//EDIT ich bin gleich wieder online also nich mit antworten warten bis ich wieder on bin^^
hallo
also hier is mein setplayerspawn:
public SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
    TogglePlayerControllable(playerid, 1);
    if(SpielerInfo[playerid][pTut] == 0)
    {
        gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
        TogglePlayerControllable(playerid, 0);
        RegistrationStep[playerid] = 1;
        ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
        SetPlayerPos(playerid,-1834.8555,18.3044,1061.1436);
        SetPlayerFacingAngle(playerid, 4.0557);
        SetPlayerInterior(playerid,0);
        SpielerInfo[playerid][pInt] = 0;
        SetPlayerCameraPos(playerid, -1833.3828,17.7951,1061.3993);
        SetPlayerCameraLookAt(playerid,-1834.5859,21.0157,1062.1665);
    }
    new rand;
    new house = SpielerInfo[playerid][pPhousekey];
    new tmpcar = GetPlayerVehicleID(playerid);
    if(PlayerPaintballing[playerid] != 0)
    {
        SetPlayerInterior(playerid,10);
        ResetPlayerWeapons(playerid);
        GivePlayerWeapon(playerid, 29, 999);
        rand = random(sizeof(PaintballSpawns));
        SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
    }
    if(SpielerInfo[playerid][pJailed] == 1)
    {
        ResetPlayerWeapons(playerid);
    SetPlayerInterior(playerid, 6);
    SetPlayerPos(playerid,264.5257,77.6400,1001.0391);
        SendClientMessage(playerid, COLOR_LIGHTRED, "Deine Strafe ist noch nicht vorbei, zurück in den Knast.");
        return 1;
    }
    if(SpielerInfo[playerid][pJailed] == 2)
    {
        ResetPlayerWeapons(playerid);
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
        SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
        return 1;
    }
    if(SpielerInfo[playerid][pJailed] == 3)
    {
        ResetPlayerWeapons(playerid);
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid,219.3131,109.1838,999.0156);
        return 1;
    }
    if(MedicBill[playerid] == 1 && SpielerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    if(pTest[playerid] > 0)
        {
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid,COLOR_LIGHTBLUE," Du bist Durchgefallen weil du gestorben bist!");
            pTest[playerid] = 0;
            GameTextForPlayer(playerid, "~r~ Durchgefallen", 5000, 3);
            PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
            SetVehicleToRespawn(tmpcar);
            TakingLesson[playerid] = 0;
            SetPlayerVirtualWorld(playerid,0);
        }
        else if(pTestFly[playerid] > 0)
        {
            DisablePlayerRaceCheckpoint(playerid);
            SendClientMessage(playerid,COLOR_LIGHTBLUE," Du bist Durchgefallen weil du gestorben bist!");
            pTestFly[playerid] = 0;
            GameTextForPlayer(playerid, "~r~ Durchgefallen", 5000, 3);
            PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
            SetVehicleToRespawn(tmpcar);
            TakingLesson[playerid] = 0;
            SetPlayerVirtualWorld(playerid,0);
        }
        else if(DKT[playerid] > 0)
        {
            DisablePlayerRaceCheckpoint(playerid);
            SendClientMessage(playerid,COLOR_LIGHTBLUE," Du bist Durchgefallen weil du gestorben bist!");
            DKT[playerid] = 0;
            GameTextForPlayer(playerid, "~r~ Durchgefallen", 5000, 3);
            PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
            SetVehicleToRespawn(tmpcar);
            TakingLesson[playerid] = 0;
            SetPlayerVirtualWorld(playerid,0);
        }
        else if(pTestBoat[playerid] > 0)
        {
            DisablePlayerRaceCheckpoint(playerid);
            SendClientMessage(playerid,COLOR_LIGHTBLUE," Du bist Durchgefallen weil du gestorben bist!");
            pTestBoat[playerid] = 0;
            GameTextForPlayer(playerid, "~r~ Durchgefallen", 5000, 3);
            PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
            SetVehicleToRespawn(tmpcar);
            TakingLesson[playerid] = 0;
            SetPlayerVirtualWorld(playerid,0);
        }
        MedicBill[playerid] = 0;
        MedicTime[playerid] = 0;
        NeedMedicTime[playerid] = 0;
    }
    if(SpielerInfo[playerid][pSpawnChange] == 1 && house != 999)
    {
        if(HouseInfo[house][hMuell] < 50)
        {
        SetPlayerToTeamColor(playerid);
        SetPlayerWeapons(playerid);
        SetPlayerInterior(playerid,HouseInfo[house][hInt]);
        SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
        SpielerInfo[playerid][pLocal] = house;
        SpielerInfo[playerid][pInt] = HouseInfo[house][hInt];
        return 1;
}
else
{
SetPlayerToTeamColor(playerid);
        SetPlayerWeapons(playerid);
        SetPlayerInterior(playerid,HouseInfo[house][hInt]);
        SetPlayerPos(playerid, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]); // Warp the player
        return 1;
}
    }
    if(SpielerInfo[playerid][pSpawnChange] == 0)
 {
    if (SpielerInfo[playerid][sMember] == 1 || SpielerInfo[playerid][sLeader] == 1)//Polizei Spawn
    {
        OnDuty[playerid] = 0;
        SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,262.4644,71.1239,1003.2422);
        SetPlayerFacingAngle(playerid, 270.0);
        SetPlayerInterior(playerid,6);
        SpielerInfo[playerid][pInt] = 6;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 2 || SpielerInfo[playerid][sLeader] == 2)//FBI
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid, 10);
        SetPlayerPos(playerid, 220.2969,108.5934,1010.2188);
        SetPlayerFacingAngle(playerid,270);
        SpielerInfo[playerid][pInt] = 10;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 3 || SpielerInfo[playerid][sLeader] == 3)//Army Spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 213.6955,1866.9175,13.1406);
        SetPlayerFacingAngle(playerid, 270.0);
        SpielerInfo[playerid][pInt] = 0;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 4 || SpielerInfo[playerid][sLeader] == 4)//Arzt spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid, 0);
        SetPlayerPos(playerid, 2037.8256,-1410.6281,17.1641);
        SpielerInfo[playerid][pInt] = 0;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 5 || SpielerInfo[playerid][sLeader] == 5)//LaCosaNostra spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid, 1);
        SetPlayerPos(playerid, 244.411987,305.032989,999.148437);
        //SetPlayerFacingAngle(playerid, 43);
        SpielerInfo[playerid][pInt] = 1;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 6 || SpielerInfo[playerid][sLeader] == 6)//Yakuza Spawn
    {
        //SetPlayerVirtualWorld(playerid,2);
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid, 2);
        SetPlayerPos(playerid, 2543.462646,-1308.379882,1026.728393);
        SetPlayerFacingAngle(playerid, 180);
        SpielerInfo[playerid][pInt] = 2;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if(SpielerInfo[playerid][sLeader] == 7||SpielerInfo[playerid][sMember] == 7)//President Spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerInterior(playerid, 3);
        SetPlayerPos(playerid, 363.1330,172.5314,1025.7891);
        SpielerInfo[playerid][pInt] = 3;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 8 || SpielerInfo[playerid][sLeader] == 8) //Hitman spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid, -381.7926,-1438.7909,25.7266);
        SetPlayerInterior(playerid,0);
        SetCameraBehindPlayer(playerid);
        SpielerInfo[playerid][pInt] = 0;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 9 || SpielerInfo[playerid][sLeader] == 9) //CNN spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid, -2050.8962,460.0262,35.1719);
        SetPlayerInterior(playerid,0);
        SpielerInfo[playerid][pInt] = 0;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 10 || SpielerInfo[playerid][sLeader] == 10) //Taxi Cab Company spawn
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid, 1252.9410,-1672.4580,12.6719);
        SetPlayerFacingAngle(playerid, 0);
        SetCameraBehindPlayer(playerid);
        SetPlayerInterior(playerid,0);
        SpielerInfo[playerid][pInt] = 0;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 11 || SpielerInfo[playerid][sLeader] == 11) //BUGGY
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid, 2570.3564,-1284.6008,1060.9844);
        SetPlayerFacingAngle(playerid, 139);
        SetPlayerInterior(playerid,2);
        SpielerInfo[playerid][pInt] = 2;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 12 || SpielerInfo[playerid][sLeader] == 12) //CRIPS FAMILIY
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,2527.654052,-1679.388305,1015.498596);
        SetPlayerInterior(playerid,1);
        SpielerInfo[playerid][pInt] = 1;
        //SetPlayerVirtualWorld(playerid,12);
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 13 || SpielerInfo[playerid][sLeader] == 13) //BLOODS GANG
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,302.180999,300.722991,999.148437);
        //SetPlayerFacingAngle(playerid,281.6475);
        SetPlayerInterior(playerid,4);
        SpielerInfo[playerid][pInt] = 4;
        //SetPlayerVirtualWorld(playerid,13);
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 14 || SpielerInfo[playerid][sLeader] == 14) //Los Santos MS13
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
        SetPlayerFacingAngle(playerid,88.9785);
        SetPlayerInterior(playerid,8);
        SpielerInfo[playerid][pInt] = 8;
        SetPlayerVirtualWorld(playerid,14);
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 15 || SpielerInfo[playerid][sLeader] == 15)//need for speed
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
        SetPlayerFacingAngle(playerid,88.9785);
        SetPlayerInterior(playerid,8);
        SpielerInfo[playerid][pInt] = 8;
        SetPlayerVirtualWorld(playerid,15);
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 16 || SpielerInfo[playerid][sLeader] == 16) //OUTLAWS
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid, 2350.339843,-1181.649902,1027.976562);
       //SetPlayerFacingAngle(playerid, 139);
        SetPlayerInterior(playerid,5);
        SpielerInfo[playerid][pInt] = 5;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 17 || SpielerInfo[playerid][sLeader] == 17)//URC
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,322.197998,302.497985,999.148437);
        SetPlayerInterior(playerid,5);
        SpielerInfo[playerid][pInt] = 5;
        //SetPlayerVirtualWorld(playerid,17);
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 18 || SpielerInfo[playerid][sLeader] == 18) //O-Amt
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid, 1768.3827,-2041.4266,13.5299);
        SetPlayerFacingAngle(playerid, 271);
        SetPlayerInterior(playerid,0);
        SpielerInfo[playerid][pInt] = 0;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 19 || SpielerInfo[playerid][sLeader] == 19) //Partisans
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,-1819.3967,-1612.1416,23.0156);
        //SetPlayerFacingAngle(playerid,180);
        SetPlayerInterior(playerid,0);
        SpielerInfo[playerid][pInt] = 0;
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 20 || SpielerInfo[playerid][sLeader] == 20) //Triaden
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,1523.509887,-47.821197,1002.130981);
        SetPlayerInterior(playerid,2);
        SpielerInfo[playerid][pInt] = 2;
        //SetPlayerVirtualWorld(playerid,20);
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 21 || SpielerInfo[playerid][sLeader] == 21) //MARA
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,2496.049804,-1695.238159,1014.742187);
        SetPlayerInterior(playerid,3);
        SpielerInfo[playerid][pInt] = 3;
        //SetPlayerVirtualWorld(playerid,21);
        SetPlayerWeapons(playerid);
        return 1;
    }
    if (SpielerInfo[playerid][sMember] == 22 || SpielerInfo[playerid][sLeader] == 22) //juarez
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid,1527.229980,-11.574499,1002.097106);
        SetPlayerInterior(playerid,3);
        SpielerInfo[playerid][pInt] = 3;
        //SetPlayerVirtualWorld(playerid,21);
        SetPlayerWeapons(playerid);
        return 1;
    }
    }
}
      else if(SpielerInfo[playerid][sMember] == 0 || SpielerInfo[playerid][sLeader] == 0)
    {
        SetPlayerToTeamColor(playerid);
        SetPlayerPos(playerid, 1772.8477,-1941.1484,13.5666); //1129.2047,-1489.1949,22.7690
        SetPlayerFacingAngle(playerid, 315);
        SetCameraBehindPlayer(playerid);
        return 1;
    }
return 1;
}
wenn ich den normal lasse spawnen alle am noobspawn auch von den fraks
wenn ichs so mache spawnen die fraks ganz normal aber die zivis nicht.
guckts euch an.
Bei der Regestrierung:
Bild1:
hier bin ich bei der registrierung
bild2:
dann falle ich dort runter
blid3:
und nun wo die registration fertig is fall ich dort beim arbeitsamt runter-.-
da dann auch nahcm reloggen
Bitte Leute helft mir ich krieg hier noch n Anfall 
Wenn mir einer das gerade biegen kann liebe ich ihn  spaß
 spaß
//EDIT ich bin gleich wieder online also nich mit antworten warten bis ich wieder on bin^^
 
		 
		
		
	


 das ist richtig
 das ist richtig  ich sagte ja deshalb au "nur wenn Interior = 0"
 ich sagte ja deshalb au "nur wenn Interior = 0" 

