Guten Tag
Ingame werden die Zonen nicht angezeigt Code:
enum GFInfo
{
GFGangZoneID,
GFOwnerID,
GFGegnerID,
GFOwnerPoints,
GFGegnerPoints,
Float:MinX,
Float:MinY,
Float:MaxX,
Float:MaxY,
GFRunningTime,
GFPauseTime,
Float:PickupX,
Float:PickupY,
Float:PickupZ,
GFCTFPlayer,
GFCTFTimer,
GFOwnerCTF,
GFGegnerCTF,
};
new GangfightSystemInfo[16][GFInfo] =
{
{-1,18,-1,0,0,779.5656,-1639.3149, 1024.6346,-1411.4283,-1,0,874.6680,-1504.9249,12.7164},//Bss
{-1,17,-1,0,0,2105.925, -2372.717, 2269.447, -2147.695,-1,0,2150.9788,-2256.2292,13.2986},//LS Hafen
{-1,17,-1,0,0,986.386, 1809.776, 1185.533, 2049.596,-1,0,1066.4142,1883.8596,10.8203},//LV Container gebiet
{-1,6,-1,0,0,-1869.358, 870.2093, -1656.91, 1130.577,-1,0,-1717.2057,1017.6675,17.5859},//SF Bank
{-1,20,-1,0,0,-934.23, 1342.956, -537.1823, 1658.258,-1,0,-797.2783,1522.8790,26.9849},//LV Wüste
{-1,24,-1,0,0,-624.3357,-199.8011, -423.9013,-36.6984,-1,0,-533.4424,-102.6740,63.2969},//Nahe Bauernhof
{-1,24,-1,0,0,1828.318, -1946.361, 2075.502, -1756.869,-1,0,1956.6233,-1850.9685,4.1632},//Tanksten gebiet
{-1,25,-1,0,0,1352.5580, 658.3295, 1557.2694, 797.5881,-1,0,1457.9932,738.5165,11.0234},//LV Nahe GRP YakuzaBase
{-1,18,-1,0,0,-1424.701, 2230.474, -1132.754, 2639.2,-1,0,-1308.1746,2543.1692,87.7422},//Gangfight an den Tippies
{-1,18,-1,0,0,-1496.5255,1461.5786, -1342.6473,1511.1339,-1,0,-1423.2755,1489.7532,1.8672},//Schiff Gebiet
{-1,5,-1,0,0,1688.3701,2713.3540,1922.8389,2886.8803 ,-1,0,1797.1097,2784.0983,10.5630},//LV mit Pool
{-1,22,-1,0,0,2228.4958,2713.3449,2462.1494,2827.0939 ,-1,0,2335.4101,2786.2687,10.5481},//LV an der Tanke
{-1,6,-1,0,0,2527.4624,2233.3325,2677.5786,2484.3283 ,-1,0,2576.3649,2341.7500,17.8144},//LV am Hotel
{-1,19,-1,0,0,-917.0397,1872.3411,-487.1890,2175.4853 ,-1,0,-781.0264,2115.3237,60.3828},//LV Staudam
{-1,23,-1,0,0,-1522.6212,-1659.5980,-1318.6132,-1364.9719 ,-1,0,-1434.4113,-1540.5759,101.7578},//SF Am Mound Chilliad
{-1,19,-1,0,0,-1858.2706,1370.4858,-1692.5876,1584.2093 ,-1,0,-1741.3501,1544.2088,7.1875}//SF Am Schiff
};
Bei OnPlayerSpawn:
}
for(new i = 0; i < sizeof(GangfightSystemInfo); i++){
new GANGZONE_COLOR;
if(GangfightSystemInfo[i][GFOwnerID] == 5) { GANGZONE_COLOR = GANGCOLOR_LCN; }
if(GangfightSystemInfo[i][GFOwnerID] == 6) { GANGZONE_COLOR = GANGCOLOR_YAKUZA; }
if(GangfightSystemInfo[i][GFOwnerID] == 17) { GANGZONE_COLOR = GANGCOLOR_CAMORA; }
if(GangfightSystemInfo[i][GFOwnerID] == 18) { GANGZONE_COLOR = GANGCOLOR_ATZTECAS; }
if(GangfightSystemInfo[i][GFOwnerID] == 19) { GANGZONE_COLOR = GANGCOLOR_GROVESTREET; }
if(GangfightSystemInfo[i][GFOwnerID] == 20) { GANGZONE_COLOR = GANGCOLOR_BALLAS; }
if(GangfightSystemInfo[i][GFOwnerID] == 22) { GANGZONE_COLOR = GANGCOLOR_RIFA; }
if(GangfightSystemInfo[i][GFOwnerID] == 23) { GANGZONE_COLOR = GANGCOLOR_REDSOLDIER; }
if(GangfightSystemInfo[i][GFOwnerID] == 24) { GANGZONE_COLOR = GANGCOLOR_VAGOS; }
if(GangfightSystemInfo[i][GFOwnerID] == 25) { GANGZONE_COLOR = GANGCOLOR_GUERILLA; }
if(GangfightSystemInfo[i][GFOwnerID] == 26) { GANGZONE_COLOR = GANGCOLOR_KARTEL; }
GangZoneShowForPlayer(playerid, GangfightSystemInfo[i][GFGangZoneID], GANGZONE_COLOR);
if(GangfightSystemInfo[i][GFGegnerID] != -1){
if(GangfightSystemInfo[i][GFGegnerID] == 5) { GANGZONE_COLOR = GANGCOLOR_LCN; }
if(GangfightSystemInfo[i][GFGegnerID] == 6) { GANGZONE_COLOR = GANGCOLOR_YAKUZA; }
if(GangfightSystemInfo[i][GFGegnerID] == 17) { GANGZONE_COLOR = GANGCOLOR_CAMORA; }
if(GangfightSystemInfo[i][GFGegnerID] == 18) { GANGZONE_COLOR = GANGCOLOR_ATZTECAS; }
if(GangfightSystemInfo[i][GFGegnerID] == 19) { GANGZONE_COLOR = GANGCOLOR_GROVESTREET; }
if(GangfightSystemInfo[i][GFGegnerID] == 20) { GANGZONE_COLOR = GANGCOLOR_BALLAS; }
if(GangfightSystemInfo[i][GFGegnerID] == 22) { GANGZONE_COLOR = GANGCOLOR_RIFA; }
if(GangfightSystemInfo[i][GFGegnerID] == 23) { GANGZONE_COLOR = GANGCOLOR_REDSOLDIER; }
if(GangfightSystemInfo[i][GFGegnerID] == 24) { GANGZONE_COLOR = GANGCOLOR_VAGOS; }
if(GangfightSystemInfo[i][GFGegnerID] == 25) { GANGZONE_COLOR = GANGCOLOR_GUERILLA; }
if(GangfightSystemInfo[i][GFGegnerID] == 26) { GANGZONE_COLOR = GANGCOLOR_KARTEL; }
GangZoneFlashForPlayer(playerid, GangfightSystemInfo[i][GFGangZoneID], GANGZONE_COLOR);
}}