Also wenn ich das hier unter OnPlayerCommandText einfügen will stürtzt mein Pawno ab wieso?
if(strcmp(cmd,"/helm",true) == 0)
{
new skin = GetPlayerSkin(playerid);
SetPlayerAttachedObject(playerid,SLOT, 18645, 2, HelmetPos[skin][0], HelmetPos[skin][1], HelmetPos[skin][2], HelmetPos[skin][3], HelmetPos[skin][4], HelmetPos[skin][5]);
}
else
{
RemovePlayerAttachedObject(playerid, SLOT);
}
return 1;
}
new Float:HelmetPos[][6] =
{
{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}, //skin 0
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 1
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 2
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 3
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 4
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 5
{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}, //skin 6
//usw..
#define SLOT 1