurde das aufgerufen, als ich nur rumstand.


    Was wiederrum beweist, dass es von den Aktionen des Spielerabhängig ist, wie oft das Callback überhaupt aufgerufen wird.


    OnPlayerUpdate heißt im Grunde eigentlich soviel:
    WennDerSpielerDurchDenServerGeupdateWerdenMuss
    Ist eine grobe Umschreibung, allerdings nicht 100% genau,
    aber als Beschreibung taugt das so ganz gut ;)


    Der heutigen Technik sei dank, dass selbst wenn die Funktion 10 000 mal aufgerufen wird, den Server das wirklich stören wird.
    Also bitte, unterlasst den quatsch, von wegen OnPlayerUpdate sei ressourcenlastig.


    Es ist nur dann richtig, wenn man da 5000 Operationen ausführt und nicht abgrenzt :thumbup:

    "Bevor ich mir Informationen aus der "Bild" hole,
    werde ich anfangen, Wahlergebnisse danach vorauszusagen,
    neben welchen Busch unsere Katze gepinkelt hat."

    Margarete Stokowski

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