Hallo,
Liebe SAMP Users ich habe mir ein Menu gemacht so nun Möchte ich das es an Meherere Stellen Benuzten also an jeden eis laden denn ich
in LS gemappt habe das man sich da vor stellt und /eismenu eingibt bis jettz geht es nur an einer Sttelle und das ist Blöd bitte um hilfe
Das ist mein Eis Menü
if(strcmp(cmd, "/eismenu", true) == 0)
{
if(PlayerToPoint(2.0, playerid,1514.0605,-1653.4670,13.5392))
{
if(PlayerDrunk[playerid] < 10)
{
new Float:health;
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_YELLOW, "|__________________ Menu __________________|");
SendClientMessage(playerid, COLOR_YELLOW, "Verwendung: /menu [menuname]");
SendClientMessage(playerid, COLOR_YELLOW, "Available names: Schoko ($1), Erdbeer ($1), Mokka ($1), Stracciatella ($1), Joghurt ($1)");
SendClientMessage(playerid, COLOR_YELLOW, "|________________________________________________|");
return 1;
}
if(strcmp(x_nr,"Schoko",true) == 0)
{
if(PlayerInfo[playerid][pAge] < 0)
{
SendClientMessage(playerid, COLOR_WHITE, "Bartender: Sorry, you need to be 16 years to get this drink.");
return 1;
}
GivePlayerMoney(playerid, - 6);
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 15.0); }
}
}
else if(strcmp(x_nr,"Erdbeer",true) == 0)
{
if(PlayerInfo[playerid][pAge] < 0)
{
SendClientMessage(playerid, COLOR_WHITE, "Bartender: Sorry, you need to be 16 years to get this drink.");
return 1;
}
GivePlayerMoney(playerid, - 10);
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 25.0); }
}
}
else if(strcmp(x_nr,"Mokka",true) == 0)
{
if(PlayerInfo[playerid][pAge] < 0)
{
SendClientMessage(playerid, COLOR_WHITE, "Bartender: Sorry, you need to be 16 years to get this drink.");
return 1;
}
GivePlayerMoney(playerid, - 10);
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 27.0); }
}
}
else if(strcmp(x_nr,"Stracciatella",true) == 0)
{
GivePlayerMoney(playerid, - 2);
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else if(strcmp(x_nr,"Joghurt",true) == 0)
{
GivePlayerMoney(playerid, - 2);
if(GetPlayerHealth(playerid, health) < 100)
{
if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); }
else { SetPlayerHealth(playerid, health + 5.0); }
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Bartender: I don't know that Name.");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s Schleckt grade ein %s. Eis", sendername ,x_nr);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You can't drink anymore, you will throw up !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not at a Bar !");
return 1;
}
}
Noch mals sory wegen meinen Vielen Rechtschreib fehlern
mfg:hunter