So is das bei mir
public bombexplode(playerid)
{
DestroyObject(bombe);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
Nun soll es aber sosein das es so um die 2minuten oder soetwas explodiert wäre echt nett wenn man mir was macht da