Tacho Kilometer Stand Problem

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Ok, das liegt zum einen daran, dass du es rundest und zum anderen daran, dass du den Timer zu wenig oft aufrufst.


    Ändere
    ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) / 1000.0;
    zu:
    ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) / 10.0;



    Und ändere SetTimer von "CheckGas" von 10000 zu 1000.

  • Hab das Angepasst und bekomme Errors:
    :\Users\Daniel\Desktop\irp.pwn(1352) : error 021: symbol already defined: "Kilometer"
    C:\Users\Daniel\Desktop\irp.pwn(4542) : error 033: array must be indexed (variable "Kilometer")

  • Hier:
    Carlist[playerid][h][Kilometer] = 0;
    Carlist[playerid][h][Kilometer]);
    format(query,sizeof(query),"%s`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",


    self_mysql_get_field("AH_Meter", data); Carlist[playerid][h][Kilometer] = strval(data);
    public PlayerCarUpdate(playerid)
    {
    if(IsPlayerNPC(playerid)) return 1;
    new string[2048], playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    for(new h = 0; h < MaxVeh[playerid]; h++)
    {
    format(string, sizeof(string), "UPDATE `cars` SET `ingarage`=%i,`AH_Typ`=%i,`AH_X`='%f',`AH_Y`='%f',`AH_Z`='%f',`AH_Rot`='%f',`AH_Status`=%i,`AH_Lock`=%i,`AH_Paintjob`=%i,`AH_Farbe1`=%i,`AH_Farbe2`=%i,`AH_mod1`=%i,`AH_mod2`=%i,`AH_mod3`=%i,`AH_mod4`=%i,`AH_mod5`=%i,`AH_mod6`=%i,`AH_mod7`=%i,`AH_mod8`=%i,`AH_mod9`=%i,`AH_mod10`=%i,`AH_mod11`=%i,`AH_mod12`=%i,`AH_mod13`=%i,`AH_mod14`=%i,`AH_mod15`=%i,`AH_mod16`=%i,`AH_mod17`=%i,",
    Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17]);


    format(string, sizeof(string),"%s`AH_SpawnSaveX`=%f,`AH_SpawnSaveY`='%f',`AH_SpawnSaveZ`='%f',`AH_SpawnSaveRot`='%f',`AH_TankVolumen`=%i,`AH_Mats`=%i,`AH_Neon`=%i,`AH_NeonType`=%i,`AH_Drugs`=%i,`AH_StandTime`=%i,`AH_Meter`=%i WHERE `sqlid`=%i AND `carkey`=%i",
    string, Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Carlist[playerid][h][Kilometer],PlayerInfo[playerid][pSQLID],h);


    self_mysql_query(string);
    }
    return 1;
    }

  • Jaa bekomme aber trotzdem Error Codes:
    C:\Users\Daniel\Desktop\irp.pwn(4541) : error 017: undefined symbol "CarID"
    C:\Users\Daniel\Desktop\irp.pwn(17171) : error 017: undefined symbol "h"
    C:\Users\Daniel\Desktop\irp.pwn(17176 -- 17187) : error 017: undefined symbol "CarID"
    C:\Users\Daniel\Desktop\irp.pwn(42878) : warning 213: tag mismatch
    C:\Users\Daniel\Desktop\irp.pwn(42883 -- 42894) : error 017: undefined symbol "CarID"
    C:\Users\Daniel\Desktop\irp.pwn(43399 -- 43403) : error 017: undefined symbol "CarID"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    Error 1:
    for(new h = 0; h < MaxVeh[playerid]; h++){
    Carlist[playerid][h][Typ]=-1;
    Carlist[playerid][h][pos_x]=0.0;
    Carlist[playerid][h][pos_y]=0.0;
    Carlist[playerid][h][pos_z]=0.0;
    Carlist[playerid][h][z_angle]=0.0;
    Carlist[playerid][h][Status]=0;
    Carlist[playerid][h][Lock]=0;
    Carlist[playerid][h][Carid]=-1;
    Carlist[playerid][h][Farbe1]=-1;
    Carlist[playerid][h][Farbe2]=-1;
    Carlist[playerid][h][mod1]=-1;
    Carlist[playerid][h][mod2]=-1;
    Carlist[playerid][h][mod3]=-1;
    Carlist[playerid][h][mod4]=-1;
    Carlist[playerid][h][mod5]=-1;
    Carlist[playerid][h][mod6]=-1;
    Carlist[playerid][h][mod7]=-1;
    Carlist[playerid][h][mod8]=-1;
    Carlist[playerid][h][mod9]=-1;
    Carlist[playerid][h][mod10]=-1;
    Carlist[playerid][h][mod11]=-1;
    Carlist[playerid][h][mod12]=-1;
    Carlist[playerid][h][mod13]=-1;
    Carlist[playerid][h][mod14]=-1;
    Carlist[playerid][h][mod15]=-1;
    Carlist[playerid][h][mod16]=-1;
    Carlist[playerid][h][mod17]=-1;
    Carlist[playerid][h][Paintjob]=-1;
    Carlist[playerid][h][OwnerID] = playerid;
    Carlist[playerid][h][SpawnSaveX]=0.0;
    Carlist[playerid][h][SpawnSaveY]=0.0;
    Carlist[playerid][h][SpawnSaveZ]=0.0;
    Carlist[playerid][h][SpawnSaveRot]=0.0;
    Carlist[playerid][h][TankVolumen]=0;
    Carlist[playerid][h][cMats] = 0;
    Carlist[playerid][h][cDrugs] = 0;
    Carlist[playerid][h][StandTime] = 0;
    Kilometer[Carlist[playerid][h][CarID]] = 0;
    Spectating[playerid] = -1;
    }
    Error 2 und 3:
    if(strcmp("/buycar", cmd, true) == 0)
    {
    if(Spectating[playerid] != -1)
    {
    if(Carlist[playerid][CarKey[playerid]][Typ] == -1)
    {
    new preis = Kaufliste[Spectating[playerid]][Preis];
    if(preis <= PlayerInfo[playerid][pCash])
    {
    new autohaus = Kaufliste[Spectating[playerid]][Autohaus];
    GivePlayerMoneys(playerid, - preis);
    Carlist[playerid][CarKey[playerid]][Typ] = GetVehicleModel(GetPlayerVehicleID(playerid));
    Carlist[playerid][CarKey[playerid]][pos_x] = Autospawns[autohaus][pos_x];
    Carlist[playerid][CarKey[playerid]][pos_y] = Autospawns[autohaus][pos_y];
    Carlist[playerid][CarKey[playerid]][pos_z] = Autospawns[autohaus][pos_z];
    Carlist[playerid][CarKey[playerid]][z_angle] = Autospawns[autohaus][z_angle];
    Carlist[playerid][CarKey[playerid]][SpawnSaveX] = Autospawns[autohaus][pos_x];
    Carlist[playerid][CarKey[playerid]][SpawnSaveY] = Autospawns[autohaus][pos_y];
    Carlist[playerid][CarKey[playerid]][SpawnSaveZ] = Autospawns[autohaus][pos_z];
    Carlist[playerid][CarKey[playerid]][SpawnSaveRot] = Autospawns[autohaus][z_angle];
    Carlist[playerid][CarKey[playerid]][Status] = 0;
    Carlist[playerid][CarKey[playerid]][Lock] = 0;
    Carlist[playerid][CarKey[playerid]][TankVolumen] = 100;
    Carlist[playerid][CarKey[playerid]][Carid] = CreateTunedCar(playerid, CarKey[playerid]);
    Kilometer[Carlist[playerid][h][CarID]] = 0;
    Gas[Carlist[playerid][CarKey[playerid]][Carid]] = Carlist[playerid][CarKey[playerid]][TankVolumen];
    SetPlayerCheckpoint(playerid,Carlist[playerid][CarKey[playerid]][pos_x],Carlist[playerid][CarKey[playerid]][pos_y],Carlist[playerid][CarKey[playerid]][pos_z],10.0);
    new query[900], h = CarKey[playerid];
    format(query,sizeof(query),"INSERT INTO `cars` (`sqlid`,`carkey`,`ingarage`,`AH_Typ`,`AH_X`,`AH_Y`,`AH_Z`,`AH_Rot`,`AH_Status`,`AH_Lock`,`AH_Paintjob`,`AH_Farbe1`,`AH_Farbe2`,`AH_Mod1`,`AH_Mod2`,`AH_Mod3`,`AH_Mod4`,`AH_Mod5`,`AH_Mod6`,`AH_Mod7`,`AH_Mod8`,`AH_Mod9`,`AH_Mod10`,`AH_Mod11`,`AH_Mod12`,`AH_Mod13`,`AH_Mod14`,`AH_Mod15`,`AH_Mod16`,`AH_Mod17`,");
    format(query,sizeof(query),"%s`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    query,PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]


    Error 4 und 5:
    self_mysql_get_field("AH_Meter", data); Kilometer[Carlist[playerid][h][h]] = strval(data);
    if(Carlist[playerid][h][Typ] != -1 && Carlist[playerid][h][Status] == 0){
    printf("Fahrzeugspeicherung: Beginning Spawn.");
    Carlist[playerid][h][Carid] = CreateTunedCar(playerid, h);
    printf("Fahrzeugspeicherung: End Spawn.");}
    printf("(%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Das mit CarID war auch nur ein Beispiel. Ich weiß ja nicht wie deine Variable heißt.
    Da muss das hin, was vor deinem CreateVehicle steht, wenn du die Fahrzeuge lädst. RealID, oder Carid, oder Car_ID, ... irgendsowas.


    Ansonsten poste mal wie du die Fahrzeuge erstellst, falls du nicht weißt was ich meine.

  • So erstelle ich diese:
    public CreateTunedCar(playerid, CarKey1)
    {
    printf("ingarage=%i",Carlist[playerid][CarKey1][ingarage]);
    if(IsPlayerConnected(playerid) && Carlist[playerid][CarKey1][Typ] != -1)
    {
    printf("ingarage=%i",Carlist[playerid][CarKey1][ingarage]);
    if(Carlist[playerid][CarKey1][ingarage] == 1) return 1;
    new carid = CreateVehicle(Carlist[playerid][CarKey1][Typ],Carlist[playerid][CarKey1][pos_x],Carlist[playerid][CarKey1][pos_y],Carlist[playerid][CarKey1][pos_z],Carlist[playerid][CarKey1][z_angle],-1,-1,-1);
    printf("carid = %d", carid);
    new string[50];
    format(string, sizeof(string), "{FFFF00}E-RP-{21DD00}%d", carid);
    printf("string=%s", string);
    SetVehicleNumberPlate(carid,string);
    Gas[carid] = Carlist[playerid][CarKey1][TankVolumen];
    printf("Gas: %d", Gas[carid]);
    Locked[carid] = Carlist[playerid][CarKey1][Lock];
    printf("Locked: %d", Locked[carid]);
    if(Carlist[playerid][CarKey1][Lock] == 1)
    {
    ForAllPlayers(i)
    {
    SetVehicleParamsForPlayer(carid,i,0,1);
    }
    }
    printf("Vor components");
    if(Carlist[playerid][CarKey1][mod1]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod1]); }
    if(Carlist[playerid][CarKey1][mod2]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod2]); }
    if(Carlist[playerid][CarKey1][mod3]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod3]); }
    if(Carlist[playerid][CarKey1][mod4]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod4]); }
    if(Carlist[playerid][CarKey1][mod5]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod5]); }
    if(Carlist[playerid][CarKey1][mod6]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod6]); }
    if(Carlist[playerid][CarKey1][mod7]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod7]); }
    if(Carlist[playerid][CarKey1][mod8]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod8]); }
    if(Carlist[playerid][CarKey1][mod9]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod9]); }
    if(Carlist[playerid][CarKey1][mod10]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod10]); }
    if(Carlist[playerid][CarKey1][mod11]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod11]); }
    if(Carlist[playerid][CarKey1][mod12]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod12]); }
    if(Carlist[playerid][CarKey1][mod13]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod13]); }
    if(Carlist[playerid][CarKey1][mod14]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod14]); }
    if(Carlist[playerid][CarKey1][mod15]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod15]); }
    if(Carlist[playerid][CarKey1][mod16]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod16]); }
    if(Carlist[playerid][CarKey1][mod17]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod17]); }
    if(Carlist[playerid][CarKey1][Paintjob]!=-1) { ChangeVehiclePaintjob(carid,Carlist[playerid][CarKey1][Paintjob]); }
    if(Carlist[playerid][CarKey1][Farbe1]!=-1) { ChangeVehicleColor(carid,Carlist[playerid][CarKey1][Farbe1],Carlist[playerid][CarKey1][Farbe2]); }
    printf("Nach components");
    for(new i; i<MaxVeh[playerid]; i++)
    {
    printf("i:%d", i);
    if(Carlist[playerid][i][Neon]!=0)
    {
    printf("Neon: %d", Carlist[playerid][i][NeonType]);
    switch(Carlist[playerid][i][NeonType])
    {
    case 0:AttachObjectToVehicle(CreateObject(18647,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18647,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 1:AttachObjectToVehicle(CreateObject(18648,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18648,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 2:AttachObjectToVehicle(CreateObject(18649,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18649,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 3:AttachObjectToVehicle(CreateObject(18650,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18650,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 4:AttachObjectToVehicle(CreateObject(18651,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18651,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 5:AttachObjectToVehicle(CreateObject(18652,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18652,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    }
    }
    }
    printf("returning: %d", carid);
    return carid;
    }
    printf("returning: error -1");
    return -1;
    }

  • Folgende Errors:
    public CreateTunedCar(playerid, CarKey1)
    {
    printf("ingarage=%i",Carlist[playerid][CarKey1][ingarage]);
    if(IsPlayerConnected(playerid) && Carlist[playerid][CarKey1][Typ] != -1)
    {
    printf("ingarage=%i",Carlist[playerid][CarKey1][ingarage]);
    if(Carlist[playerid][CarKey1][ingarage] == 1) return 1;
    new carid = CreateVehicle(Carlist[playerid][CarKey1][Typ],Carlist[playerid][CarKey1][pos_x],Carlist[playerid][CarKey1][pos_y],Carlist[playerid][CarKey1][pos_z],Carlist[playerid][CarKey1][z_angle],-1,-1,-1);
    Carlist[playerid][h][CarID] = carid;
    printf("carid = %d", carid);
    new string[50];
    format(string, sizeof(string), "{FFFF00}E-RP-{21DD00}%d", carid);
    printf("string=%s", string);
    SetVehicleNumberPlate(carid,string);
    Gas[carid] = Carlist[playerid][CarKey1][TankVolumen];
    printf("Gas: %d", Gas[carid]);
    Locked[carid] = Carlist[playerid][CarKey1][Lock];
    printf("Locked: %d", Locked[carid]);
    if(Carlist[playerid][CarKey1][Lock] == 1)
    {
    ForAllPlayers(i)
    {
    SetVehicleParamsForPlayer(carid,i,0,1);
    }
    }
    printf("Vor components");
    if(Carlist[playerid][CarKey1][mod1]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod1]); }
    if(Carlist[playerid][CarKey1][mod2]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod2]); }
    if(Carlist[playerid][CarKey1][mod3]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod3]); }
    if(Carlist[playerid][CarKey1][mod4]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod4]); }
    if(Carlist[playerid][CarKey1][mod5]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod5]); }
    if(Carlist[playerid][CarKey1][mod6]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod6]); }
    if(Carlist[playerid][CarKey1][mod7]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod7]); }
    if(Carlist[playerid][CarKey1][mod8]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod8]); }
    if(Carlist[playerid][CarKey1][mod9]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod9]); }
    if(Carlist[playerid][CarKey1][mod10]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod10]); }
    if(Carlist[playerid][CarKey1][mod11]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod11]); }
    if(Carlist[playerid][CarKey1][mod12]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod12]); }
    if(Carlist[playerid][CarKey1][mod13]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod13]); }
    if(Carlist[playerid][CarKey1][mod14]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod14]); }
    if(Carlist[playerid][CarKey1][mod15]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod15]); }
    if(Carlist[playerid][CarKey1][mod16]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod16]); }
    if(Carlist[playerid][CarKey1][mod17]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod17]); }
    if(Carlist[playerid][CarKey1][Paintjob]!=-1) { ChangeVehiclePaintjob(carid,Carlist[playerid][CarKey1][Paintjob]); }
    if(Carlist[playerid][CarKey1][Farbe1]!=-1) { ChangeVehicleColor(carid,Carlist[playerid][CarKey1][Farbe1],Carlist[playerid][CarKey1][Farbe2]); }
    printf("Nach components");
    for(new i; i<MaxVeh[playerid]; i++)
    {
    printf("i:%d", i);
    if(Carlist[playerid][i][Neon]!=0)
    {
    printf("Neon: %d", Carlist[playerid][i][NeonType]);
    switch(Carlist[playerid][i][NeonType])
    {
    case 0:AttachObjectToVehicle(CreateObject(18647,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18647,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 1:AttachObjectToVehicle(CreateObject(18648,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18648,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 2:AttachObjectToVehicle(CreateObject(18649,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18649,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 3:AttachObjectToVehicle(CreateObject(18650,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18650,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 4:AttachObjectToVehicle(CreateObject(18651,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18651,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 5:AttachObjectToVehicle(CreateObject(18652,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18652,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    }
    }
    }
    printf("returning: %d", carid);
    return carid;
    }
    printf("returning: error -1");
    return -1;
    } undefined symbol "h"


    C:\Users\Daniel\Desktop\irp.pwn(8977) : warning 219: local variable "CarID" shadows a variable at a preceding level
    C:\Users\Daniel\Desktop\irp.pwn(17172 -- 17184) : error 001: expected token: ",", but found "-identifier-"
    C:\Users\Daniel\Desktop\irp.pwn(42874) : warning 213: tag mismatch
    C:\Users\Daniel\Desktop\irp.pwn(42879 -- 42891) : error 001: expected token: ",", but found "}"
    public PlayerCarConnect(playerid)
    {
    if(IsPlayerNPC(playerid))
    {
    return 1;
    }
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    for(new h = 0; h < MaxVeh[playerid]; h++)
    {
    new data[100],TextString[50];
    format(TextString, sizeof(TextString), "SELECT * FROM `cars` WHERE `id`=%i", PlayerInfo[playerid][pSQLID]);
    self_mysql_query(TextString);
    mysql_store_result(MySQLConnection);
    if(mysql_num_rows(MySQLConnection) != 0)
    {
    mysql_fetch_row_format(TextString);
    self_mysql_get_field("id", data); Carlist[playerid][h][cid] = strval( data );
    self_mysql_get_field("sqlid", data); Carlist[playerid][h][sqlid] = strval( data );
    self_mysql_get_field("ingarage", data); Carlist[playerid][h][ingarage] = strval( data );
    self_mysql_get_field("AH_Typ", data); Carlist[playerid][h][Typ] = strval( data );
    self_mysql_get_field("AH_X", data); Carlist[playerid][h][pos_x] = floatstr( data );
    self_mysql_get_field("AH_Y", data); Carlist[playerid][h][pos_y] = floatstr( data );
    self_mysql_get_field("AH_Z", data); Carlist[playerid][h][pos_z] = floatstr( data );
    self_mysql_get_field("AH_Rot", data); Carlist[playerid][h][z_angle] = floatstr( data );
    self_mysql_get_field("AH_Status", data); Carlist[playerid][h][Status] = strval( data );
    self_mysql_get_field("AH_Lock", data); Carlist[playerid][h][Lock] = strval( data );
    self_mysql_get_field("AH_Paintjob", data); Carlist[playerid][h][Paintjob] = strval( data );
    self_mysql_get_field("AH_Farbe1", data); Carlist[playerid][h][Farbe1] = strval( data );
    self_mysql_get_field("AH_Farbe2", data); Carlist[playerid][h][Farbe2] = strval( data );
    self_mysql_get_field("AH_mod1", data); Carlist[playerid][h][mod1] = strval( data );
    self_mysql_get_field("AH_mod2", data); Carlist[playerid][h][mod2] = strval( data );
    self_mysql_get_field("AH_mod3", data); Carlist[playerid][h][mod3] = strval( data );
    self_mysql_get_field("AH_mod4", data); Carlist[playerid][h][mod4] = strval( data );
    self_mysql_get_field("AH_mod5", data); Carlist[playerid][h][mod5] = strval( data );
    self_mysql_get_field("AH_mod6", data); Carlist[playerid][h][mod6] = strval( data );
    self_mysql_get_field("AH_mod7", data); Carlist[playerid][h][mod7] = strval( data );
    self_mysql_get_field("AH_mod8", data); Carlist[playerid][h][mod8] = strval( data );
    self_mysql_get_field("AH_mod9", data); Carlist[playerid][h][mod9] = strval( data );
    self_mysql_get_field("AH_mod10", data); Carlist[playerid][h][mod10] = strval( data );
    self_mysql_get_field("AH_mod11", data); Carlist[playerid][h][mod11] = strval( data );
    self_mysql_get_field("AH_mod12", data); Carlist[playerid][h][mod12] = strval( data );
    self_mysql_get_field("AH_mod13", data); Carlist[playerid][h][mod13] = strval( data );
    self_mysql_get_field("AH_mod14", data); Carlist[playerid][h][mod14] = strval( data );
    self_mysql_get_field("AH_mod15", data); Carlist[playerid][h][mod15] = strval( data );
    self_mysql_get_field("AH_mod16", data); Carlist[playerid][h][mod16] = strval( data );
    self_mysql_get_field("AH_mod17", data); Carlist[playerid][h][mod17] = strval( data );
    self_mysql_get_field("AH_SpawnSaveX", data); Carlist[playerid][h][SpawnSaveX] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveY", data); Carlist[playerid][h][SpawnSaveY] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveZ", data); Carlist[playerid][h][SpawnSaveZ] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveRot", data); Carlist[playerid][h][SpawnSaveRot] = floatstr( data );
    self_mysql_get_field("AH_TankVolumen", data); Carlist[playerid][h][TankVolumen] = strval( data );
    self_mysql_get_field("AH_Mats", data); Carlist[playerid][h][cMats] = strval(data);
    self_mysql_get_field("AH_Neon", data); Carlist[playerid][h][Neon] = strval(data);
    self_mysql_get_field("AH_NeonType", data); Carlist[playerid][h][NeonType] = strval(data);
    self_mysql_get_field("AH_Drugs", data); Carlist[playerid][h][cDrugs] = strval(data);
    self_mysql_get_field("AH_StandTime", data); Carlist[playerid][h][StandTime] = strval(data);
    self_mysql_get_field("AH_Meter", data); Kilometer[Carlist[playerid][h][h]] = strval(data);
    if(Carlist[playerid][h][Typ] != -1 && Carlist[playerid][h][Status] == 0){
    printf("Fahrzeugspeicherung: Beginning Spawn.");
    Carlist[playerid][h][Carid] = CreateTunedCar(playerid, h);
    printf("Fahrzeugspeicherung: End Spawn.");}
    printf("(%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]
    }
    if(strcmp("/buycar", cmd, true) == 0)
    {
    if(Spectating[playerid] != -1)
    {
    if(Carlist[playerid][CarKey[playerid]][Typ] == -1)
    {
    new preis = Kaufliste[Spectating[playerid]][Preis];
    if(preis <= PlayerInfo[playerid][pCash])
    {
    new autohaus = Kaufliste[Spectating[playerid]][Autohaus];
    GivePlayerMoneys(playerid, - preis);
    Carlist[playerid][CarKey[playerid]][Typ] = GetVehicleModel(GetPlayerVehicleID(playerid));
    Carlist[playerid][CarKey[playerid]][pos_x] = Autospawns[autohaus][pos_x];
    Carlist[playerid][CarKey[playerid]][pos_y] = Autospawns[autohaus][pos_y];
    Carlist[playerid][CarKey[playerid]][pos_z] = Autospawns[autohaus][pos_z];
    Carlist[playerid][CarKey[playerid]][z_angle] = Autospawns[autohaus][z_angle];
    Carlist[playerid][CarKey[playerid]][SpawnSaveX] = Autospawns[autohaus][pos_x];
    Carlist[playerid][CarKey[playerid]][SpawnSaveY] = Autospawns[autohaus][pos_y];
    Carlist[playerid][CarKey[playerid]][SpawnSaveZ] = Autospawns[autohaus][pos_z];
    Carlist[playerid][CarKey[playerid]][SpawnSaveRot] = Autospawns[autohaus][z_angle];
    Carlist[playerid][CarKey[playerid]][Status] = 0;
    Carlist[playerid][CarKey[playerid]][Lock] = 0;
    Carlist[playerid][CarKey[playerid]][TankVolumen] = 100;
    Carlist[playerid][CarKey[playerid]][Carid] = CreateTunedCar(playerid, CarKey[playerid]);
    Kilometer[Carlist[playerid][CarKey[playerid]][Carid]] = 0;
    Gas[Carlist[playerid][CarKey[playerid]][Carid]] = Carlist[playerid][CarKey[playerid]][TankVolumen];
    SetPlayerCheckpoint(playerid,Carlist[playerid][CarKey[playerid]][pos_x],Carlist[playerid][CarKey[playerid]][pos_y],Carlist[playerid][CarKey[playerid]][pos_z],10.0);
    new query[900], h = CarKey[playerid];
    format(query,sizeof(query),"INSERT INTO `cars` (`sqlid`,`carkey`,`ingarage`,`AH_Typ`,`AH_X`,`AH_Y`,`AH_Z`,`AH_Rot`,`AH_Status`,`AH_Lock`,`AH_Paintjob`,`AH_Farbe1`,`AH_Farbe2`,`AH_Mod1`,`AH_Mod2`,`AH_Mod3`,`AH_Mod4`,`AH_Mod5`,`AH_Mod6`,`AH_Mod7`,`AH_Mod8`,`AH_Mod9`,`AH_Mod10`,`AH_Mod11`,`AH_Mod12`,`AH_Mod13`,`AH_Mod14`,`AH_Mod15`,`AH_Mod16`,`AH_Mod17`,");
    format(query,sizeof(query),"%s`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    query,PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]
    mysql_query(query);
    ForAllPlayers(i){
    if(IsPlayerConnected(i)){
    SetVehicleParamsForPlayer(Kaufliste[Spectating[playerid]][Carid], i, 0, 0);
    print("OnPlayerDeath: message sent13");
    }}
    TogglePlayerControllable(playerid,1);
    RemovePlayerFromVehicle(playerid);
    format(string, sizeof(string), "Du hast dir erfolgreich für %s$ ein/einen %s gekauft!",GetPoint(preis),Kaufliste[Spectating[playerid]][Name]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "öffnen und Schließen kannst du es mit /lock und /carlock.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Mehr Befehle kannst du unter /carhelp sehen.");
    SendClientMessage(playerid, COLOR_YELLOW, "Dein Auto steht am Ausgabepunkt(Roter Marker) bereit! Viel Spaß beim Fahren!");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(Kaufliste[Spectating[playerid]][Autohaus] == 2)
    {
    BizInfo[13][bTill] += (preis/100)*19;
    }
    Spectating[playerid] = -1;
    }
    else
    {
    format(string, sizeof(string), " Du hast nicht genug Geld für das Auto (benötigt: $%i)!", preis);
    SendClientMessage(playerid, COLOR_ERRORTEXT, string);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du besitzt bereits ein Auto auf dem ausgewählten Schlüssel!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du besichtigst kein Auto !");
    }
    return 1;
    }

  • Fehler 1:
    Carlist[playerid][h][CarID] = carid;
    zu:
    Carlist[playerid][CarKey1][CarID] = carid;



    C:\Users\Daniel\Desktop\irp.pwn(17172 -- 17184) : error 001: expected token: ",", but found "-identifier-":
    printf("(%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]
    }
    zu:
    printf("(%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%f)",
    PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]);
    }



    C:\Users\Daniel\Desktop\irp.pwn(42879 -- 42891) : error 001: expected token: ",", but found "}":
    format(query,sizeof(query),"%s`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    query,PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]

    zu:
    format(query,sizeof(query),"%s`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    query,PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]);



    C:\Users\Daniel\Desktop\irp.pwn(42874) : warning 213: tag mismatch
    C:\Users\Daniel\Desktop\irp.pwn(8977) : warning 219: local variable "CarID" shadows a variable at a preceding level


    Entferne das "CarID," wieder aus deinem enum, du hast doch schon so eine Variable.
    Dann drücke STRG+H und gebe ein:
    [CarID]
    ersetzen mit:
    [Carid]
    (jeweils mit den Klammern).
    => Dann auf "Alle ersetzen".


    Dann sollten alle Errors behoben sein.