Gangfight System

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Hallo,
    Es kommt kein Gangfight kill. Und die ein Punkt kommt auch nicht


    OnPlayerDeath:
    if(IsAFightFaction(GetPlayerFaction(playerid))){
    new TempZone = GetPlayerFightzone(playerid);
    if(FightSystem[TempZone][fsAttackFaction] != -255 && FightSystem[TempZone][fsFightTime]){
    if(FightSystem[TempZone][fsCtfOfOwner][0] == playerid){
    new fsName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,fsName,MAX_PLAYER_NAME);
    new fsText[128];
    format(fsText,sizeof(fsText),">>> Gangfight <<< | %s hat die Flagge fallen gelassen!",fsName);
    for(new i;i<GetMaxPlayers();i++){
    if(IsPlayerConnected(i)){
    if(GetPlayerFaction(i) == FightSystem[TempZone][fsOwnerFaction] || GetPlayerFaction(i) == FightSystem[TempZone][fsAttackFaction]){
    PlayerPlaySound(i,1058,0.0,0.0,0.0);
    SendClientMessage(i,FS_COL_YELLOW,fsText);
    }
    }
    }
    DestroyObject(FightSystem[TempZone][fsFlagOfOwner]);
    FightSystem[TempZone][fsFlagOfOwner] = CreateObject(2993,FightSystem[TempZone][fsCtfOfOwnerx],FightSystem[TempZone][fsCtfOfOwnery],(FightSystem[TempZone][fsCtfOfOwnerz]-1.0),0.0,0.0,0.0,150.0);
    FightSystem[TempZone][fsCtfOfOwner][0] = -255;
    FightSystem[TempZone][fsCtfOfOwner][1] = 0;
    }
    else if(FightSystem[TempZone][fsCtfOfAttack][0] == playerid){
    new fsName[MAX_PLAYER_NAME];
    GetPlayerName(playerid,fsName,MAX_PLAYER_NAME);
    new fsText[128];
    format(fsText,sizeof(fsText),">>> Gangfight <<< | %s hat die Flagge fallen gelassen!",fsName);
    for(new i;i<GetMaxPlayers();i++){
    if(IsPlayerConnected(i)){
    if(GetPlayerFaction(i) == FightSystem[TempZone][fsOwnerFaction] || GetPlayerFaction(i) == FightSystem[TempZone][fsAttackFaction]){
    PlayerPlaySound(i,1058,0.0,0.0,0.0);
    SendClientMessage(i,FS_COL_YELLOW,fsText);
    }
    }
    }
    DestroyObject(FightSystem[TempZone][fsFlagOfAttack]);
    FightSystem[TempZone][fsFlagOfAttack] = CreateObject(2993,FightSystem[TempZone][fsCtfOfAttackx],FightSystem[TempZone][fsCtfOfAttacky],(FightSystem[TempZone][fsCtfOfAttackz]-1.0),0.0,0.0,0.0,150.0);
    FightSystem[TempZone][fsCtfOfAttack][0] = -255;
    FightSystem[TempZone][fsCtfOfAttack][1] = 0;
    }
    }
    }
    if(IsPlayerConnected(killerid)){
    if(IsAFightFaction(GetPlayerFaction(killerid))){
    new TempZone = GetPlayerFightzone(killerid);
    if(TempZone != -255){
    if(FightSystem[TempZone][fsFightTime] && FightSystem[TempZone][fsAttackFaction] != -255){
    if(FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(killerid) || FightSystem[TempZone][fsAttackFaction] == GetPlayerFaction(killerid)){
    if(IsAFightFaction(GetPlayerFaction(playerid))){
    new fsText[64];
    if(FightSystem[TempZone][fsAttackFaction] == GetPlayerFaction(killerid) && FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(playerid)){
    PlayerPlaySound(killerid,1084,0.0,0.0,0.0);
    GameTextForPlayer(killerid,"~g~GANGFIGHTKILL",3125,3);
    GameTextForPlayer(playerid,"~r~GANGFIGHTKILL",3125,3);
    FightSystem[TempZone][fsKillsOfAttack]++;
    if(FightSystem[TempZone][fsKillsOfOwner] > FightSystem[TempZone][fsKillsOfAttack]){
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
    TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfOwner]);
    TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
    TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfAttack]);
    TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
    }
    else if(FightSystem[TempZone][fsKillsOfAttack] > FightSystem[TempZone][fsKillsOfOwner]){
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
    TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfAttack]);
    TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
    TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfOwner]);
    TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
    }else{
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
    TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfOwner]);
    TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
    TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfAttack]);
    TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
    }
    }
    else if(FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(killerid) && FightSystem[TempZone][fsAttackFaction] == GetPlayerFaction(playerid)){
    PlayerPlaySound(killerid,1084,0.0,0.0,0.0);
    GameTextForPlayer(killerid,"~g~GANGFIGHTKILL",3125,3);
    GameTextForPlayer(playerid,"~r~GANGFIGHTKILL",3125,3);
    FightSystem[TempZone][fsKillsOfOwner]++;
    if(FightSystem[TempZone][fsKillsOfOwner] > FightSystem[TempZone][fsKillsOfAttack]){
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
    TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfOwner]);
    TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
    TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfAttack]);
    TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
    }
    else if(FightSystem[TempZone][fsKillsOfAttack] > FightSystem[TempZone][fsKillsOfOwner]){
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
    TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfAttack]);
    TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
    TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfOwner]);
    TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
    }else{
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
    TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfOwner]);
    TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
    format(fsText,sizeof(fsText),"%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
    TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
    format(fsText,sizeof(fsText),"%02d Punkte",FightSystem[TempZone][fsKillsOfAttack]);
    TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
    }
    }
    }
    }
    }
    }
    }
    }