Hallo,
Weiss jemand warum mein Server bei der Skinauswahl hängen bleibt?
Ich kann keine Figuren auswählen nur schreiben nonst nichts.
Gruß Thomas
#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" GTA:SA[FUN]Mode");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("GTA:SA[FUN]Mode");
// Player Class's
AddPlayerClass(50,304.0916,2491.2686,16.4844,78.8187,0,0,0,0,0,0);
AddPlayerClass(249,304.0916,2491.2686,16.4844,78.8187,0,0,0,0,0,0);
AddPlayerClass(274,304.0916,2491.2686,16.4844,78.8187,0,0,0,0,0,0);
AddPlayerClass(275,304.0916,2491.2686,16.4844,78.8187,0,0,0,0,0,0);
AddPlayerClass(277,304.0916,2491.2686,16.4844,78.8187,0,0,0,0,0,0);
AddPlayerClass(279,304.0916,2491.2686,16.4844,78.8187,0,0,0,0,0,0);
AddPlayerClass(281,304.0916,2491.2686,16.4844,78.8187,0,0,0,0,0,0);
AddPlayerClass(283,304.0916,2491.2686,16.4844,78.8187,0,0,0,0,0,0);
}
public OnGameModeExit()
{ print("Bye");
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{ new jstr[256];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid,playername,sizeof(playername));
format(jstr, sizeof(jstr), "%s ist dem Spiel beigetreten", playername);
SendClientMessageToAll(0xC0C0C0AA, jstr);
SendClientMessage(playerid, 0xA52A2A, "Willkommen auf dem Server. Befehle und Waffen mit /freeweaponsmenu oder /themenu.");
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{ new string2[128];
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(string2, sizeof(string2), "%s hat den Server verlassen", pname);
SendClientMessageToAll(0xC0C0C0AA, string2);
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerMoney(0, 50000);
GivePlayerWeapon(0, 31, 500);
GivePlayerWeapon(0, 16, 20); //Frag Granade
GivePlayerWeapon(0, 4, 1); //Knife
GivePlayerWeapon(0, 30, 500); //AK
SetPlayerInterior(playerid, 0 );
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
if(killerid==INVALID_PLAYER_ID) {
SendDeathMessage(INVALID_PLAYER_ID,playerid,reason);
}
else {
SendDeathMessage(killerid,playerid,reason);
}
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerInfoChange(playerid)
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}