..nachdem Erstellen von Textdraw werden sie Ingame nicht Angezeigt. So habe ich es gemacht:
//news=========================================================================================
new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
//OnGameModeInit====================================================================================
Textdraw0 = TextDrawCreate(-1.000000,285.000000," cool");
Textdraw1 = TextDrawCreate(0.000000,300.000000," sein");
Textdraw2 = TextDrawCreate(-1.000000,311.000000," ist");
Textdraw3 = TextDrawCreate(-1.000000,321.000000," geil");
TextDrawAlignment(Textdraw0,0);
TextDrawAlignment(Textdraw1,0);
TextDrawAlignment(Textdraw2,0);
TextDrawAlignment(Textdraw3,0);
TextDrawBackgroundColor(Textdraw0,0x000000ff);
TextDrawBackgroundColor(Textdraw1,0x000000ff);
TextDrawBackgroundColor(Textdraw2,0x000000ff);
TextDrawBackgroundColor(Textdraw3,0x000000ff);
TextDrawFont(Textdraw0,3);
TextDrawLetterSize(Textdraw0,0.699999,1.400000);
TextDrawFont(Textdraw1,3);
TextDrawLetterSize(Textdraw1,0.899999,1.400000);
TextDrawFont(Textdraw2,3);
TextDrawLetterSize(Textdraw2,1.000000,1.200000);
TextDrawFont(Textdraw3,3);
TextDrawLetterSize(Textdraw3,0.899999,1.600000);
TextDrawColor(Textdraw0,0xffffffff);
TextDrawColor(Textdraw1,0xffffffff);
TextDrawColor(Textdraw2,0xffffffff);
TextDrawColor(Textdraw3,0xff0000ff);
TextDrawSetOutline(Textdraw0,1);
TextDrawSetOutline(Textdraw1,1);
TextDrawSetOutline(Textdraw2,1);
TextDrawSetProportional(Textdraw0,1);
TextDrawSetProportional(Textdraw1,1);
TextDrawSetProportional(Textdraw2,1);
TextDrawSetProportional(Textdraw3,1);
TextDrawSetShadow(Textdraw0,1);
TextDrawSetShadow(Textdraw1,1);
TextDrawSetShadow(Textdraw2,1);
TextDrawSetShadow(Textdraw3,1);
//unter OnPlayerConnect =============================================================================
TextDrawShowForAll(Textdraw0);
TextDrawShowForAll(Textdraw1);
TextDrawShowForAll(Textdraw2);
TextDrawShowForAll(Textdraw3);
}
Wo liegt das Problem, dass sie nicht Angezeigt werden? Unter OnPlayerSpawn TextDrawHideForPlayer(..) machen?