Guten Tag,
also vor ab ja ich nutze ein GF.
So nun zu meiner frage ich bin noch recht neu im geschäft "Scripten"
Versuche den Fehler zu finden, verzweifel aber.
Wenn ich in einem Waffenladen stehe kommt Server:Unknown Command.
Hier der CMD.
if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid,3.0,290.2523,-106.7863,1001.5156)||
IsPlayerInRangeOfPoint(playerid,3.0,295.4237,-38.1667,1001.5156))
//IsPlayerInRangeOfPoint(playerid,10.0,295.1371,-80.8117,1001.5156))
{
if(PlayerInfo[playerid][pLevel] <= 4)
{
SendClientMessage(playerid, COLOR_RED, "Du musst mindestens Level 5 sein um hier einzukaufen");
return 1;
}
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, "Du hast nicht genug Geld !");
return 1;
}
if(PlayerInfo[playerid][pGunLic] == 0)
{
SendClientMessage(playerid, COLOR_GREY, "Du hast kein Waffenschein !");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location;
new local = PlayerInfo[playerid][pLocal];
if(GetPlayerInterior(playerid) == 1||GetPlayerInterior(playerid) == 6)
//PlayerInfo[playerid][pLocal] == 101 || PlayerInfo[playerid][pLocal] == 102 || PlayerInfo[playerid][pLocal] == 103)
{
if(BizzInfo[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
return 1;
}
new modsss = 200;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
GunPrice[0][0]/100*modsss,GunPrice[1][0]/100*modsss,GunPrice[2][0]/100*modsss,GunPrice[3][0]/100*modsss,GunPrice[4][0]/100*modsss,GunPrice[5][0]/100*modsss,GunPrice[6][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
GunPrice[7][0]/100*modsss,GunPrice[8][0]/100*modsss,GunPrice[9][0]/100*modsss,GunPrice[10][0]/100*modsss,GunPrice[11][0]/100*modsss,GunPrice[12][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
GunPrice[13][0]/100*modsss,GunPrice[14][0]/100*modsss,GunPrice[15][0]/100*modsss,GunPrice[16][0]/100*modsss,GunPrice[17][0]/100*modsss,GunPrice[18][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Sniper ($%d)",
GunPrice[19][0]/100*modsss,GunPrice[20][0]/100*modsss,GunPrice[21][0]/100*modsss,GunPrice[22][0]/100*modsss,GunPrice[23][0]/100*modsss,GunPrice[24][0]/100*modsss);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; }
if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*modsss;
ammocharge = 0;
}
else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*modsss; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*modsss; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*modsss; ammocharge = GunPrice[27][0]*ammo;
PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*modsss; ammocharge = GunPrice[26][0]*ammo;
PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*modsss; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
{
gun = 34; guncharge = GunPrice[24][0]/100*modsss; ammocharge = GunPrice[29][0]*ammo;
PlayerInfo[playerid][pGun4] = 34; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " Du hast keine $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GREY, "Geht nicht !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
GivePlayerMoney(playerid, -payout);
BizzInfo[local-99][bTill] += payout/3;
ExtortionBiz(local-99, payout);
BizzInfo[local-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s hat Waffen für $%d eingekauft im BIZ: %d", sendername, payout, local-99);
printf("%s", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"Du bist in keinem Laden.");
return 1;
}
}
}
return 1;
}