Hallo Community,
Ich habe gerade rausgemacht das jeder fals es offen ist in jedes fahrzeug einsteigen kann jetzt mein Problem
erstens der Befehl /carlock funzt nicht :O also da steht fahrzeug abgeschlossen ist aber noch offen hier der code
if (strcmp("/carlock", cmdtext, true, 10) == 0)
{
if(Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]])
{
new Status = Dtc_Carlock[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]];
new Float:dtc_X,Float:dtc_Y,Float:dtc_Z;
GetVehiclePos(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId],dtc_X,dtc_Y,dtc_Z);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i,20.0,dtc_X,dtc_Y,dtc_Z))
{
PlayerPlaySound(i,1145,dtc_X,dtc_Y,dtc_Z);
}
}
switch (Status)
{
case 0:
{
format(string, sizeof(string), "~w~%s ~r~abgeschlossen",CarName[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarModel]-400]);
GameTextForPlayer(playerid, string, 5000, 5);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
Dtc_Carlock[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]] = 1;
Dtc_LockCar(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]);
}
case 1:
{
format(string, sizeof(string), "~w~%s ~g~aufgeschlossen",CarName[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarModel]-400]);
GameTextForPlayer(playerid, string, 5000, 5);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
Dtc_Carlock[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]] = 0;
Dtc_UnLockCar(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du besitzt Kein Fahrzeug für deinen Ausgewählten Schlüssel!");
return 1;
}
return 1;