Schussfeste-Reifen

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Wiki:
    // example code: protect vehicle tires from being popped
    // uses encode_tires function from: http://forum.sa-mp.com/index.php?topic=161491.msg960040#msg960040

    public OnVehicleDamageStatusUpdate(vehicleid, playerid)
    {
    #pragma unused playerid

    new panels, doors, lights, tires;
    GetVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
    tires = encode_tires(0, 0, 0, 0); // fix all tires
    panels = encode_panels(0, 0, 0, 0, 0, 0, 0); // fix all panels //fell off - (3, 3, 3, 3, 3, 3, 3)
    doors = encode_doors(0, 0, 0, 0, 0, 0); // fix all doors //fell off - (4, 4, 4, 4, 0, 0)
    lights = encode_lights(0, 0, 0, 0); // fix all lights
    UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
    return 1;
    }

    encode_tires(tire1, tire2, tire3, tire4) return tire1 | (tire2 << 1) | (tire3 << 2) | (tire4 << 3);
    encode_panels(flp, frp, rlp, rrp, windshield, front_bumper, rear_bumper)
    {
    return flp | (frp << 4) | (rlp << 8) | (rrp << 12) | (windshield << 16) | (front_bumper << 20) | (rear_bumper << 24);
    }
    encode_doors(bonnet, boot, driver_door, passenger_door, behind_driver_door, behind_passenger_door)
    {
    #pragma unused behind_driver_door
    #pragma unused behind_passenger_door
    return bonnet | (boot << 8) | (driver_door << 16) | (passenger_door << 24);
    }
    encode_lights(light1, light2, light3, light4)
    {
    return light1 | (light2 << 1) | (light3 << 2) | (light4 << 3);
    }