User werben User System

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  • Vielen dank, scheint so als würde es nun funktionieren :)


    Eine frage habe ich noch, kann man das machen, dass in der Account Datei des "Geworbenen" noch eingetragen wird, "Geworben von XY" also das das Dort eingetragen wird, das möchte ich dann noch in den Stats einfügen.

  • Du musst das beim Laden und Speichern der Statistiken mit einbauen, da du nicht dini verwendest.


    Das habe ich bei OnPlayerRegister:
    format(var, 32, "Werberstatus=%d\r\n",PlayerInfo[playerid][pWerberStatus]);fwrite(hFile, var);


    Das bei OnPlayerUpdate:
    format(var, 32, "Werberstatus=%d\r\n",PlayerInfo[playerid][pWerberStatus]);fwrite(hFile, var);


    Und das bei OnPlayerLogin:
    if( strcmp( key , "pWerberStatus" , true ) == 0 ) { val = ini_GetValue ( Data ); PlayerInfo[playerid][pWerberStatus] = strval ( val ); }

  • Das musst du auch für den Werber machen:
    if( strcmp( key , "Werber" , true ) == 0 ) { val = ini_GetValue ( Data ); format(PlayerInfo[playerid][pWerber], MAX_PLAYER_NAME, val ); }


    Und:
    format(var, 32, "Werber=%s\r\n",PlayerInfo[playerid][pWerber]);fwrite(hFile, var);

  • Das musst du auch für den Werber machen:
    if( strcmp( key , "Werber" , true ) == 0 ) { val = ini_GetValue ( Data ); format(PlayerInfo[playerid][pWerber], MAX_PLAYER_NAME, val ); }


    Und:
    format(var, 32, "Werber=%s\r\n",PlayerInfo[playerid][pWerber]);fwrite(hFile, var);


    Aber der werberstatus wird nur gespeichert wenn z. B. Ich jemanden Eintrage beim Login dann ist das bei dem User den ich eingetragen habe eingetragen. Loggt dieser sich aber ein, ändert dieser sich auf 0 wieder

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Kannst du bitte mal deine ganze Login- und die ganze Speicherfunktion posten? Also alles zu den zwei Zeilen oben.


    OnPlayerLogin:

    Spoiler anzeigen
    public OnPlayerLogin(playerid,password[])
    {
    Encrypt(password);
    new string2[128];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    if ( UserFile )
    {
    new PassData[256];
    new keytmp[256], valtmp[256];
    fread( UserFile , PassData , sizeof( PassData ) );
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-2, 255);
    }
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    {
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
    if( strcmp( key , "Banned" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBanned] = strval ( val ); }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "Supporter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSupporter] = strval( val ); }
    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
    if( strcmp( key , "Harndrang" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHarndrang] = strval( val ); }
    if( strcmp( key , "StatsBox" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pStatsBox] = strval( val ); }
    if( strcmp( key , "Hunger" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHunger] = strval( val ); }
    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
    if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
    if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
    if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKredit] = strval( val ); }
    if( strcmp( key , "KreditDauer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKreditDauer] = strval( val ); }
    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
    if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
    if( strcmp( key , "Arbeitslosengeld" , true ) == 0 ) { val = ini_GetValue( Data ); arbeitslosengeld[playerid] = strval( val ); }
    if( strcmp( key , "GangJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGangJailed] = strval( val ); }
    if( strcmp( key , "wJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pwJailed] = strval( val ); }
    if( strcmp( key , "Mauled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMauled] = strval( val ); }
    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
    if( strcmp( key , "Friedhoftime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTot] = strval ( val ); }
    if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
    if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
    if( strcmp( key , "BoxMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }
    if( strcmp( key , "BoxDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }
    if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); SetPlayerFightingStyle(playerid,strval(val)); }
    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
    if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
    if( strcmp( key , "HandyGeld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyGeld] = strval( val ); }
    if( strcmp( key , "HandyVer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyVer] = strval( val ); }
    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
    //if( strcmp( key , "PersoJoe" , true ) == 0 ) { val = ini_GetValue ( Data ); PlayerInfo[playerid][pPersoJoe] = strval ( val ); }
    if( strcmp( key , "FirstSpawn" , true ) == 0 ) { val = ini_GetValue ( Data ); PlayerInfo[playerid][pFirstSpawn] = strval ( val ); }
    if( strcmp( key , "pOftLogin" , true ) == 0 ) { val = ini_GetValue ( Data ); PlayerInfo[playerid][pOftLogin] = strval ( val ); }
    if( strcmp( key , "pWerberStatus" , true ) == 0 ) { val = ini_GetValue ( Data ); PlayerInfo[playerid][pWerberStatus] = strval ( val ); }
    if( strcmp( key , "Notfall" , true ) == 0 ) { val = ini_GetValue ( Data ); PlayerInfo[playerid][pNotfall] = strval ( val ); }
    if( strcmp( key , "NewLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewLic] = strval( val ); }
    if( strcmp( key , "Resetbar" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pResetbar] = strval( val ); }
    if( strcmp( key , "Resetbank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pResetbank] = strval( val ); }
    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
    if( strcmp( key , "Krankenkasse" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKrankenkasse] = strval( val ); }// Laden von schein wenn du /login machst
    if( strcmp( key , "KrankenkasseTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKrankenkasseTime] = strval( val ); }// Laden von schein wenn du /login machst
    if( strcmp( key , "LKWLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLKWLic] = strval( val ); }
    if( strcmp( key , "ZollPass" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPass] = strval( val ); }
    if( strcmp( key , "ZollPassTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZollPassTime] = strval( val ); }
    if( strcmp( key , "RollerLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRollerLic] = strval( val ); }
    if( strcmp( key , "MotoLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMotoLic] = strval( val ); }
    if( strcmp( key , "Zig" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZig] = strval( val ); }
    if( strcmp( key , "Kekse", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKekse] = strval( val ); }
    if( strcmp( key , "ZigSucht" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZigSucht] = strval( val ); }
    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
    if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-2, 255); }
    if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
    if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
    if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
    if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayMinutes] = strval( val ); }
    if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesamtMinutes] = strval( val ); }
    if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMinutesSinceAn] = strval( val ); }
    if( strcmp( key , "SFPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSFPASS] = strval( val ); }
    if( strcmp( key , "LVPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLVPASS] = strval( val ); }
    if( strcmp( key , "Offflucht" , true ) == 0 ) { val = ini_GetValue( Data ); OfflineFlucht[playerid] = strval( val ); }
    if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
    if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyID] = strval( val ); }
    if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUhrID] = strval( val ); }
    if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
    if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
    if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
    if( strcmp( key , "Gehalt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGehalt] = strval( val ); }
    if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
    if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
    if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
    if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }
    if( strcmp( key , "InvMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvMats] = strval( val ); }
    if( strcmp( key , "InvDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvDrugs] = strval( val ); }
    if( strcmp( key , "CarP" , true) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarP] = strval( val ); }
    if( strcmp( key , "BikeP" , true) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBikeP] = strval( val ); }
    if( strcmp( key , "FlugTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugTime] = strval( val ); }
    if( strcmp( key , "FarmTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFarmTime] = strval( val ); }
    if( strcmp( key , "GDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGDeaths] = strval( val ); }
    if( strcmp( key , "GKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGKills] = strval( val ); }
    if( strcmp( key , "Meldung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMeldung] = strval( val ); }
    if( strcmp( key , "Autoradio" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRadio] = strval( val ); }
    if( strcmp( key , "Navi" , true ) == 0 ) { val = ini_GetValue ( Data ); PlayerInfo[playerid][pNavi] = strval ( val ); }
    if( strcmp( key , "SpawnX" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][SpawnX] = floatstr( val ); }
    if( strcmp( key , "SpawnY" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][SpawnY] = floatstr( val ); }
    if( strcmp( key , "SpawnZ" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][SpawnZ] = floatstr( val ); }
    if( strcmp( key , "SpawnR" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][SpawnR] = floatstr( val ); }
    if( strcmp( key , "SInterior" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][SInterior] = strval( val ); }
    if( strcmp( key , "SVirtualWorld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][SVirtualWorld] = strval( val ); }
    if( strcmp( key , "SHealth", true ) == 0 ) { val = ini_GetValue ( Data ); PlayerInfo[playerid][SHealth] = floatstr ( val ); }

    Spoiler anzeigen
    }//end while
    fclose(UserFile);//close the file after everything has been read in the while
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Das Passwort ist nicht korrekt! Bitte gib nun dein richtiges Passwort ein:","Login","Abbrechen");
    fclose(UserFile);
    gPlayerLogTries[playerid] += 1;
    if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
    return 1;
    }
    new path[128];
    PlayerInfo[playerid][pWerberStatus] = dini_Int(path, "WerberStatus");


    In der "Geworbenen" Datei wird dies geschrieben wenn man den den "Werber" eingibt:

    Spoiler anzeigen
    Werberstatus=0
    Werber=

    Spoiler anzeigen
    Resetbar=1
    Resetbank=1

    Einmal editiert, zuletzt von Shoxx ()

  • Am Ende der Funktion zum Laden der Statistiken:
    new path[128];
    PlayerInfo[playerid][pWerberStatus] = dini_Int(path, "WerberStatus");


    zu:
    new path[128];
    format(path, sizeof(path), "/Accounts/%s.ini", playername2);
    PlayerInfo[playerid][pWerberStatus] = dini_Int(path, "WerberStatus");
    format(PlayerInfo[playerid][pWerber], MAX_PLAYER_NAME, dini_Get(path, "Werber"));



    Außerdem:
    if(dialogid == DIALOG_WERBER)
    {
    new path[64];
    if(response)
    {
    if(!strcmp(SpielerName(playerid), inputtext))
    {
    SendClientMessage(playerid, 0xFF0000FF, "Error: Du kannst dich nicht selbst werben.");
    return ShowPlayerDialog(playerid, DIALOG_WERBER, DIALOG_STYLE_INPUT, "Wurdest du Geworben? (4/6)", "Nun hast du die möglichkeit, deinen User, der dich Geworben hat einzutragen:", "Weiter", "Niemand");
    }
    format(path, sizeof(path), "/accounts/%s.ini", inputtext);
    if(!fexist(path))
    {
    SendClientMessage(playerid, 0xFF0000FF, "Error: User existiert nicht.");
    return ShowPlayerDialog(playerid, DIALOG_WERBER, DIALOG_STYLE_INPUT, "Wurdest du Geworben? (4/6)", "Nun hast du die möglichkeit, deinen User, der dich Geworben hat einzutragen:", "Weiter", "Niemand");
    }
    new status = dini_Int(path, "WerberStatus")+1;
    dini_IntSet(path, "WerberStatus", status);
    format(path, sizeof(path), "/accounts/%s.ini", SpielerName(playerid));
    dini_Set(path, "Werber", inputtext);
    format(PlayerInfo[playerid][pWerber], MAX_PLAYER_NAME, inputtext); // <- Hinzugefügt
    new pID = GetIDFromName(inputtext);
    if(pID != INVALID_PLAYER_ID) PlayerInfo[pID][pWerberStatus] = status;
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Wähle dein Geschlecht aus. (5/6)","Gehörst du des Männlichen oder Weiblichen Geschlechts an?","Männlich","Weiblich");
    }
    else
    {
    format(path, sizeof(path), "/accounts/%s.ini", SpielerName(playerid));
    dini_Set(path, "Werberstatus", "-Niemand-");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Wähle dein Geschlecht aus. (5/6)","Gehörst du des Männlichen oder Weiblichen Geschlechts an?","Männlich","Weiblich");
    }
    return 1;
    }


    Dann sollte es in der Datei stehen, wenn du bei der Speicherfunktion alles korrekt eingefügt hast.

  • Das kannst du entweder über den Dialog regeln, per if Abfrage ob der String leer ist, oder du speicherst das Niemand eben ab:
    Nach
    dini_Set(path, "Werberstatus", "-Niemand-");
    Noch das einfügen:
    format(PlayerInfo[playerid][pWerber], MAX_PLAYER_NAME, "-Niemand-");


    Kannst du machen wie du willst.

  • format(PlayerInfo[playerid][pWerber], MAX_PLAYER_NAME, "-Niemand-");


    Genau das hat gefehlt!


    Vielen lieben Dank für deine Hilfe :)


    Noch eine Sache, ich will ja noch das man in seinen Stats sieht von wem man geworben wurde. Reicht das so abzufragen?


    new Geworben = PlayerInfo[playerid][pWerber];
    format(string3, sizeof string3, "Geworben von: {FF0000}%s{FFFFFF}",Geworben);

    Einmal editiert, zuletzt von Shoxx ()