Hallo Leute
So Ich habe wieder einmal ein Problem beim Scripten
Ich habe die Auto Positionen vom Normalen GTA sa
genommen weil ich zu faul war die ganze Map mit Autos zu besetzen....
So habe ich das nun in meinen Script eingefügt:
//Bone
CreateVehicle(513,291.1346,2535.5850,17.3778,180.2974,21,36,100) ; // Stuntplane
CreateVehicle(512,324.4324,2535.6506,17.5121,181.8785,89,91,100) ; // Cropduster
CreateVehicle(476,403.6754,2456.9727,16.7825,357.7751,15,123,100) ; // Rustler
CreateVehicle(417,364.4265,2535.2258,16.7616,143.5451,0,0,100) ; // Leviathan
CreateVehicle(586,423.4558,2541.1025,15.9887,339.6539,10,1,100) ; // Wayfarer
CreateVehicle(543,385.2093,2603.5049,16.3080,192.7106,67,8,100) ; // Sadler
CreateVehicle(468,383.9264,2590.5933,16.1533,275.5223,46,46,100) ; // Sanchez
CreateVehicle(473,260.6835,2936.9685,0.1290,358.4063,56,53,100) ; // Dinghy
CreateVehicle(586,-237.9596,2595.8259,62.2231,181.1165,122,1,100) ; // Wayfarer
CreateVehicle(468,-146.0389,2681.6436,62.0454,272.4597,46,46,100) ; // Sanchez
CreateVehicle(429,-213.1005,2609.1829,62.3828,359.8650,13,13,100) ; // Banshee
CreateVehicle(600,-201.2879,2594.7170,62.4220,1.1029,32,8,100) ; // Picador
CreateVehicle(489,-270.6937,2675.0889,62.7954,251.3489,14,123,100) ; // Rancher
CreateVehicle(471,-165.8631,2715.0740,61.9532,88.0077,103,111,100) ; // Quad
CreateVehicle(420,-208.3269,2723.9990,62.4695,267.2648,6,1,100) ; // Taxi
CreateVehicle(489,-290.5132,2721.2917,62.4475,181.4169,112,120,100) ; // Rancher
CreateVehicle(463,-322.7055,2671.4551,62.2949,179.9792,79,79,100) ; // Freeway
CreateVehicle(489,-303.7003,2683.5918,62.7898,180.7489,120,123,100) ; // Rancher
CreateVehicle(468,-255.1318,2766.75,61.9963,181.5453,3,3,100) ; // Sanchez
CreateVehicle(604,-171.7224,2759.3877,62.4067,24.1882,2,76,100) ; // Glendale (Shit)
CreateVehicle(424,-17.3881,2355.6077,23.8879,143.4369,3,2,100) ; // BF Injection
CreateVehicle(470,304.7515,1839.3784,17.5989,336.0933,43,0,100) ; // Patriot
CreateVehicle(433,301.7500,1863.8750,18.0533,360.0000,43,0,100) ; // Barracks
CreateVehicle(548,296.0859,1925.9017,19.3104,236.2604,1,1,100) ; // Cargobob
CreateVehicle(548,314.9759,2046.6259,19.2481,157.8634,1,1,100) ; // Cargobob
CreateVehicle(548,350.5939,1984.1194,19.3047,92.2205,1,1,100) ; // Cargobob
CreateVehicle(470,282.3898,1955.3890,17.6341,270.8638,43,0,100) ; // Patriot
CreateVehicle(543,-210.2042,2609.1667,62.5216,181.2800,32,8,100) ; // Sadler
CreateVehicle(482,-528.5228,2571.3865,53.5349,269.2740,32,32,100) ; // Burrito
CreateVehicle(424,-527.7629,2604.1191,53.1937,271.2167,2,2,100) ; // BF Injection
CreateVehicle(411,-519.1963,2617.6292,53.1448,90.1552,64,1,100) ; // Infernus
CreateVehicle(600,-421.8827,2225.4055,42.0774,180.3449,8,90,100) ; // Picador
CreateVehicle(568,-363.7965,2215.8901,42.3509,72.2219,9,39,100) ; // Bandito
CreateVehicle(568,-366.0048,2213.4297,42.3455,69.9285,17,1,100) ; // Bandito
CreateVehicle(471,-399.0436,2252.6685,41.8178,300.8135,120,112,100) ; // Quad
CreateVehicle(461,-301.5291,1777.7788,42.2720,92.8800,37,1,100) ; // PCJ-600
CreateVehicle(468,-290.4525,1746.2904,42.3604,91.2906,3,3,100) ; // Sanchez
CreateVehicle(508,-302.0461,1755.6252,43.0626,271.1350,1,1,100) ; // Journey
CreateVehicle(568,-162.9634,1673.1277,14.4768,202.5489,21,1,100) ; // Bandito
CreateVehicle(508,-285.4013,1562.1003,75.7344,137.1875,1,1,100) ; // Journey
CreateVehicle(468,-307.6941,1556.6575,75.0275,45.6280,46,46,100) ; // Sanchez
CreateVehicle(424,-299.3567,1577.7837,75.1395,313.4809,3,2,100) ; // BF Injection
CreateVehicle(478,-336.6758,1514.6866,75.3520,180.0568,45,1,100) ; // Walton
CreateVehicle(495,-359.6404,1596.7112,77.3610,356.9484,115,43,100) ; // Sandking
CreateVehicle(477,-333.5037,1515.0670,75.1135,180.8090,94,1,100) ; // ZR-350
CreateVehicle(421,-291.1455,1308.1112,53.8199,82.9306,71,72,100) ; // Washington
CreateVehicle(581,-291.5828,1293.2133,53.2624,258.5006,58,1,100) ; // BF-400
CreateVehicle(403,-290.1071,1317.4010,55.3024,262.6769,24,77,100) ; // Linerunner
CreateVehicle(433,277.9318,2020.2458,18.0773,271.3422,43,0,100) ; // Barracks
CreateVehicle(470,183.5019,1930.6356,17.8497,181.7918,43,0,100) ; // Patriot
CreateVehicle(470,121.0928,1926.0619,19.0886,306.0423,43,0,100) ; // Patriot
CreateVehicle(470,103.0628,1914.8339,18.3727,40.8428,43,0,100) ; // Patriot
CreateVehicle(468,140.1879,1893.0078,18.0574,274.7855,6,6,100) ; // Sanchez
CreateVehicle(470,134.6078,1849.7643,17.6816,91.4023,43,0,100) ; // Patriot
CreateVehicle(433,301.8881,1877.5836,18.0772,359.7517,43,0,100) ; // Barracks
CreateVehicle(548,359.2137,1913.9470,19.2744,133.3756,1,1,100) ; // Cargobob
CreateVehicle(586,-89.7496,1365.3422,9.7936,285.2903,10,1,100) ; // Wayfarer
CreateVehicle(466,-85.4119,1340.1921,10.5036,7.1843,68,76,100) ; // Glendale
CreateVehicle(468,9.3781,1377.7744,8.8402,294.2037,6,6,100) ; // Sanchez
CreateVehicle(422,833.7327,840.1547,11.8228,24.4117,101,25,100) ; // Bobcat
CreateVehicle(543,830.2897,838.6003,11.3841,23.9283,43,8,100) ; // Sadler
CreateVehicle(468,827.4531,860.1788,12.0124,109.8286,46,46,100) ; // Sanchez
CreateVehicle(422,836.8755,842.0146,12.0941,26.4861,111,31,100) ; // Bobcat
CreateVehicle(468,580.7761,864.2721,-43.7228,275.0642,53,53,100) ; // Sanchez
CreateVehicle(468,631.1497,894.8027,-43.2460,149.4182,3,3,100) ; // Sanchez
CreateVehicle(543,683.0380,839.5352,-43.1469,55.1710,67,8,100) ; // Sadler
CreateVehicle(554,486.3824,859.6133,-29.9394,199.5197,45,32,100) ; // Yosemite
CreateVehicle(468,325.5537,854.3142,20.0746,292.9197,46,46,100) ; // Sanchez
CreateVehicle(422,374.6481,870.9434,20.3944,29.1111,67,59,100) ; // Bobcat
CreateVehicle(554,368.3893,869.1057,20.4881,353.6958,34,30,100) ; // Yosemite
CreateVehicle(468,446.0428,914.1238,-8.4729,4.2421,3,3,100) ; // Sanchez
CreateVehicle(408,-82.4225,1133.9078,20.2849,89.4278,26,26,100) ; // Trashmaster
CreateVehicle(600,-140.4019,1132.2213,19.4622,166.3078,43,8,100) ; // Picador
CreateVehicle(402,-177.5177,1219.8247,19.5739,89.4745,13,13,100) ; // BUffalo
CreateVehicle(478,-247.5334,1183.9092,19.7249,89.9570,59,1,100) ; // Walton
CreateVehicle(420,-131.1938,1216.3356,19.5211,273.1837,6,1,100) ; // Taxi
CreateVehicle(463,-86.8976,1222.4147,19.2826,1.5395,84,84,100) ; // Freeway
CreateVehicle(475,-34.2045,1166.1117,19.2470,180.8655,9,39,100) ; // Sabre
CreateVehicle(479,-14.0528,1219.9521,19.1505,180.8122,59,36,100) ; // Regina
CreateVehicle(508,5.5720,1164.8835,19.9813,180.1032,1,1,100) ; // Journey
CreateVehicle(546,70.3248,1218.6127,18.5363,344.9671,78,38,100) ; // Intruder
CreateVehicle(554,59.3390,1157.9760,18.7484,180.9685,15,32,100) ; // Yosemite
CreateVehicle(600,92.6611,1173.9310,18.3813,90.7633,11,11,100) ; // Picador
CreateVehicle(543,-30.8094,1083.9031,19.5579,1.1170,32,8,100) ; // Sadler
CreateVehicle(468,-22.2045,1123.5083,19.4094,176.0903,46,46,100) ; // Sanchez
CreateVehicle(403,-159.1066,1060.1151,20.6254,0.9132,62,77,100) ; // Linerunner
CreateVehicle(599,-224.1936,992.7146,19.7456,270.4413,0,1,100) ; // Police Ranger
CreateVehicle(416,-303.5811,1036.1851,19.7425,270.8693,1,3,100) ; // Ambulance
CreateVehicle(543,-304.5286,1015.9146,19.4150,271.5633,67,8,100) ; // Sadler
CreateVehicle(401,-305.0732,1019.7994,19.3733,272.2266,66,66,100) ; // Bravura
CreateVehicle(471,-255.7188,1059.0928,19.2251,123.9210,120,114,100) ; // Quad
CreateVehicle(542,-353.3448,1160.9194,19.4856,208.7233,24,118,100) ; // Clover
CreateVehicle(489,-369.5547,1127.0491,19.9030,88.9193,14,123,100) ; // Rancher
CreateVehicle(478,-314.7126,1175.3938,19.7328,359.4184,35,1,100) ; // Walton
CreateVehicle(468,-2.8215,943.7739,19.2857,266.8889,3,3,100) ; // Sanchez
CreateVehicle(600,13.2779,904.8585,23.3526,188.5502,43,8,100) ; // Picador
...(sind noch viel mehr!)
Ich weis is lang-.-
Naja nun habe ich halt das Problem das von fast jedem Auto 2 da sind und zwar ineinnander und dann fackeln
die ganz schnell ab!
Also könnte man es nicht so einrichten das das script automatisch auf die auto positionen von dem Ordner Vehicle zurückgreift?
PLS Antwortet mir!
Achja die letzte Hundert ist dazu da das die Autos in 100sec. wieder respawnen!