Guten Morgen.
Habe versucht ein Repairsystem mit Enum zu schreiben als Filterscript.
So sieht es aus:
Bash
#include <a_samp>
#include<ocmd.inc>
#define rot 0xFF0000FF
new reparieren;
enum repairpoint{
Float: r_x,
Float:r_y,
Float:r_z
}
new repair[][repairpoint]={
{1260.8733,-1655.7163,19.7483}//repair1
};
main()
{
print("\n----------------------------------");
print(" ");
print("----------------------------------\n");
}
public OnGameModeInit()
{
SetGameModeText("");
//icon für Repair:
for(new i=0; i<sizeof(repair); i++)
{
CreatePickup(1239,1,repair[i][r_x],repair[i][r_y],repair[i][r_z]);
Create3DTextLabel("Um das Fahrzeug zu reparieren benutzen sie bitte /reparieren.\nDas Reparieren kostet dich nur 60$",rot,repair[i][r_x],repair[i][r_y],repair[i][r_z],10,0,1);
}
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
ocmd:reparieren(playerid,params[])
{
if(!IsPlayerInAnyVehicle(playerid))
return 1;
new istimpunkt=false;
for(new i=0; i<sizeof(repair); i++)
{
if(!IsPlayerInRangeOfPoint(playerid,2,repair[i][r_x],repair[i][r_y],repair[i][r_z]))
continue;
istimpunkt=true;
}
if(istimpunkt)
{
new VID= GetPlayerVehicleID(playerid);
SetVehicleHealth(VID,1000);
RepairVehicle(VID);
GivePlayerMoney(playerid,-60);
SendClientMessage(playerid,rot,"Du hast dein Fahrzeug für 60$Repariert!");
}
else
{
SendClientMessage(playerid,rot,"Du bist nicht im Reparier-Punkt.");
}
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
Alles anzeigen
Das Problem ist nun das immer bei Zeile: 247: repairpoint.p(248) : warning 203: symbol is never used: "reparieren" steht direkt nach dem } bei zeile 246: