Alles anzeigen[01:55:49] [part] Maxx_Meyer has left the server (21:1)
[02:02:24] [npc:part] [BOT]Zug_SF has left the server (0:0)
[02:02:24] [npc:part] [BOT]Shamal_LS has left the server (1:0)
[02:02:24] [npc:part] [BOT]AT400_LS has left the server (2:0)
[02:02:24] [npc:part] [BOT]Tram_SF has left the server (3:0)
[02:02:24] [npc:part] [BOT]Gambling has left the server (4:0)
[02:02:24] [npc:part] [BOT]Organisation_LS has left the server (13:0)
[02:02:24] [npc:part] [BOT]Priester has left the server (14:0)
[02:02:24] [npc:part] [BOT]Partei_LS has left the server (15:0)
[02:02:24] [npc:part] [BOT]AngryAbeStory has left the server (16:0)
[02:02:24] [npc:part] [BOT]JuanStory has left the server (17:0)
[02:02:29] [npc:part] [BOT]Dealer_Opium has left the server (5:0)
[02:02:29] [npc:part] [BOT]Dealer_SpiceWeed has left the server (6:0)
[02:02:29] [npc:part] [BOT]Army_Panzer has left the server (7:0)
[02:02:29] [npc:part] [BOT]Army_Transport has left the server (8:0)
[02:02:29] [npc:part] [BOT]Mall_Pizza has left the server (18:0)
[02:02:29] [npc:part] [BOT]Holzmann_Chef has left the server (22:0)
[02:02:29] [npc:part] [BOT]Holzmann_Helfer has left the server (23:0)
[02:02:30] [npc:part] [BOT]Mall_Arbeitsamt has left the server (19:0)
[02:02:30] [npc:part] [BOT]Mall_Kleidung has left the server (20:0)
[02:02:33] [npc:part] [BOT]Bank has left the server (9:0)
[02:02:34] [npc:part] [BOT]Antibot has left the server (10:0)
[02:02:34] [npc:part] [BOT]Stadthalle_LS has left the server (11:0)
[02:02:34] [npc:part] [BOT]AngryAbe has left the server (12:0)
[02:15:41] SERVER » Speichervorgang wurde eingeleitet.
[02:15:41] SERVER » Gangzonen gespeichert 14/14
[02:15:41] SERVER » Drogenpflanzen gespeichert 0/50
[02:15:41] SERVER » Funkmasten gespeichert 0/50
[02:15:41] SERVER » Werbetafeln gespeichert 22/22
[02:15:41] SERVER » Rennen gespeichert 0/50
[02:15:41] SERVER » Schwarzmärkte gespeichert 2/20
[02:15:41] SERVER » Serverdaten wurden gespeichert
[02:15:41] SERVER » Wetteinsätze wurden gespeichert
[02:15:41] SERVER » Fraktionsvewaltungen gespeichert 18/18
[02:15:41] SERVER » Gutscheine gespeichert 1/50
[02:15:41] SERVER » Häuser gespeichert 3/300
[02:15:41] SERVER » Fraktionsfahrzeuge gespeichert 0/500
[02:15:41] SERVER » Businesse gespeichert 2/100
[02:15:41] SERVER » Organisationen gespeichert 0/10
[02:15:41] SERVER » Parteien gespeichert 0/5
[02:15:41] SERVER » Speichervorgang erfolgreich abgeschlossen.
public OnPlayerDisconnect(playerid,reason)
{
new string[128];
RemovePlayer(playerid);
OnlinePlayer(playerid,false);
gamblingJoined[playerid] = 0;
SavePlayerClothes(playerid);
SaveAccount(playerid);
Delete3DTextLabel(UserText3D[playerid]);
if(IsPlayerNPC(playerid))return 0;
if(GetPVarInt(playerid,"Eingeloggt") == 1)
{
StopPlayerPlaySound(playerid);
StopAudioStreamForPlayer(playerid);
SetPlayerName(playerid,Spieler[playerid][pName]);
SetPlayerScore(playerid,GetPlayerLevel(playerid));
format(string,sizeof(string),"RP-Name: %s | Community-Name: %s | IP: %s",Spieler[playerid][pRPName],SpielerName(playerid),SpielerIP(playerid));
Log("Logout, Spieler",string);
if(Paintball[playerid] == 0)
{
CreateOfflineInfo(playerid);
ResetWeapons(playerid,false);
for(new slot=0;slot<13;slot++)
{
if(Spieler[playerid][pPlayerWeapon][slot] != 0 && Spieler[playerid][pPlayerWeaponAmmo][slot] != 0)
{
GiveWeapon(playerid,Spieler[playerid][pPlayerWeapon][slot],Spieler[playerid][pPlayerWeaponAmmo][slot],false);
}
}
}
if(Spieler[playerid][TachoShow] == true)
{
KillTimer(Spieler[playerid][TachoTimer]);
Spieler[playerid][TachoShow] = false;
}
if(InviteInRace[playerid] == 1)
{
if(RaceFahrzeug[playerid] != 0) DestroyVehicle(RaceFahrzeug[playerid]);
RaceCps[playerid] = 0;
for(new t=0;t<12;t++){ PlayerTextDrawHide(playerid,newRACEDraw[playerid][t]); }
ForEachPlayer(i)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(InviteInRace[i] == 1)
{
switch(reason)
{
case 0:
{
format(string,sizeof(string),"%s hat das Rennen verlassen! [Grund: Timeout/Crash/Taskmanager]",Spieler[playerid][pRPName]);
SendClientMessage(i,FMELDUNG,string);
}
case 1:
{
format(string,sizeof(string),"%s hat das Rennen verlassen! [Grund: Ausgeloggt]",Spieler[playerid][pRPName]);
SendClientMessage(i,FMELDUNG,string);
}
case 2:
{
format(string,sizeof(string),"%s hat das Rennen verlassen! [Grund: Kick/Ban]",Spieler[playerid][pRPName]);
SendClientMessage(i,FMELDUNG,string);
}
}
}
}
}
InviteInRace[playerid] = 0;
}
if(Spieler[playerid][pAtReport] != 0)
{
format(string,sizeof(string),"[SUPPORT] Dein Supportpartner %s hat den Server verlassen.",Spieler[playerid][pRPName]);
SendClientMessage(Spieler[playerid][pReportPartner],REPORTANDAFKCOLOR,string);
for(new i=0;i<5;i++){ Spieler[Spieler[playerid][pReportPartner]][pWriteReport][i] = false; }
Spieler[Spieler[playerid][pReportPartner]][pReportPartner] = -1;
Spieler[Spieler[playerid][pReportPartner]][pAReport] = 0;
Spieler[Spieler[playerid][pReportPartner]][pAtReport] = 0;
Spieler[playerid][pReportPartner] = -1;
Spieler[playerid][pAReport] = 0;
Spieler[playerid][pAtReport] = 0;
DeleteReport(playerid);
DeleteReport(Spieler[playerid][pReportPartner]);
Delete3DTextLabel(ReportLabel[Spieler[playerid][pReportPartner]]);
Delete3DTextLabel(ReportLabel[playerid]);
return 1;
}
if(Spieler[playerid][pAReport] != 0)
{
DeleteReport(playerid);
DeleteReport(Spieler[playerid][pReportPartner]);
Spieler[playerid][pReportPartner] = -1;
Spieler[playerid][pAReport] = 0;
Spieler[playerid][pAtReport] = 0;
return 1;
}
for(new i=0;i<3;i++){ PlayerTextDrawDestroy(playerid,Tutorialdraw[playerid][i]); }
for(new i=0;i<5;i++){ PlayerTextDrawDestroy(playerid,playerJobDraw[playerid][i]); }
for(new i=0;i<8;i++){ PlayerTextDrawDestroy(playerid,HandyInfodraw[playerid][i]); }
PlayerTextDrawDestroy(playerid,PRISONdraw[playerid]);
PlayerTextDrawDestroy(playerid,HandyCalldraw[playerid]);
for(new i=0;i<19;i++){ PlayerTextDrawDestroy(playerid,Tacho[playerid][i]); }
for(new i=0;i<3;i++){ PlayerTextDrawDestroy(playerid,AFKdraw[playerid][i]); }
PlayerTextDrawDestroy(playerid,NODMdraw[playerid]);
PlayerTextDrawDestroy(playerid,BINCOplayerdraw[playerid]);
for(new i=0;i<12;i++){ PlayerTextDrawDestroy(playerid,newRACEDraw[playerid][i]); }
animak[playerid] = false;
HandsUpPerson[playerid] = false;
KillTimer(Spieler[playerid][pTutTimer4All]);
for(new i=0;i<3;i++){ KillTimer(Spieler[playerid][pStonedTimer][i]); }
KillTimer(AkkuTimer[playerid]);
KillTimer(JobTimer[playerid]);
KillTimer(FschulTimer[playerid]);
KillTimer(Spieler[playerid][pBusTimer]);
KillTimer(SpielerOrtenTimer[playerid]);
KillTimer(UpdateAFK[playerid]);
KillTimer(Spieler[playerid][pBaggerTimer]);
KillTimer(Spieler[playerid][pSpraytagTimer]);
if(Paintball[playerid] != 0) PaintBallPickupRefresh(playerid);
if(Spieler[playerid][pAReport] != 0) DeleteReport(playerid);
if(SpawnKillStatus[playerid] == 1) TextDrawHideForPlayer(playerid,Spawnkilldraw);
if(Spieler[playerid][pAWAYFROMKEYBOARD] == 1) Delete3DTextLabel(AFKLabel[playerid]);
if(Spieler[playerid][pAdminOnduty] == true) Delete3DTextLabel(aDuty[playerid]);
if(Spieler[playerid][pDuty] == 1 && isPlayerInFrakt(playerid,14)) if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
if(IsValidDynamic3DTextLabel(fSCHULleher[playerid])) DestroyDynamic3DTextLabel(fSCHULleher[playerid]);
if(farmpflanze[playerid] != -1) DestroyDynamicObject(farmpflanze[playerid]);
DestroyObject(Spieler[playerid][pFirstPersonObj]);
if(Spieler[playerid][PprobefahrtVeh] != 0) DeleteVehicle(Spieler[playerid][PprobefahrtVeh]);
if(Spieler[playerid][pKart] != -1) DeleteVehicle(Spieler[playerid][pKart]);
if(Spieler[playerid][pSchulungsVEH] != -1) DeleteVehicle(Spieler[playerid][pSchulungsVEH]);
if(RentVeh[playerid][0] != -1) DeleteVehicle(RentVeh[playerid][0]);
if(RentVeh[playerid][1] != -1) DeleteVehicle(RentVeh[playerid][1]);
if(truckertrailer[playerid] != -1) DeleteVehicle(truckertrailer[playerid]);
if(Spieler[playerid][pTankArt] != 0)
{
RefillVehicle[Spieler[playerid][pTankVehicle]] = 0;
DestroyDynamic3DTextLabel(TankenLabel[Spieler[playerid][pTankVehicle]]);
vFahrzeug[Spieler[playerid][pTankVehicle]][Tank] = Tankcount[playerid];
Spieler[playerid][pTankArt] = 0;
Spieler[playerid][pTankVehicle] = 0;
Spieler[playerid][pTankState] = false;
Tankcount[playerid] = 0;
}
if(Spieler[playerid][pSnow] == 1) DestroyPlayerObject(playerid,Spieler[playerid][pHaveSnow]);
if(Spieler[playerid][pTutMissionComplete][0] == true) DestroyDynamicPickup(tutorialpickup[playerid][0]);
if(Spieler[playerid][pTutMissionComplete][1] == true) DestroyDynamicPickup(tutorialpickup[playerid][1]);
if(Spieler[playerid][pTutMissionComplete][3] == true)
{
for(new i=3;i<154;i++)
{
DestroyPlayerObject(playerid,Spieler[playerid][pTutorialObject][i]);
}
}
if(Spieler[playerid][pTutMissionComplete][4] == true)
{
for(new i=0;i<3;i++)
{
DestroyPlayerObject(playerid,Spieler[playerid][pTutorialObject][i]);
}
}
RemovePlayerAttachedObject(playerid,2);
RemovePlayerAttachedObject(playerid,3);
RemovePlayerAttachedObject(playerid,4);
RemovePlayerAttachedObject(playerid,5);
RemovePlayerAttachedObject(playerid,6);
RemovePlayerAttachedObject(playerid,7);
RemovePlayerAttachedObject(playerid,8);
RemovePlayerAttachedObject(playerid,9);
if(gettime() > ImmobilienKeyTime[playerid]) KillTimer(ImmobilienTimer[playerid]),HauslockbyMakler(playerid,ImmobilienKeyID[playerid]);
if(gettime() < Spieler[playerid][pRobOtherTime]) ACMoney(playerid,-Spieler[playerid][pRobOtherThing]);
if(gettime() < Spieler[playerid][pWaffenlagerRobOtherTime]) Spieler[playerid][pMaterials] -= Spieler[playerid][pWaffenlagerRobOtherThing];
if(Spieler[playerid][LiveView] == 1)
{
format(string,sizeof(string),"%s verließ das Interview.",Spieler[playerid][pRPName]);
SendClientMessageToAll(ORANGE,string);
Spieler[playerid][InviteInterView] = 0;
Spieler[playerid][LiveView] = 0;
}
if(Spieler[playerid][pC4RobState] == true)
{
SendClientMessage(playerid,ROT,"Ihr seid am C4-Raub gescheitert.");
KillTimer(C4robTimer);
robc4sec = 0;
Spieler[playerid][pC4RobState] = true;
pRobC4BackwardTime = 0;
pRobC4TimeNearVehicle = 0;
ForEachPlayer(i)
{
if(IsPlayerConnected(i))
{
if(GetPVarInt(i,"Eingeloggt") == 0)
{
if(Spieler[i][pC4RobState] == true) Spieler[i][pC4RobState] = false;
if(isPlayerInFrakt(i,2) || isPlayerInFrakt(i,6))
{
if(Spieler[i][pDuty] != 0)
{
SetPlayerMarkerForPlayer(i,playerid,0xFFFFFF00);
SendClientMessage(i,DUNKELBLAU,"HQ: An alle Einheiten, der Überfall auf den C4-Transporter war nicht erfolgreich!");
}
}
}
}
}
}
if(Spieler[playerid][pBankRobState] == true)
{
SendClientMessageToAll(ORANGE,"News: Die Staatsmächte konnten den Bankräuber stoppen.");
SendClientMessage(playerid,ROT,"Du bist am Bankraub gescheitert.");
KillTimer(Spieler[playerid][pBankRobTimer]);
robsec = 0;
Spieler[playerid][pBankRobState] = false;
Spieler[playerid][pRobBackwardTimeTresor] = 0;
Spieler[playerid][pRobTimeInTresor] = 0;
PlayerTalkPublic(playerid,WEISS,"ALARM: Die Tresortür schließt sich alle raus hier !!!",50);
MoveDynamicObject(tor[17],1472.04,-998.54,44.58,1);
PlayerHearMusicInRange(1472.04,-998.54,44.58,1035,5,1,2000);//x,y,z,soundid,radius,timer an = 1 wenn aus = 0,zeit wann timer music/sound beendet
}
if(Spieler[playerid][pWaffenlagerRobState] == true)
{
SendClientMessageToAll(ORANGE,"News: Die Staatsmächte konnten den Raub im Waffenlager stoppen.");
SendClientMessage(playerid,ROT,"Du bist beim Raub im Waffenlager gescheitert.");
KillTimer(Spieler[playerid][pWaffenlagerRobTimer]);
wrobsec = 0;
Spieler[playerid][pWaffenlagerRobState] = false;
Spieler[playerid][pWaffenlagerBackwardTimeTresor] = 0;
Spieler[playerid][pWaffenlagerTimeInTresor] = 0;
PlayerTalkPublic(playerid,WEISS,"ALARM: Die Tresortür schließt sich alle raus hier !!!",50);
MoveDynamicObject(tor[96],973.15155, 2067.90112, 11.47930,1);
MoveDynamicObject(tor[97],977.71112, 2072.88623, 11.47930,1);
PlayerHearMusicInRange(1062.5, 2083.1001, 9.8,1035,5,1,2000);
}
if(isPlayerAnAdmin(playerid,1))
{
format(string,sizeof(string),"{FF0000}<< {FFFFFF}%s %s hat sich ausgeloggt{FF0000} >>",Adminrang(playerid),Spieler[playerid][pName]);
SendAdminMessage(WEISS,string);
format(string,sizeof(string),"Admin: %s | Adminlevel: %i | IP: %s | PlayerID : %i",Spieler[playerid][pName],Spieler[playerid][pAdmin],SpielerIP(playerid),playerid);
Log("Logout, Administrator",string);
}
if(Spieler[playerid][pFraktion] != 0)
{
format(string,sizeof(string),"{00FFFF}<< Fraktionsmitglied{FF0000} %s {00FFFF}hat sich ausgeloggt >>",Spieler[playerid][pName]);
SendFraktionsMessage(Spieler[playerid][pFraktion],HELLBLAU,string);
format(string,sizeof(string),"RP-Name: %s | Community-Name: %s | IP: %s | Fraktion: %s",Spieler[playerid][pRPName],SpielerName(playerid),SpielerIP(playerid),FraktionsName(Spieler[playerid][pFraktion]));
Log("Logout, Fraktion",string);
}
if(Spieler[playerid][pCallHim] == 1)
{
new pID = Spieler[playerid][pCall];
Spieler[pID][pCallHim] = 0;
Spieler[pID][pCall] = -1;
SetPlayerSpecialAction(pID,SPECIAL_ACTION_STOPUSECELLPHONE);
SendClientMessage(pID,GELB,"Der Gesprächspartner hat aufgelegt.");
PlayerTextDrawHide(pID,HandyCalldraw[pID]);
PlayerPlaySound(pID,1077,0.0,0.0,0.0);
RemovePlayerAttachedObject(pID,8);
}
if(PlayerSpawned[playerid] == 1)
{
switch(reason)
{
case 0:
{
if(Paintball[playerid] == 0) Spieler[playerid][pAntiOfflineFlucht] = 1;
format(string,sizeof(string),"* Anti-Offlineflucht: %s hat den Server verlassen (Timeout/Crash/Taskmanager).",Spieler[playerid][pName]);
PlayerTalkPublic(playerid,GRAU,string,15);
}
case 1:
{
format(string,sizeof(string),"* Anti-Offlineflucht: %s hat den Server verlassen (Normal).",Spieler[playerid][pName]);
PlayerTalkPublic(playerid,GRAU,string,15);
}
case 2:
{
if(Paintball[playerid] == 0) Spieler[playerid][pAntiOfflineFlucht] = 1;
format(string,sizeof(string),"* Anti-Offlineflucht: %s hat den Server verlassen (Kick/Bann).",Spieler[playerid][pName]);
PlayerTalkPublic(playerid,GRAU,string,15);
}
}
}
new sm = IsPlayerInSmarkFightZone(playerid);
if(isPlayerInFrakt(playerid,4) || isPlayerInFrakt(playerid,5) || isPlayerInFrakt(playerid,7) || isPlayerInFrakt(playerid,9) || isPlayerInFrakt(playerid,12) || isPlayerInFrakt(playerid,13) || isPlayerInFrakt(playerid,17))
{
if(sm != -1)
{
if((isPlayerInFrakt(playerid,SmarkInfo[sm][sattackerfraktid]) || isPlayerInFrakt(playerid,SmarkInfo[sm][sfraktid])) && SmarkInfo[sm][sattackerfraktid] != 0)
{
switch(reason)
{
case 0:format(string,sizeof(string),"%s hat das Spiel am Umkämpften Schwarzmarkt (ID:%i) verlassen! (Timeout/Crash/Taskmanager)",Spieler[playerid][pRPName],sm);
case 1:format(string,sizeof(string),"%s hat das Spiel am Umkämpften Schwarzmarkt (ID:%i) verlassen! (Normal)",Spieler[playerid][pRPName],sm);
case 2:format(string,sizeof(string),"%s hat das Spiel am Umkämpften Schwarzmarkt (ID:%i) verlassen! (Kick/Bann)",Spieler[playerid][pRPName],sm);
}
ForEachPlayer(i)
{
if(IsPlayerConnected(i))
{
if(isPlayerInFrakt(i,SmarkInfo[sm][sattackerfraktid]) || isPlayerInFrakt(i,SmarkInfo[sm][sfraktid]))
{
SendClientMessage(i,FMELDUNG,string);
}
}
}
if(isPlayerInFrakt(playerid,SmarkInfo[sm][sfraktid])) SmarkInfo[sm][swarattackerpoints] += 2;
if(isPlayerInFrakt(playerid,SmarkInfo[sm][sattackerfraktid])) SmarkInfo[sm][swarownerpoints] += 2;
}
}
}
new gwzone = GWIsPlayerInWarArea(playerid);
if(isPlayerInFrakt(playerid,4) || isPlayerInFrakt(playerid,5) || isPlayerInFrakt(playerid,7) || isPlayerInFrakt(playerid,9) || isPlayerInFrakt(playerid,12) || isPlayerInFrakt(playerid,13) || isPlayerInFrakt(playerid,17))
{
if(gwzone != -1)
{
if(GangwarZones[gwzone][War_Time] != 0 || GangwarZones[gwzone][War_Attacker] != 0 || GangwarZones[gwzone][War_Started] == 1)
{
if(isPlayerInFrakt(playerid,GangwarZones[gwzone][War_Owner]) || isPlayerInFrakt(playerid,GangwarZones[gwzone][War_Attacker]) && GangwarZones[gwzone][War_Started] == 1)
{
switch(reason)
{
case 0:format(string,sizeof(string),"Gangwar: %s hat das Spiel im Gangwargebiet verlassen! (Timeout/Crash/Taskmanager)",Spieler[playerid][pRPName]);
case 1:format(string,sizeof(string),"Gangwar: %s hat das Spiel im Gangwargebiet verlassen! (Normal)",Spieler[playerid][pRPName]);
case 2:format(string,sizeof(string),"Gangwar: %s hat das Spiel im Gangwargebiet verlassen! (Kick/Bann)",Spieler[playerid][pRPName]);
}
ForEachPlayer(i)
{
if(IsPlayerConnected(i))
{
if(Spieler[i][pFraktion] == GangwarZones[gwzone][War_Owner] || Spieler[i][pFraktion] == GangwarZones[gwzone][War_Attacker])
{
SendClientMessage(i,GWCHATCOLOR,string);
}
}
}
new Float:x,Float:y,Float:z,dropcount = 0;
GetPlayerPos(playerid,x,y,z);
for(new i_slot=0,gun,ammo;i_slot<13;i_slot++)
{
GetPlayerWeaponData(playerid,i_slot,gun,ammo);
if(gun != 0 && ammo != 0)
{
dropcount++;
CreateDroppedGun(playerid,gun,ammo,x+random(2)-random(2),y+random(2)-random(2),z);
}
}
if(dropcount != 0)
{
format(string,sizeof(string),"** %s lässt etwas fallen **",Spieler[playerid][pRPName]);
PlayerTalkPublic(playerid,MEFARBE,string,10);
}
if(Spieler[playerid][pFraktion] == GangwarZones[gwzone][War_Owner])
{
GangwarZones[gwzone][War_AttackerPoints]++;
format(string,sizeof(string),"%s %i/%i",FraktionsName(GangwarZones[gwzone][War_Attacker]),GangwarZones[gwzone][War_AttackerPoints],MAX_GWPOINT4WINNER);
TextDrawSetString(GangwarZones[gwzone][WARdraw][1],string);
if((GangwarZones[gwzone][War_OwnerPoints] -3) <= 0)
{
GangwarZones[gwzone][War_OwnerPoints] = 0;
format(string,sizeof(string),"%s %i/%i",FraktionsName(GangwarZones[gwzone][War_Attacker]),GangwarZones[gwzone][War_AttackerPoints],MAX_GWPOINT4WINNER);
return TextDrawSetString(GangwarZones[gwzone][WARdraw][1],string);
}
GangwarZones[gwzone][War_OwnerPoints] -= 3;
format(string,sizeof(string),"%s %i/%i",FraktionsName(GangwarZones[gwzone][War_Owner]),GangwarZones[gwzone][War_OwnerPoints],MAX_GWPOINT4WINNER);
TextDrawSetString(GangwarZones[gwzone][WARdraw][0],string);
}
if(Spieler[playerid][pFraktion] == GangwarZones[gwzone][War_Attacker])
{
GangwarZones[gwzone][War_OwnerPoints]++;
format(string,sizeof(string),"%s %i/%i",FraktionsName(GangwarZones[gwzone][War_Owner]),GangwarZones[gwzone][War_OwnerPoints],MAX_GWPOINT4WINNER);
TextDrawSetString(GangwarZones[gwzone][WARdraw][0],string);
if((GangwarZones[gwzone][War_AttackerPoints] -3) <= 0)
{
GangwarZones[gwzone][War_AttackerPoints] = 0;
format(string,sizeof(string),"%s %i/%i",FraktionsName(GangwarZones[gwzone][War_Attacker]),GangwarZones[gwzone][War_AttackerPoints],MAX_GWPOINT4WINNER);
return TextDrawSetString(GangwarZones[gwzone][WARdraw][1],string);
}
GangwarZones[gwzone][War_AttackerPoints] -= 3;
format(string,sizeof(string),"%s %i/%i",FraktionsName(GangwarZones[gwzone][War_Attacker]),GangwarZones[gwzone][War_AttackerPoints],MAX_GWPOINT4WINNER);
TextDrawSetString(GangwarZones[gwzone][WARdraw][1],string);
}
}
}
}
}
DeletePVar(playerid,"Eingeloggt");
}
DestroyVars(playerid);
return 1;
}