Prob mit Skill setzen

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  • Mittag Breadfisher,


    ich will auf meinem Server drauf packen das wenn man einen bestimmten Score hat ein bestimmtes Skill Level bei den Waffen bekommt.Aber iwie funkt das ganze nicht richtig.Bitte um Hilfe hier der Ausschnitt:


    public wskill(playerid)
    {
    if(GetPlayerScore(playerid) <= 10 && GetPlayerScore(playerid) >= 10)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,50);
    }
    if(GetPlayerScore(playerid) >= 75)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
    }
    if(GetPlayerScore(playerid) >= 150)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,250);
    }
    if(GetPlayerScore(playerid) >= 200)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,350);
    }
    if(GetPlayerScore(playerid) >= 300)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,450);
    }
    if(GetPlayerScore(playerid) >= 400)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,500);
    }
    if(GetPlayerScore(playerid) >= 500)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,600);
    }
    if(GetPlayerScore(playerid) >= 650)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,750);
    }
    if(GetPlayerScore(playerid) >= 750)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,850);
    }
    if(GetPlayerScore(playerid) >= 1000)
    {
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,999);
    }
    return 1;
    }


    Könnte es sein das es daran liegt das ich ein eigenes Public dafür angelegt habe?


    mfg. BiGBooN




    Eigener DM/Stunt Server[99% Selfmade] zu 77% fertig :D

  • Du könntest auch mal genauer beschreiben was nicht funktioniert und anfangen mit Debug-Notes zu arbeiten.


    public wskill(playerid)
    {
    printf("wskill(%d) - Score: %d",playerid,GetPlayerScore(playerid));
    if(GetPlayerScore(playerid) <= 10 && GetPlayerScore(playerid) >= 10)
    {
    printf("Debug #1");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,50);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,50);
    }
    if(GetPlayerScore(playerid) >= 75)
    {
    printf("Debug #2");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
    }
    if(GetPlayerScore(playerid) >= 150)
    {
    printf("Debug #3");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,250);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,250);
    }
    if(GetPlayerScore(playerid) >= 200)
    {
    printf("Debug #4");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,350);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,350);
    }
    if(GetPlayerScore(playerid) >= 300)
    {
    printf("Debug #5");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,450);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,450);
    }
    if(GetPlayerScore(playerid) >= 400)
    {
    printf("Debug #6");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,500);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,500);
    }
    if(GetPlayerScore(playerid) >= 500)
    {
    printf("Debug #7");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,600);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,600);
    }
    if(GetPlayerScore(playerid) >= 650)
    {
    printf("Debug #8");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,750);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,750);
    }
    if(GetPlayerScore(playerid) >= 750)
    {
    printf("Debug #9");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,850);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,850);
    }
    if(GetPlayerScore(playerid) >= 1000)
    {
    printf("Debug #10");
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,999);
    SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,999);
    }
    return 1;
    }


    Weiss aber nicht,was du genau damit erreichen willst :
    if(GetPlayerScore(playerid) <= 10 && GetPlayerScore(playerid) >= 10)

    Das ist ja schon ein Widerspruch ( Würde nur funktionieren wenn Score 10 ist ) :huh:

  • Naja hab vergessen was zu schreiben aber gedachtz das funzt auch so^^ Hmm vllt das umschreiben auf jedenfall es funzt nicht das der Waffenskill auf 50 ist .Ich habe trotzdem Doppel Uzi usw.
    edit: Hab das mit if(GetPlayerScore(playerid) <= 10 && GetPlayerScore(playerid) >= 10)
    geändert zu if(GetPlayerScore(playerid) >= 0)
    Funktioniert leider noch immer nicht PLS Hilfe gesucht.




    Eigener DM/Stunt Server[99% Selfmade] zu 77% fertig :D

    Einmal editiert, zuletzt von BiGBooN ()