Feuer ist unter der map

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Also das ist mein Feuer System


    #include <a_samp>
    #pragma tabsize 0
    #define VERSION "0.3a"
    #define MAX_FLAMES 100 // maxmimal flames
    #define BurnOthers // Should other players burn, too, if they are touching a burning player?
    #define EarnMoney // Do you want to earn money for extinguish a fire?
    #define FireMessageColor 0x00FF55FF // color used for the extinguish-message
    #define German // German or English?
    //#define MessageToAll // Should the extinguish-message be sent to all players?
    #define FLAME_ZONE 1.2 // radius in which you start burning if you're too close to a flame
    #define ONFOOT_RADIUS 1.5 // radius in which you can extinguish the flames by foot
    #define PISSING_WAY 2.0 // radius in which you can extinguish the flames by peeing
    #define CAR_RADIUS 8.0 // radius in which you can extinguish the flames by firetruck/SWAT Van
    #define Z_DIFFERENCE 2.5 // height which is important for the accurancy of extinguishing. please do not change
    #define EXTINGUISH_TIME_VEHICLE 1 // time you have to spray at the fire with a firetruck (seconds)
    #define EXTINGUISH_TIME_ONFOOT 4 // time you have to spray at the fire onfoot (seconds)
    #define EXTINGUISH_TIME_PEEING 10 // time you have to pee at the fire (seconds)
    #define EXTINGUISH_TIME_PLAYER 3 // time it takes to extinguish a player (seconds)
    #define FIRE_OBJECT_SLOT 1 // the slot used with SetPlayerAttachedObject and RemovePlayerAttachedObject
    #if !defined SPECIAL_ACTION_PISSING
    #define SPECIAL_ACTION_PISSING 68
    #endif
    //===================== forwards ====================
    forward AddFire(Float:x, Float:y, Float:z);
    forward KillFire(id);
    forward DestroySmoke(id);
    forward OnFireUpdate();
    forward FireTimer(playerid, id);
    forward SetPlayerBurn(playerid);
    forward BurningTimer(playerid);
    forward StopPlayerBurning(playerid);
    forward AllowFireCMD();
    forward ForbidFireCMD();
    //===================== Variables ====================
    enum FlameInfo
    {
    Flame_id,
    Flame_Exists,
    Float:Flame_x,
    Float:Flame_y,
    Float:Flame_z,
    Smoke[5],
    }
    new firecmd;
    new Flame[MAX_FLAMES][FlameInfo];
    new ExtTimer[MAX_PLAYERS];
    new PlayerOnFire[MAX_PLAYERS];
    new PlayerOnFireTimer[MAX_PLAYERS];
    new PlayerOnFireTimer2[MAX_PLAYERS];
    new Float:PlayerOnFireHP[MAX_PLAYERS];
    //===================== Normal Publics ====================
    public OnGameModeInit() { OnFilterScriptInit(); }
    public OnGameModeExit() { OnFilterScriptExit(); }
    public OnFilterScriptInit()
    {
    AntiDeAMX();
    AllowFireCMD();
    print("\n /\\_/¯\\_/¯\\_/¯\\_/¯\\_/¯\\_/\\");
    print(" < >");
    #if defined German
    print(" > Löschbares Feuer "#VERSION" <");
    #else
    print(" > Extinguishable Fire "#VERSION" <");
    #endif
    #if defined German
    print(" < von Meta >");
    #else
    print(" < by Meta >");
    #endif
    print(" > www.iLife-Community.com <");
    print(" < >");
    print(" \\/¯\\_/¯\\_/¯\\_/¯\\_/¯\\_/¯\\/\n");
    SetTimer("OnFireUpdate", 500, 1);
    DestroyObject(35);
    return 1;
    }
    public OnFilterScriptExit()
    {
    for(new i; i < MAX_FLAMES; i++)
    {
    KillFire(i);
    }
    return 1;
    }
    public OnPlayerCommandText(playerid, cmdtext[])
    {
    new idx, cmd[256];
    cmd = strtok(cmdtext, idx);
    if(firecmd || IsPlayerAdmin(playerid))
    {
    #if defined German
    if(strcmp("/feuer", cmd, true) == 0)
    #else
    if(strcmp("/fire", cmd, true) == 0)
    #endif
    {
    new Float:x, Float:y, Float:z, Float:a;
    GetXYInFrontOfPlayer(playerid, x, y, z, a, 2.5);
    AddFire(x, y, z);
    return 1;
    }
    }
    return 0;
    }
    public OnPlayerDeath(playerid, killerid, reason)
    {
    if(PlayerOnFire[playerid])
    {
    #if defined German
    SendClientMessage(playerid, 0xff000000, "Du bist verbrannt!"); StopPlayerBurning(playerid);
    #else
    SendClientMessage(playerid, 0xff000000, "You died because of the fire!"); StopPlayerBurning(playerid);
    #endif
    }
    }
    public OnFireUpdate()
    {
    for(new playerid; playerid < MAX_PLAYERS; playerid++)
    {
    if(!IsPlayerConnected(playerid) || IsPlayerNPC(playerid)) { continue; }
    if(PlayerOnFire[playerid] && !CanPlayerBurn(playerid, 1))
    { StopPlayerBurning(playerid); }
    if(Pissing_at_Flame(playerid) != -1 || Aiming_at_Flame(playerid) != -1)
    {
    #if defined German
    GameTextForPlayer(playerid, " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~r~~h~Feuer in Sicht", 1500, 6);
    #else
    GameTextForPlayer(playerid, " ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~n~ ~r~~h~Flame ahead", 1500, 6);
    #endif
    if(!ExtTimer[playerid] && ((Aiming_at_Flame(playerid) != -1 && Pressing(playerid) & KEY_FIRE) || Pissing_at_Flame(playerid) != -1))
    {
    new value, time, Float:x, Float:y, Float:z;
    if(Pissing_at_Flame(playerid) != -1)
    {
    value = Pissing_at_Flame(playerid);
    time = EXTINGUISH_TIME_PEEING;
    }
    else if(Aiming_at_Flame(playerid) != -1)
    {
    value = Aiming_at_Flame(playerid);
    if(GetPlayerWeapon(playerid) == 41)
    {
    CreateExplosion(Flame[value][Flame_x], Flame[value][Flame_y], Flame[value][Flame_z], 2, 5);
    continue;
    }
    if(IsPlayerInAnyVehicle(playerid))
    {
    time = EXTINGUISH_TIME_VEHICLE;
    }
    else
    {
    time = EXTINGUISH_TIME_ONFOOT;
    }
    }
    if(value < -1) { time = EXTINGUISH_TIME_PLAYER; }
    time *= 1000;
    if(value >= -1)
    {
    x = Flame[value][Flame_x];
    y = Flame[value][Flame_y];
    z = Flame[value][Flame_z];
    DestroySmoke(value);
    Flame[value][Smoke][0] = CreateObject(18727, x, y, z, 0.0, 0.0, 0.0);
    Flame[value][Smoke][1] = CreateObject(18727, x+1, y, z, 0.0, 0.0, 0.0);
    Flame[value][Smoke][2] = CreateObject(18727, x-1, y, z, 0.0, 0.0, 0.0);
    Flame[value][Smoke][3] = CreateObject(18727, x, y+1, z, 0.0, 0.0, 0.0);
    Flame[value][Smoke][4] = CreateObject(18727, x, y-1, z, 0.0, 0.0, 0.0);
    SetTimerEx("DestroySmoke", time, 0, "d", value);
    }
    ExtTimer[playerid] = SetTimerEx("FireTimer", time, 0, "dd", playerid, value);
    }
    }
    if(CanPlayerBurn(playerid) && IsAtFlame(playerid)) { SetPlayerBurn(playerid); }
    #if defined BurnOthers
    new Float:x, Float:y, Float:z;
    for(new i; i < MAX_PLAYERS; i++)
    {
    if(playerid != i && IsPlayerConnected(i) && !IsPlayerNPC(i))
    {
    if(CanPlayerBurn(i) && PlayerOnFire[playerid] && !PlayerOnFire[i])
    {
    GetPlayerPos(i, x, y, z);
    if(IsPlayerInRangeOfPoint(playerid, 1, x, y, z))
    {
    SetPlayerBurn(i);
    }
    }
    }
    }
    #endif
    }
    return 1;
    }


    //===================== stocks ====================
    stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, &Float:z, &Float:a, Float:distance)
    {
    GetPlayerPos(playerid, x, y ,z);
    if(IsPlayerInAnyVehicle(playerid))
    {
    GetVehicleZAngle(GetPlayerVehicleID(playerid),a);
    }
    else
    {
    GetPlayerFacingAngle(playerid, a);
    }
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
    return 0;
    }
    stock strtok(const string[], &index)
    {
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
    index++;
    }
    new offset = index;
    new result[256];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
    result[index - offset] = string[index];
    index++;
    }
    result[index - offset] = EOS;
    return result;
    }
    stock ReturnUser(text[])
    {
    new pos = 0;
    while (text[pos] < 0x21)
    {
    if(text[pos] == 0) return INVALID_PLAYER_ID;
    pos++;
    }
    new userid = INVALID_PLAYER_ID;
    if(isNumeric(text[pos]))
    {
    userid = strval(text[pos]);
    if(userid >=0 && userid < MAX_PLAYERS)
    {
    if(!IsPlayerConnected(userid))
    userid = INVALID_PLAYER_ID;
    else return userid;
    }
    }
    new len = strlen(text[pos]);
    new count = 0;
    new pname[MAX_PLAYER_NAME];
    for (new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    GetPlayerName(i, pname, sizeof (pname));
    if(strcmp(pname, text[pos], true, len) == 0)
    {
    if(len == strlen(pname)) return i;
    else
    {
    count++;
    userid = i;
    }
    }
    }
    }
    if(count != 1)
    {
    userid = INVALID_PLAYER_ID;
    }
    return userid;
    }
    stock isNumeric(const string[])
    {
    new length=strlen(string);
    if (length==0) return false;
    for (new i = 0; i < length; i++)
    {
    if ((string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+') /*Not a number,'+' or '-'*/|| (string[i]=='-' && i!=0)/* A '-' but not at first.*/|| (string[i]=='+' && i!=0)/* A '+' but not at first.*/)
    {
    return false;
    }
    }
    if (length==1 && (string[0]=='-' || string[0]=='+')) { return false; }
    return true;
    }
    stock Float:GetDistanceBetweenPoints(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2) //By Gabriel "Larcius" Cordes
    {
    return floatadd(floatadd(floatsqroot(floatpower(floatsub(x1,x2),2)),floatsqroot(floatpower(floatsub(y1,y2),2))),floatsqroot(floatpower(floatsub(z1,z2),2)));
    }
    stock Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ)
    {
    new Float:TGTDistance;
    // get distance from camera to target
    TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
    new Float:tmpX, Float:tmpY, Float:tmpZ;
    tmpX = FrX * TGTDistance + CamX;
    tmpY = FrY * TGTDistance + CamY;
    tmpZ = FrZ * TGTDistance + CamZ;
    return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
    }
    stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
    {
    new Float:cx,Float:cy,Float:cz,Float:fx,Float:fy,Float:fz;
    GetPlayerCameraPos(playerid, cx, cy, cz);
    GetPlayerCameraFrontVector(playerid, fx, fy, fz);
    return (radius >= DistanceCameraTargetToLocation(cx, cy, cz, x, y, z, fx, fy, fz));
    }
    //===================== Own Publics ====================
    public AddFire(Float:x, Float:y, Float:z)
    {
    new slot = GetFlameSlot();
    if(slot == -1) {return slot;}
    Flame[slot][Flame_Exists] = 1;
    Flame[slot][Flame_x] = x;
    Flame[slot][Flame_y] = y;
    Flame[slot][Flame_z] = z - Z_DIFFERENCE;
    Flame[slot][Flame_id] = CreateObject(18689, Flame[slot][Flame_x], Flame[slot][Flame_y], Flame[slot][Flame_z], 0.0, 0.0, 0.0);
    return slot;
    }
    public KillFire(id)
    {
    DestroyObject(Flame[id][Flame_id]);
    Flame[id][Flame_Exists] = 0;
    Flame[id][Flame_x] = 0.0;
    Flame[id][Flame_y] = 0.0;
    Flame[id][Flame_z] = 0.0;
    DestroySmoke(id);
    }
    public DestroySmoke(id)
    {
    for(new i; i < 5; i++) { DestroyObject(Flame[id][Smoke][i]); }
    }
    public FireTimer(playerid, id)
    {
    if(id < -1 && Aiming_at_Flame(playerid) == id) { StopPlayerBurning(id+MAX_PLAYERS); }
    else if(id < -1 && Pissing_at_Flame(playerid) == id) { StopPlayerBurning(id+MAX_PLAYERS); }
    else if(Flame[id][Flame_Exists] && ((Pressing(playerid) & KEY_FIRE && Aiming_at_Flame(playerid) == id) || (Pissing_at_Flame(playerid) == id)))
    {
    new sendername[MAX_PLAYER_NAME+26];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    #if defined MessageToAll
    if(Pissing_at_Flame(playerid) == id)
    {
    #if defined German
    format(sendername, sizeof(sendername), "* %s hat einen Brand ausgepisst! *", sendername);
    #else
    format(sendername, sizeof(sendername), "* %s pissed out a fire! *", sendername);
    #endif
    }
    else if(Aiming_at_Flame(playerid) == id)
    {
    #if defined German
    format(sendername, sizeof(sendername), "* %s hat einen Brand gelöscht! *", sendername);
    #else
    format(sendername, sizeof(sendername), "* %s extinguished a fire! *", sendername);
    #endif
    }
    SendClientMessageToAll(FireMessageColor, sendername);
    #else
    if(Pissing_at_Flame(playerid) == id)
    {
    #if defined German
    SendClientMessage(playerid, FireMessageColor, "* Du hast einen Brand ausgepisst! *");
    #else
    SendClientMessage(playerid, FireMessageColor, "* You pissed out a fire! *");
    #endif
    }
    else if(Aiming_at_Flame(playerid) == id)
    {
    #if defined German
    SendClientMessage(playerid, FireMessageColor, "* Du hast einen Brand gelöscht! *");
    #else
    SendClientMessage(playerid, FireMessageColor, "* You extinguished a fire! *");
    #endif
    }
    #endif
    KillFire(id);
    #if defined EarnMoney
    GivePlayerMoney(playerid, 500);
    #endif
    }
    KillTimer(ExtTimer[playerid]);
    ExtTimer[playerid] = 0;
    }
    public SetPlayerBurn(playerid)
    {
    SetPlayerAttachedObject(playerid, FIRE_OBJECT_SLOT, 18690, 2, -1, 0, -1.9, 0, 0);
    PlayerOnFire[playerid] = 1;
    GetPlayerHealth(playerid, PlayerOnFireHP[playerid]);
    KillTimer(PlayerOnFireTimer[playerid]); KillTimer(PlayerOnFireTimer2[playerid]);
    PlayerOnFireTimer[playerid] = SetTimerEx("BurningTimer", 91, 1, "d", playerid);
    PlayerOnFireTimer2[playerid] = SetTimerEx("StopPlayerBurning", 7000, 0, "d", playerid);
    return 1;
    }
    public BurningTimer(playerid)
    {
    if(PlayerOnFire[playerid])
    {
    new Float:hp;
    GetPlayerHealth(playerid, hp);
    if(hp < PlayerOnFireHP[playerid])
    {
    PlayerOnFireHP[playerid] = hp;
    }
    SetPlayerHealth(playerid, PlayerOnFireHP[playerid]-1.0);
    PlayerOnFireHP[playerid] -= 1.0;
    }
    else { KillTimer(PlayerOnFireTimer[playerid]); KillTimer(PlayerOnFireTimer2[playerid]); }
    }
    public StopPlayerBurning(playerid)
    {
    KillTimer(PlayerOnFireTimer[playerid]);
    PlayerOnFire[playerid] = 0;
    RemovePlayerAttachedObject(playerid, FIRE_OBJECT_SLOT);
    }
    public AllowFireCMD()
    {
    firecmd = 1;
    }
    public ForbidFireCMD()
    {
    firecmd = 0;
    }
    //===================== Other Functions ====================
    stock GetFireID(Float:x, Float:y, Float:z, &Float:dist)
    {
    new id = -1;
    dist = 99999.99;
    for(new i; i < MAX_FLAMES; i++)
    {
    if(GetDistanceBetweenPoints(x,y,z,Flame[i][Flame_x],Flame[i][Flame_y],Flame[i][Flame_z]) < dist)
    {
    dist = GetDistanceBetweenPoints(x,y,z,Flame[i][Flame_x],Flame[i][Flame_y],Flame[i][Flame_z]);
    id = i;
    }
    }
    return id;
    }
    CanPlayerBurn(playerid, val = 0)
    {
    if(CallRemoteFunction("CanBurn", "d", playerid) >= 0 && !IsPlayerInWater(playerid) && GetPlayerSkin(playerid) != 277 && GetPlayerSkin(playerid) != 278 && GetPlayerSkin(playerid) != 279 && ((!val && !PlayerOnFire[playerid]) || (val && PlayerOnFire[playerid]))) { return 1; }
    return 0;
    }
    /* //Uncomment or copy to your script.
    forward CanBurn(playerid);
    public CanBurn(playerid)
    {
    if(...)
    {
    return 1;
    }
    return -1; // IMPORTANT!
    }
    */
    stock IsPlayerInWater(playerid)
    {
    new Float:X, Float:Y, Float:Z, an = GetPlayerAnimationIndex(playerid);
    GetPlayerPos(playerid, X, Y, Z);
    if((1544 >= an >= 1538 || an == 1062 || an == 1250) && (Z <= 0 || (Z <= 41.0 && IsPlayerInArea(playerid, -1387, -473, 2025, 2824))) ||
    (1544 >= an >= 1538 || an == 1062 || an == 1250) && (Z <= 2 || (Z <= 39.0 && IsPlayerInArea(playerid, -1387, -473, 2025, 2824))))
    {
    return 1;
    }
    return 0;
    }
    stock IsPlayerInArea(playerid, Float:MinX, Float:MaxX, Float:MinY, Float:MaxY)
    {
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    #pragma unused z
    if(x >= MinX && x <= MaxX && y >= MinY && y <= MaxY) { return 1; }
    return 0;
    }
    GetFlameSlot()
    {
    for(new i = 0; i < MAX_FLAMES; i++)
    {
    if(!Flame[i][Flame_Exists]) { return i; }
    }
    return -1;
    }
    //===================== "Callbacks" ====================
    IsAtFlame(playerid)
    {
    for(new i; i < MAX_PLAYERS; i++)
    {
    if(Flame[i][Flame_Exists])
    {
    if(!IsPlayerInAnyVehicle(playerid) && (IsPlayerInRangeOfPoint(playerid, FLAME_ZONE, Flame[i][Flame_x], Flame[i][Flame_y], Flame[i][Flame_z]+Z_DIFFERENCE) ||
    IsPlayerInRangeOfPoint(playerid, FLAME_ZONE, Flame[i][Flame_x], Flame[i][Flame_y], Flame[i][Flame_z]+Z_DIFFERENCE-1)))
    {
    return 1;
    }
    }
    }
    return 0;
    }
    Aiming_at_Flame(playerid)
    {
    new id = -1;
    new Float:dis = 99999.99;
    new Float:dis2;
    new Float:px, Float:py, Float:pz;
    new Float:cx,Float:cy,Float:cz,Float:fx,Float:fy,Float:fz;
    GetPlayerCameraPos(playerid, cx, cy, cz);
    GetPlayerCameraFrontVector(playerid, fx, fy, fz);
    for(new i; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && PlayerOnFire[i] && (IsInWaterCar(playerid) || HasExtinguisher(playerid) || GetPlayerWeapon(playerid) == 41) && PlayerOnFire[i])
    {
    GetPlayerPos(i, px, py, pz);
    dis2 = DistanceCameraTargetToLocation(cx, cy, cz, px, py, pz, fx, fy, fz);
    if(dis2 < dis)
    {
    dis = dis2;
    id = i;
    }
    }
    }
    if(id != -1) { return id-MAX_PLAYERS; }
    for(new i; i < MAX_FLAMES; i++)
    {
    if(Flame[i][Flame_Exists])
    {
    if(IsInWaterCar(playerid) || HasExtinguisher(playerid) || GetPlayerWeapon(playerid) == 41)
    {
    dis2 = DistanceCameraTargetToLocation(cx, cy, cz, Flame[i][Flame_x], Flame[i][Flame_y], Flame[i][Flame_z]+Z_DIFFERENCE, fx, fy, fz);
    if(IsPlayerInAnyVehicle(playerid) && dis2 < CAR_RADIUS && dis2 < dis)
    {
    dis = dis2;
    id = i;
    }
    else if(!IsPlayerInAnyVehicle(playerid) && dis2 < ONFOOT_RADIUS && dis2 < dis)
    {
    dis = dis2;
    id = i;
    }
    }
    }
    }
    if(id != -1)
    {
    if
    (
    (
    IsPlayerInAnyVehicle(playerid) && !IsPlayerInRangeOfPoint(playerid, 50, Flame[id][Flame_x], Flame[id][Flame_y], Flame[id][Flame_z])
    )
    ||
    (
    !IsPlayerInAnyVehicle(playerid) && !IsPlayerInRangeOfPoint(playerid, 5, Flame[id][Flame_x], Flame[id][Flame_y], Flame[id][Flame_z])
    )
    )
    { id = -1; }
    }
    return id;
    }
    Pissing_at_Flame(playerid)
    {
    new id = -1;
    new Float:dis = 99999.99, Float:dis2;
    new Float:x,Float:y,Float:z,Float:x1,Float:y1,Float:z1,Float:a;
    GetXYInFrontOfPlayer(playerid, x, y, z, a, 1);
    z -= Z_DIFFERENCE;
    if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_PISSING)
    {
    for(new i; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && PlayerOnFire[i] && PlayerOnFire[i])
    {
    GetPlayerPos(i, x1, y1, z1);
    if(IsPlayerInRangeOfPoint(playerid, ONFOOT_RADIUS, x1, y1, z1))
    {
    id = i;
    }
    }
    }
    if(id != -1) { return id-MAX_PLAYERS; }
    for(new i; i < MAX_FLAMES; i++)
    {
    if(Flame[i][Flame_Exists])
    {
    if(!IsPlayerInAnyVehicle(playerid))
    {
    dis2 = GetDistanceBetweenPoints(x,y,z,Flame[i][Flame_x],Flame[i][Flame_y],Flame[i][Flame_z]);
    if(dis2 < PISSING_WAY && dis2 < dis)
    {
    id = i;
    dis = dis2;
    }
    }
    }
    }
    }
    return id;
    }
    IsInWaterCar(playerid)
    {
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 407 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 601) { return 1; }
    return 0;
    }
    HasExtinguisher(playerid)
    {
    if(GetPlayerWeapon(playerid) == 42 && !IsPlayerInAnyVehicle(playerid)) { return 1; }
    return 0;
    }
    Pressing(playerid)
    {
    new keys, updown, leftright;
    GetPlayerKeys(playerid, keys, updown, leftright);
    return keys;
    }
    //===================== Important Shit ====================
    AntiDeAMX()
    {
    new Furz[][] =
    {
    "Muha",
    "lol xD"
    };
    #pragma unused Furz
    }