Hallo Community,
ich möchte mein Tacho bearbeiten, doch habe dazu eine Frage.
Das Tachosystem an sich kann bleiben, doch ich möchte nur die Textdraws ändern.
Das Problem ist, dass wenn ich meine Textdraws einfüge und die alten lösche, kommen immer Fehler.
Und die jetztigen Tacho Textdraws sehen irgendwie komisch aus, ganz anders als meine.
Wie könnte ich die Textdraws bearbeiten sodass keine Fehler mehr kommen oder das die Textdraws ingame funktionieren?
Die jetzigen Textdraws:
Tacho[playerid][0] = CreatePlayerTextDraw(playerid,455,455,"_");//tachometer box
PlayerTextDrawUseBox(playerid,Tacho[playerid][0],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][0],0x00000067);
PlayerTextDrawBackgroundColor(playerid,Tacho[playerid][0],0x00000067);
PlayerTextDrawTextSize(playerid,Tacho[playerid][0],640,480);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][0],1.000000,-5.000000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][0],1);
Tacho[playerid][1] = CreatePlayerTextDraw(playerid,456,416,"_");//fahrzeug namen
PlayerTextDrawFont(playerid,Tacho[playerid][1],1);
PlayerTextDrawAlignment(playerid,Tacho[playerid][1],0);
PlayerTextDrawColor(playerid,Tacho[playerid][1],0xFFFFFFFF);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][1],0.400000,0.800000);
Tacho[playerid][2] = CreatePlayerTextDraw(playerid,456,431,"_");//geschwindigkeits anzeige
PlayerTextDrawFont(playerid,Tacho[playerid][2],2);
PlayerTextDrawAlignment(playerid,Tacho[playerid][2],0);
PlayerTextDrawColor(playerid,Tacho[playerid][2],0xFFFFFFFF);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][2],0.300000,0.900000);
Tacho[playerid][3] = CreatePlayerTextDraw(playerid,585,416,"Tank:");//tank
PlayerTextDrawFont(playerid,Tacho[playerid][3],2);
PlayerTextDrawAlignment(playerid,Tacho[playerid][3],0);
PlayerTextDrawColor(playerid,Tacho[playerid][3],0xFFFFFFFF);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][3],0.400000,0.800000);
Tacho[playerid][4] = CreatePlayerTextDraw(playerid,520,430,"_");//virtuale tank anzeige 100% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][4],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][4],0x05B200FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][4],625,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][4],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][4],1);
Tacho[playerid][5] = CreatePlayerTextDraw(playerid,525,430,"_");//virtuale tank anzeige 90% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][5],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][5],0x05B200FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][5],620,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][5],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][5],1);
Tacho[playerid][6] = CreatePlayerTextDraw(playerid,530,430,"_");//virtuale tank anzeige 80% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][6],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][6],0x05B200FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][6],615,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][6],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][6],1);
Tacho[playerid][7] = CreatePlayerTextDraw(playerid,535,430,"_");//virtuale tank anzeige 65% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][7],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][7],0x05E400FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][7],610,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][7],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][7],1);
Tacho[playerid][8] = CreatePlayerTextDraw(playerid,540,430,"_");//virtuale tank anzeige 50% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][8],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][8],0xFFFF00FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][8],605,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][8],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][8],1);
Tacho[playerid][9] = CreatePlayerTextDraw(playerid,545,430,"_");//virtuale tank anzeige 40% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][9],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][9],0xFFFF00FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][9],600,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][9],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][9],1);
Tacho[playerid][10] = CreatePlayerTextDraw(playerid,550,430,"_");//virtuale tank anzeige 30% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][10],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][10],0xFFB200FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][10],595,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][10],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][10],1);
Tacho[playerid][11] = CreatePlayerTextDraw(playerid,555,430,"_");//virtuale tank anzeige 20% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][11],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][11],0xFFB200FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][11],590,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][11],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][11],1);
Tacho[playerid][12] = CreatePlayerTextDraw(playerid,560,430,"_");//virtuale tank anzeige 10% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][12],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][12],0xFF0100FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][12],585,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][12],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][12],1);
Tacho[playerid][13] = CreatePlayerTextDraw(playerid,565,430,"_");//virtuale tank anzeige 5% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][13],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][13],0xFF0100FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][13],575,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][13],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][13],1);
Tacho[playerid][14] = CreatePlayerTextDraw(playerid,570,430,"_");//virtuale tank anzeige 0% tank
PlayerTextDrawUseBox(playerid,Tacho[playerid][14],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][14],0xFF0100FF);
PlayerTextDrawTextSize(playerid,Tacho[playerid][14],570,440);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][14],0.500000,0.800000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][14],1);
Tacho[playerid][15] = CreatePlayerTextDraw(playerid,518,428,"_");//virtuale tank full anzeige
PlayerTextDrawUseBox(playerid,Tacho[playerid][15],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][15],0xFFFFFF4F);
PlayerTextDrawTextSize(playerid,Tacho[playerid][15],627,442);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][15],0.500000,1.200000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][15],1);
Tacho[playerid][16] = CreatePlayerTextDraw(playerid,535,430,"_");//fahrzeug tank anzeige digital
PlayerTextDrawFont(playerid,Tacho[playerid][16],2);
PlayerTextDrawAlignment(playerid,Tacho[playerid][16],0);
PlayerTextDrawColor(playerid,Tacho[playerid][16],0x000000FF);
PlayerTextDrawSetShadow(playerid,Tacho[playerid][16],0);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][16],0.500000,0.800000);
Tacho[playerid][17] = CreatePlayerTextDraw(playerid,555,400,"_");//kilometerstand anzeige box
PlayerTextDrawUseBox(playerid,Tacho[playerid][17],1);
PlayerTextDrawBoxColor(playerid,Tacho[playerid][17],0x00000067);
PlayerTextDrawBackgroundColor(playerid,Tacho[playerid][17],0x00000067);
PlayerTextDrawTextSize(playerid,Tacho[playerid][17],640,450);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][17],1.000000,1.100000);
PlayerTextDrawAlignment(playerid,Tacho[playerid][17],1);
Tacho[playerid][18] = CreatePlayerTextDraw(playerid,557.500000,400.500000,"0.0KM");//kilometerstand anzeige digital
PlayerTextDrawFont(playerid,Tacho[playerid][18],1);
PlayerTextDrawAlignment(playerid,Tacho[playerid][18],0);
PlayerTextDrawColor(playerid,Tacho[playerid][18],0xFEFEFEFF);
PlayerTextDrawSetShadow(playerid,Tacho[playerid][18],0);
PlayerTextDrawLetterSize(playerid,Tacho[playerid][18],0.400000,0.800000);