Objekte werden Spät geladen

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  • Guten Abend liebe Brotfische,


    ich habe ein Problem.


    Mein Problem ist, dass meine objekte (die gemappten) erst ab ca einer reichweite von 2stretch limus geladen werden..


    Ich habe die Streamerversion 2.5...


    Kann mir bitte eine lösung sagen oder wie ich den streamer update?


    Danke im Vorraus!

  • Oder falls du SAMP4YOU Nutzt dies in der Konfiguration ändern.
    Beachte das du nur eine bestimmte anzahl von Objecten in einer nähe haben kannst.

  • Das steht aber nur das drin:



    /* SA-MP Object Functions * * (c) Copyright 2005-2010, SA-MP Team * */
    #if defined _objects_included #endinput#endif#define _objects_included#pragma library objects
    // Objects
    native CreateObject(modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
    native AttachObjectToVehicle(objectid, vehicleid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:RotZ);
    native SetObjectPos(objectid, Float:X, Float:Y, Float:Z);
    native GetObjectPos(objectid, &Float:X, &Float:Y, &Float:Z);
    native SetObjectRot(objectid, Float:RotX, Float:RotY, Float:RotZ);
    native GetObjectRot(objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
    native IsValidObject(objectid);
    native DestroyObject(objectid);
    native MoveObject(objectid, Float:X, Float:Y, Float:Z, Float:Speed);
    native StopObject(objectid);
    native CreatePlayerObject(playerid, modelid, Float:X, Float:Y, Float:Z, Float:rX, Float:rY, Float:rZ, Float:DrawDistance = 0.0);
    native SetPlayerObjectPos(playerid, objectid, Float:X, Float:Y, Float:Z);
    native GetPlayerObjectPos(playerid, objectid, &Float:X, &Float:Y, &Float:Z);
    native SetPlayerObjectRot(playerid, objectid, Float:RotX, Float:RotY, Float:RotZ);
    native GetPlayerObjectRot(playerid, objectid, &Float:RotX, &Float:RotY, &Float:RotZ);
    native IsValidPlayerObject(playerid, objectid);
    native DestroyPlayerObject(playerid, objectid);
    native MovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:Speed);
    native StopPlayerObject(playerid, objectid);
    native AttachObjectToPlayer(objectid, playerid, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);


    native AttachPlayerObjectToPlayer(objectplayer, objectid, attachplayer, Float:OffsetX, Float:OffsetY, Float:OffsetZ, Float:rX, Float:rY, Float:rZ);

  • ka..
    da steht
    by Incognito 2.5




    EDIT:


    Habe versehendlich das falsche angeschaut (a_Objekts.inc)


    habe das jetzt umgestellt bei streamer.inc ...
    muss man das compilln?


    es hat sich nichts verändert auch nach dem bearbeiten



    /* SA-MP Streamer Plugin v2.3.8 Copyright © 2010 Incognito
    This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
    This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.*/
    #if defined _streamer_included #endinput#endif#define _streamer_included#pragma library streamer
    // Definitions
    #define STREAMER_TYPE_OBJECT (0)#define STREAMER_TYPE_PICKUP (1)#define STREAMER_TYPE_CP (2)#define STREAMER_TYPE_RACE_CP (3)#define STREAMER_TYPE_MAP_ICON (4)#define STREAMER_TYPE_3D_TEXT_LABEL (5)#define STREAMER_TYPE_AREA (6)
    // Enumerator
    enum{ E_STREAMER_ATTACHED_PLAYER, E_STREAMER_ATTACHED_VEHICLE, E_STREAMER_COLOR, E_STREAMER_DISTANCE, E_STREAMER_DRAW_DISTANCE, E_STREAMER_EXTRA_ID, E_STREAMER_INTERIOR_ID, E_STREAMER_MARKER_TYPE, E_STREAMER_MAX_X, E_STREAMER_MAX_Y, E_STREAMER_MAX_Z, E_STREAMER_MIN_X, E_STREAMER_MIN_Y, E_STREAMER_MIN_Z, E_STREAMER_MODEL_ID, E_STREAMER_NEXT_X, E_STREAMER_NEXT_Y, E_STREAMER_NEXT_Z, E_STREAMER_PLAYER_ID, E_STREAMER_R_X, E_STREAMER_R_Y, E_STREAMER_R_Z, E_STREAMER_SIZE, E_STREAMER_TEST_LOS, E_STREAMER_TYPE, E_STREAMER_WORLD_ID, E_STREAMER_X, E_STREAMER_Y, E_STREAMER_Z}
    // Natives (Settings)
    native Streamer_TickRate(rate);native Streamer_MaxItems(type, items);native Streamer_VisibleItems(type, items);
    // Natives (Updates)
    native Streamer_Update(playerid);native Streamer_UpdateEx(playerid, Float:x, Float:y, Float:z);
    // Natives (Data Manipulation)
    native Streamer_GetFloatData(type, {Text3D,_}:id, data, &Float:result);native Streamer_GetIntData(type, {Text3D,_}:id, data);native Streamer_SetFloatData(type, {Text3D,_}:id, data, Float:value);native Streamer_SetIntData(type, {Text3D,_}:id, data, value);native Streamer_GetUpperBound(type);
    // Natives (Miscellaneous)
    native Streamer_IsItemVisible(playerid, type, {Text3D,_}:id);native Streamer_DestroyAllVisibleItems(playerid, type);native Streamer_CountVisibleItems(playerid, type);
    // Natives (Objects)
    native CreateDynamicObject(modelid, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 9000.0);native DestroyDynamicObject(objectid);native IsValidDynamicObject(objectid);native SetDynamicObjectPos(objectid, Float:x, Float:y, Float:z);native GetDynamicObjectPos(objectid, &Float:x, &Float:y, &Float:z);native SetDynamicObjectRot(objectid, Float:rx, Float:ry, Float:rz);native GetDynamicObjectRot(objectid, &Float:rx, &Float:ry, &Float:rz);native MoveDynamicObject(objectid, Float:x, Float:y, Float:z, Float:speed);native StopDynamicObject(objectid);native DestroyAllDynamicObjects();native CountDynamicObjects();
    // Natives (Pickups)
    native CreateDynamicPickup(modelid, type, Float:x, Float:y, Float:z, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);native DestroyDynamicPickup(pickupid);native IsValidDynamicPickup(pickupid);native DestroyAllDynamicPickups();native CountDynamicPickups();
    // Natives (Checkpoints)
    native CreateDynamicCP(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);native DestroyDynamicCP(checkpointid);native IsValidDynamicCP(checkpointid);native TogglePlayerDynamicCP(playerid, checkpointid, toggle);native TogglePlayerAllDynamicCPs(playerid, toggle);native IsPlayerInDynamicCP(playerid, checkpointid);native DestroyAllDynamicCPs();native CountDynamicCPs();
    // Natives (Race Checkpoints)
    native CreateDynamicRaceCP(type, Float:x, Float:y, Float:z, Float:nextx, Float:nexty, Float:nextz, Float:size, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);native DestroyDynamicRaceCP(checkpointid);native IsValidDynamicRaceCP(checkpointid);native TogglePlayerDynamicRaceCP(playerid, checkpointid, toggle);native TogglePlayerAllDynamicRaceCPs(playerid, toggle);native IsPlayerInDynamicRaceCP(playerid, checkpointid);native DestroyAllDynamicRaceCPs();native CountDynamicRaceCPs();
    // Natives (Map Icons)
    native CreateDynamicMapIcon(Float:x, Float:y, Float:z, markertype, color, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);native DestroyDynamicMapIcon(iconid);native IsValidDynamicMapIcon(iconid);native DestroyAllDynamicMapIcons();native CountDynamicMapIcons();
    // Natives (3D Text Labels)
    native Text3D:CreateDynamic3DTextLabel(const text[], color, Float:x, Float:y, Float:z, Float:drawdistance, attachedplayer = INVALID_PLAYER_ID, attachedvehicle = INVALID_VEHICLE_ID, testlos = 0, worldid = -1, interiorid = -1, playerid = -1, Float:distance = 100.0);native DestroyDynamic3DTextLabel(Text3D:id);native IsValidDynamic3DTextLabel(Text3D:id);native UpdateDynamic3DTextLabelText(Text3D:id, color, const text[]);native DestroyAllDynamic3DTextLabels();native CountDynamic3DTextLabels();
    // Natives (Areas)
    native CreateDynamicCircle(Float:x, Float:y, Float:size, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicRectangle(Float:minx, Float:miny, Float:maxx, Float:maxy, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicSphere(Float:x, Float:y, Float:z, Float:size, worldid = -1, interiorid = -1, playerid = -1);native CreateDynamicCube(Float:minx, Float:miny, Float:minz, Float:maxx, Float:maxy, Float:maxz, worldid = -1, interiorid = -1, playerid = -1);native DestroyDynamicArea(areaid);native IsValidDynamicArea(areaid);native TogglePlayerDynamicArea(playerid, areaid, toggle);native TogglePlayerAllDynamicAreas(playerid, toggle);native IsPlayerInDynamicArea(playerid, areaid);native DestroyAllDynamicAreas();native CountDynamicAreas();
    // Natives (Internals)
    native Streamer_AddPlayer(playerid);native Streamer_RemovePlayer(playerid);native Streamer_VerifyPickup(playerid, pickupid);native Streamer_VerifyCheckpoint(playerid, type, status);native Streamer_RegisterInterface();
    // Callbacks
    forward OnDynamicObjectMoved(objectid);forward OnPlayerPickUpDynamicPickup(playerid, pickupid);forward OnPlayerEnterDynamicCP(playerid, checkpointid);forward OnPlayerLeaveDynamicCP(playerid, checkpointid);forward OnPlayerEnterDynamicRaceCP(playerid, checkpointid);forward OnPlayerLeaveDynamicRaceCP(playerid, checkpointid);forward OnPlayerEnterDynamicArea(playerid, areaid);forward OnPlayerLeaveDynamicArea(playerid, areaid);
    // Callback Hook Section
    static bool:Streamer_g_OPC = false;static bool:Streamer_g_OPDC = false;static bool:Streamer_g_OPPP = false;static bool:Streamer_g_OPEC = false;static bool:Streamer_g_OPLC = false;static bool:Streamer_g_OPERC = false;static bool:Streamer_g_OPLRC = false;static bool:Streamer_g_RI = false;
    public OnFilterScriptInit(){ if (!Streamer_g_RI) { Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1; Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1; Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1; Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1; Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1; Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1; Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1; Streamer_g_RI = true; Streamer_RegisterInterface(); } if (funcidx("Streamer_OnFilterScriptInit") != -1) { return CallLocalFunction("Streamer_OnFilterScriptInit", ""); } return 1;}
    #if defined _ALS_OnFilterScriptInit #undef OnFilterScriptInit#else #define _ALS_OnFilterScriptInit#endif#define OnFilterScriptInit Streamer_OnFilterScriptInit
    forward Streamer_OnFilterScriptInit();
    public OnGameModeInit(){ if (!Streamer_g_RI) { Streamer_g_OPC = funcidx("Streamer_OnPlayerConnect") != -1; Streamer_g_OPDC = funcidx("Streamer_OnPlayerDisconnect") != -1; Streamer_g_OPPP = funcidx("Streamer_OnPlayerPickUpPickup") != -1; Streamer_g_OPEC = funcidx("Streamer_OnPlayerEnterCP") != -1; Streamer_g_OPLC = funcidx("Streamer_OnPlayerLeaveCP") != -1; Streamer_g_OPERC = funcidx("Streamer_OnPlayerEnterRaceCP") != -1; Streamer_g_OPLRC = funcidx("Streamer_OnPlayerLeaveRaceCP") != -1; Streamer_g_RI = true; Streamer_RegisterInterface(); } if (funcidx("Streamer_OnGameModeInit") != -1) { return CallLocalFunction("Streamer_OnGameModeInit", ""); } return 1;}
    #if defined _ALS_OnGameModeInit #undef OnGameModeInit#else #define _ALS_OnGameModeInit#endif#define OnGameModeInit Streamer_OnGameModeInit
    forward Streamer_OnGameModeInit();
    public OnPlayerConnect(playerid){ if (!IsPlayerNPC(playerid)) { Streamer_AddPlayer(playerid); } if (Streamer_g_OPC) { return CallLocalFunction("Streamer_OnPlayerConnect", "d", playerid); } return 1;}
    #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect#else #define _ALS_OnPlayerConnect#endif#define OnPlayerConnect Streamer_OnPlayerConnect
    forward Streamer_OnPlayerConnect(playerid);
    public OnPlayerDisconnect(playerid, reason){ if (!IsPlayerNPC(playerid)) { Streamer_RemovePlayer(playerid); } if (Streamer_g_OPDC) { return CallLocalFunction("Streamer_OnPlayerDisconnect", "dd", playerid, reason); } return 1;}
    #if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect#else #define _ALS_OnPlayerDisconnect#endif#define OnPlayerDisconnect Streamer_OnPlayerDisconnect
    forward Streamer_OnPlayerDisconnect(playerid, reason);
    public OnPlayerPickUpPickup(playerid, pickupid){ Streamer_VerifyPickup(playerid, pickupid); if (Streamer_g_OPPP) { return CallLocalFunction("Streamer_OnPlayerPickUpPickup", "dd", playerid, pickupid); } return 1;}
    #if defined _ALS_OnPlayerPickUpPickup #undef OnPlayerPickUpPickup#else #define _ALS_OnPlayerPickUpPickup#endif#define OnPlayerPickUpPickup Streamer_OnPlayerPickUpPickup
    forward Streamer_OnPlayerPickUpPickup(playerid, pickupid);
    public OnPlayerEnterCheckpoint(playerid){ Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_CP, 0); if (Streamer_g_OPEC) { return CallLocalFunction("Streamer_OnPlayerEnterCP", "d", playerid); } return 1;}
    #if defined _ALS_OnPlayerEnterCP #undef OnPlayerEnterCheckpoint#else #define _ALS_OnPlayerEnterCP#endif#define OnPlayerEnterCheckpoint Streamer_OnPlayerEnterCP
    forward Streamer_OnPlayerEnterCP(playerid);
    public OnPlayerLeaveCheckpoint(playerid){ Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_CP, 1); if (Streamer_g_OPLC) { return CallLocalFunction("Streamer_OnPlayerLeaveCP", "d", playerid); } return 1;}
    #if defined _ALS_OnPlayerLeaveCP #undef OnPlayerLeaveCheckpoint#else #define _ALS_OnPlayerLeaveCP#endif#define OnPlayerLeaveCheckpoint Streamer_OnPlayerLeaveCP
    forward Streamer_OnPlayerLeaveCP(playerid);
    public OnPlayerEnterRaceCheckpoint(playerid){ Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_RACE_CP, 0); if (Streamer_g_OPERC) { return CallLocalFunction("Streamer_OnPlayerEnterRaceCP", "d", playerid); } return 1;}
    #if defined _ALS_OnPlayerEnterRaceCP #undef OnPlayerEnterRaceCheckpoint#else #define _ALS_OnPlayerEnterRaceCP#endif#define OnPlayerEnterRaceCheckpoint Streamer_OnPlayerEnterRaceCP
    forward Streamer_OnPlayerEnterRaceCP(playerid);
    public OnPlayerLeaveRaceCheckpoint(playerid){ Streamer_VerifyCheckpoint(playerid, STREAMER_TYPE_RACE_CP, 1); if (Streamer_g_OPLRC) { return CallLocalFunction("Streamer_OnPlayerLeaveRaceCP", "d", playerid); } return 1;}
    #if defined _ALS_OnPlayerLeaveRaceCP #undef OnPlayerLeaveRaceCheckpoint#else #define _ALS_OnPlayerLeaveRaceCP#endif#define OnPlayerLeaveRaceCheckpoint Streamer_OnPlayerLeaveRaceCP
    forward Streamer_OnPlayerLeaveRaceCP(playerid);
    // PAWN Invoke Section
    forward Streamer_PublicFunction();
    public Streamer_PublicFunction(){ new Float:value; CreatePickup(0, 0, 0.0, 0.0, 0.0, 0); CreatePlayer3DTextLabel(0, "", 0, 0.0, 0.0, 0.0, 0.0, 0, 0, 0); CreatePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); DeletePlayer3DTextLabel(0, PlayerText3D:0); DestroyPickup(0); DestroyPlayerObject(0, 0); DisablePlayerCheckpoint(0); DisablePlayerRaceCheckpoint(0); GetPlayerInterior(0); GetPlayerPos(0, value, value, value); GetPlayerState(0); GetPlayerVirtualWorld(0);
    GetVehiclePos(0, value, value, value); MovePlayerObject(0, 0, 0.0, 0.0, 0.0, 0.0); RemovePlayerMapIcon(0, 0); SetPlayerCheckpoint(0, 0.0, 0.0, 0.0, 0.0); SetPlayerMapIcon(0, 0, 0.0, 0.0, 0.0, 0, 0);
    SetPlayerObjectPos(0, 0, 0.0, 0.0, 0.0); SetPlayerObjectRot(0, 0, 0.0, 0.0, 0.0); SetPlayerRaceCheckpoint(0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0); StopPlayerObject(0, 0);
    UpdatePlayer3DTextLabelText(0, PlayerText3D:0, 0, ""); return 1;}