Suche Einstellung für Bomben

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • So is das bei mir
    public bombexplode(playerid)
    {
    DestroyObject(bombe);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);
    CreateExplosion(PlayerExplosionX[1]+50, PlayerExplosionY[2]+50, PlayerExplosionZ[3]+50, 50, 5);


    Nun soll es aber sosein das es so um die 2minuten oder soetwas explodiert wäre echt nett wenn man mir was macht da :)

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