[ Scriptwunsch ] Adminsystem

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Hallo liebe Scripting Community,


    ich habe folgendes Anliegen, ich möchte gerne ein Adminsystem in meinem Script haben und weiß nur nich wie. Mein Register- /Loginsystem basiert leider nicht auf "Stock" und kann somit nicht auf dem Tutorial von MrMonatTutorials zurückgreifen. Daher meine bitte, ob mir jemand das Adminsystem soweit einrichten könnte das es lädt und speichert, wenn es geht bitte C&P, da ich so besser lernen kann. Wie gesagt nur so anfertigen das es das Adminlevel lädt und speichert, den Rest werde ich dann machen!


    Im voraus schonmal DANKE!


    Hier mein Script..
    #include <a_samp>
    #include <dini>
    //Dialoge
    #define DIALOG_LOGIN 3
    #define DIALOG_REG 4
    //Farben
    #define RED 0xFF0000FF
    #define GREEN 0x2DFF00FF
    #define WHITE 0xFAFAFAFF
    #define ORANGE 0xFF7800FF
    //forward's
    forward clock();
    forward restart();


    enum spieler_daten
    {
    wanted,
    skin,
    Float:lastx,Float:lasty,Float:lastz,
    eingeloggt
    }
    //new's
    new Spieler[MAX_PLAYERS][spieler_daten];


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else
    #endif
    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    UsePlayerPedAnims();
    SetGameModeText("Blank Script");
    AddPlayerClass(0,1640.7678,-2332.2886,13.5469,69.8155,0,0,0,0,0,0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1640.7678,-2332.2886,13.5469);
    SetPlayerCameraPos(playerid, 1640.7678,-2332.2886,13.5469);
    SetPlayerCameraLookAt(playerid, 1640.7678,-2332.2886,13.5469);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(fexist(accFormat))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich mit deinem Passwort ein","Weiter","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich mit einem Passwort deiner Wahl","Weiter","Abbrechen");
    }
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(dini_Isset(accFormat,"lastx,lasty,lastx"))
    {
    SetPlayerPos(playerid,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz]);
    }


    {
    clock();
    return 1;
    }
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp("/svn1", cmdtext, true, 10) ==0)
    {
    SendClientMessageToAll(ORANGE, "***************************************** Server Nachricht *****************************************");
    SendClientMessageToAll(ORANGE, "Aufgrund eines Scriptupdates wird der Server in wenigen Minuten neugestartet!");
    return 1;
    }

    if(strcmp("/restart", cmdtext, true, 10) ==0)
    {
    SendRconCommand("gmx");
    GameTextForAll("Server wird neugestartet", 10000,0);
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(response)
    {
    switch(dialogid)
    {
    case DIALOG_LOGIN:
    {
    if(!strlen(inputtext))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    return SendClientMessage(playerid, RED,"Kein Passwort angegeben!");
    }
    if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0)
    {
    Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
    Spieler[playerid][skin] = dini_Int(accFormat,"skin");
    Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
    Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
    Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
    GivePlayerMoney(playerid,dini_Int(accFormat,"Geld"));
    SetPlayerScore(playerid,dini_Int(accFormat,"Score"));
    SetPVarInt(playerid,"Adminlevel",dini_Int(accFormat,"Adminlevel"));
    Spieler[playerid][eingeloggt] = 1;
    SendClientMessage(playerid,WHITE,"Du wurdest erfolgreich eingeloggt.");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
    }
    }
    case DIALOG_REG:
    {
    if(!strlen(inputtext))
    {
    ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
    return SendClientMessage(playerid,RED,"Das Passwort ist zu kurz!");
    }
    dini_Create(accFormat);
    dini_Set(accFormat,"Passwort",inputtext);
    Spieler[playerid][eingeloggt] = 1;
    SendClientMessage(playerid,GREEN,"Account wurde angelegt und du wurdest eingeloggt.");
    }
    }
    }
    else
    {
    switch(dialogid)
    {
    case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    public clock()
    {
    new Text:Clock;
    new hour,minute,second;
    new string[10];
    gettime(hour,minute,second);
    format(string, sizeof string, "%s%d:%s%d:%s%d", (hour < 10) ? ("0") : (""), hour, (minute < 10) ? ("0") : (""), minute, (second < 10) ? ("0") : (""), second);
    TextDrawHideForAll(Clock);
    Clock = TextDrawCreate(542.0, 24.0, string); // Koordinaten, wo die Uhr angezeigt wird
    TextDrawLetterSize(Clock, 0.6, 1.8);
    TextDrawFont(Clock, 3); // Uhrschrift
    TextDrawSetOutline(Clock, 2);
    TextDrawShowForAll(Clock);
    SetTimer("clock",1000,0);
    return 1;
    }



    stock strtok(const string[], &index)
    {
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
    index++;
    }


    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
    result[index - offset] = string[index];
    index++;
    }
    result[index - offset] = EOS;
    return result;
    }

  • Hab's dir mal eingefügt.


    #include <a_samp>
    #include <dini>
    //Dialoge
    #define DIALOG_LOGIN 3
    #define DIALOG_REG 4
    //Farben
    #define RED 0xFF0000FF
    #define GREEN 0x2DFF00FF
    #define WHITE 0xFAFAFAFF
    #define ORANGE 0xFF7800FF
    //forward's
    forward clock();
    forward restart();


    enum spieler_daten
    {
    wanted,
    skin,
    Float:lastx,Float:lasty,Float:lastz,
    Admin,
    eingeloggt
    }
    //new's
    new Spieler[MAX_PLAYERS][spieler_daten];


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else
    #endif
    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    UsePlayerPedAnims();
    SetGameModeText("Blank Script");
    AddPlayerClass(0,1640.7678,-2332.2886,13.5469,69.8155,0,0,0,0,0,0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1640.7678,-2332.2886,13.5469);
    SetPlayerCameraPos(playerid, 1640.7678,-2332.2886,13.5469);
    SetPlayerCameraLookAt(playerid, 1640.7678,-2332.2886,13.5469);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(fexist(accFormat))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich mit deinem Passwort ein","Weiter","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich mit einem Passwort deiner Wahl","Weiter","Abbrechen");
    }
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(dini_Isset(accFormat,"lastx,lasty,lastx"))
    {
    SetPlayerPos(playerid,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz]);
    }


    {
    clock();
    return 1;
    }
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp("/svn1", cmdtext, true, 10) ==0)
    {
    SendClientMessageToAll(ORANGE, "***************************************** Server Nachricht *****************************************");
    SendClientMessageToAll(ORANGE, "Aufgrund eines Scriptupdates wird der Server in wenigen Minuten neugestartet!");
    return 1;
    }


    if(strcmp("/restart", cmdtext, true, 10) ==0)
    {
    if(Spieler[playerid][Admin] < 3) return SendClientMessage(playerid,ORANGE,"Du bist nicht der Server Owner oder ein Admin!");
    SendRconCommand("gmx");
    GameTextForAll("Server wird neugestartet", 10000,0);
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(response)
    {
    switch(dialogid)
    {
    case DIALOG_LOGIN:
    {
    if(!strlen(inputtext))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    return SendClientMessage(playerid, RED,"Kein Passwort angegeben!");
    }
    if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0)
    {
    Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
    Spieler[playerid][skin] = dini_Int(accFormat,"skin");
    Spieler[playerid][Admin] = dini_Int(accFormat,"Admin");
    Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
    Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
    Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
    GivePlayerMoney(playerid,dini_Int(accFormat,"Geld"));
    SetPlayerScore(playerid,dini_Int(accFormat,"Score"));
    SetPVarInt(playerid,"Adminlevel",dini_Int(accFormat,"Adminlevel"));
    Spieler[playerid][eingeloggt] = 1;
    SendClientMessage(playerid,WHITE,"Du wurdest erfolgreich eingeloggt.");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
    }
    }
    case DIALOG_REG:
    {
    if(!strlen(inputtext))
    {
    ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
    return SendClientMessage(playerid,RED,"Das Passwort ist zu kurz!");
    }
    dini_Create(accFormat);
    dini_Set(accFormat,"Passwort",inputtext);
    Spieler[playerid][eingeloggt] = 1;
    SendClientMessage(playerid,GREEN,"Account wurde angelegt und du wurdest eingeloggt.");
    }
    }
    }
    else
    {
    switch(dialogid)
    {
    case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    public clock()
    {
    new Text:Clock;
    new hour,minute,second;
    new string[10];
    gettime(hour,minute,second);
    format(string, sizeof string, "%s%d:%s%d:%s%d", (hour < 10) ? ("0") : (""), hour, (minute < 10) ? ("0") : (""), minute, (second < 10) ? ("0") : (""), second);
    TextDrawHideForAll(Clock);
    Clock = TextDrawCreate(542.0, 24.0, string); // Koordinaten, wo die Uhr angezeigt wird
    TextDrawLetterSize(Clock, 0.6, 1.8);
    TextDrawFont(Clock, 3); // Uhrschrift
    TextDrawSetOutline(Clock, 2);
    TextDrawShowForAll(Clock);
    SetTimer("clock",1000,0);
    return 1;
    }



    stock strtok(const string[], &index)
    {
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
    index++;
    }


    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
    result[index - offset] = string[index];
    index++;
    }
    result[index - offset] = EOS;
    return result;
    }


    Dein /restart Befehl habe ich angepasst damit du siehst wie man andere Befehle gestalten kann.
    Mit diesen Angaben kannst du jetzt Adminbefehle erstellen.


    P.S: Du musst beim DisConnect oder OnGameModeexit die Daten des Spielers speichern ;)

  • Herzlichen Dank, das hilft mir sehr!


    EDIT:
    Leider findet kein Eintrag in der userdatei statt, nichtmal die Lastpositions werden gespeichert. Und auch wenn ich in die Userdatei "Adminlevel=3" schreibe lädt er diese nicht und sagt mir bei dem ausführen des Befehls "/restart" ich sei kein Admin. Was ist da falsch..

  • MEGAEDIT:



    Warum speichert das System nichts, geschweige denn lädt. Gut es kann nichts laden was nicht da ist das verstehe ich aber das Passwort speichert er doch auch! -leider auch das einzigste-


    #include <a_samp>
    #include <dini>
    //Dialoge
    #define DIALOG_LOGIN 3
    #define DIALOG_REG 4
    //Farben
    #define RED 0xFF0000FF
    #define GREEN 0x2DFF00FF
    #define WHITE 0xFAFAFAFF
    #define ORANGE 0xFF7800FF
    //forward's
    forward clock();
    forward restart();


    enum spieler_daten
    {
    wanted,
    skin,
    Float:lastx,Float:lasty,Float:lastz,
    Admin,
    eingeloggt
    }
    //new's
    new Spieler[MAX_PLAYERS][spieler_daten];


    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else
    #endif
    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    UsePlayerPedAnims();
    SetGameModeText("Blank Script");
    AddPlayerClass(0,1640.7678,-2332.2886,13.5469,69.8155,0,0,0,0,0,0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1640.7678,-2332.2886,13.5469);
    SetPlayerCameraPos(playerid, 1640.7678,-2332.2886,13.5469);
    SetPlayerCameraLookAt(playerid, 1640.7678,-2332.2886,13.5469);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(fexist(accFormat))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich mit deinem Passwort ein","Weiter","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich mit einem Passwort deiner Wahl","Weiter","Abbrechen");
    }
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(fexist(accFormat) && Spieler[playerid][eingeloggt])
    {
    dini_IntSet(accFormat,"wanted",Spieler[playerid][wanted]);
    dini_IntSet(accFormat,"skin",Spieler[playerid][skin]);
    dini_FloatSet(accFormat,"lastx",Spieler[playerid][lastx]);
    dini_FloatSet(accFormat,"lasty",Spieler[playerid][lasty]);
    dini_FloatSet(accFormat,"lastz",Spieler[playerid][lastz]);
    dini_IntSet(accFormat,"Geld",GetPlayerMoney(playerid));
    dini_IntSet(accFormat,"Score",GetPlayerScore(playerid));
    dini_IntSet(accFormat,"Adminlevel", Spieler[playerid][Admin]);
    }
    Spieler[playerid][eingeloggt] = 0;
    Spieler[playerid][wanted] = 0;
    Spieler[playerid][skin] = 0;
    Spieler[playerid][lastx] = (0.0);
    Spieler[playerid][lasty] = (0.0);
    Spieler[playerid][lastz] = (0.0);
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(dini_Isset(accFormat,"lastx,lasty,lastx"))
    {
    SetPlayerPos(playerid,Spieler[playerid][lastx],Spieler[playerid][lasty],Spieler[playerid][lastz]);
    }


    {
    clock();
    return 1;
    }
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp("/givemoney", cmdtext, true, 10) ==0)
    {
    GivePlayerMoney(playerid, 10000);
    }


    if(strcmp("/svn1", cmdtext, true, 10) ==0)
    {
    SendClientMessageToAll(ORANGE, "***************************************** Server Nachricht *****************************************");
    SendClientMessageToAll(ORANGE, "Aufgrund eines Scriptupdates wird der Server in wenigen Minuten neugestartet!");
    return 1;
    }


    if(strcmp("/restart", cmdtext, true, 10) ==0)
    {
    //if(Spieler[playerid][Admin] < 3) return SendClientMessage(playerid,ORANGE,"Du besitzt keine Adminrechte!");
    SendRconCommand("gmx");
    GameTextForAll("Server wird neugestartet", 10000,0);
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    new pname[MAX_PLAYERS],accFormat[128];
    GetPlayerName(playerid,pname,sizeof pname);
    format(accFormat,sizeof accFormat,"%s.datei",pname);
    if(response)
    {
    switch(dialogid)
    {
    case DIALOG_LOGIN:
    {
    if(!strlen(inputtext))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    return SendClientMessage(playerid, RED,"Kein Passwort angegeben!");
    }
    if(strcmp(inputtext,dini_Get(accFormat,"Passwort")) == 0)
    {
    Spieler[playerid][wanted] = dini_Int(accFormat,"wanted");
    Spieler[playerid][skin] = dini_Int(accFormat,"skin");
    Spieler[playerid][Admin] = dini_Int(accFormat,"Admin");
    Spieler[playerid][lastx] = dini_Float(accFormat,"lastx");
    Spieler[playerid][lasty] = dini_Float(accFormat,"lasty");
    Spieler[playerid][lastz] = dini_Float(accFormat,"lastz");
    GivePlayerMoney(playerid,dini_Int(accFormat,"Geld"));
    SetPlayerScore(playerid,dini_Int(accFormat,"Score"));
    SetPVarInt(playerid,"Adminlevel",dini_Int(accFormat,"Adminlevel"));
    Spieler[playerid][eingeloggt] = 1;
    SendClientMessage(playerid,WHITE,"Du wurdest erfolgreich eingeloggt.");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    SendClientMessage(playerid,0xFFFFFFFF,"Das Passwort war Falsch!");
    }
    }
    case DIALOG_REG:
    {
    if(!strlen(inputtext))
    {
    ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
    return SendClientMessage(playerid,RED,"Das Passwort ist zu kurz!");
    }
    dini_Create(accFormat);
    dini_Set(accFormat,"Passwort",inputtext);
    Spieler[playerid][eingeloggt] = 1;
    SendClientMessage(playerid,GREEN,"Account wurde angelegt und du wurdest eingeloggt.");
    }
    }
    }
    else
    {
    switch(dialogid)
    {
    case DIALOG_LOGIN:ShowPlayerDialog(playerid,DIALOG_LOGIN,1,"Login","Bitte logge dich ein","Weiter","Abbrechen");
    case DIALOG_REG:ShowPlayerDialog(playerid,DIALOG_REG,1,"Registrieren","Bitte Registriere dich","Weiter","Abbrechen");
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    public clock()
    {
    new Text:Clock;
    new hour,minute,second;
    new string[10];
    gettime(hour,minute,second);
    format(string, sizeof string, "%s%d:%s%d:%s%d", (hour < 10) ? ("0") : (""), hour, (minute < 10) ? ("0") : (""), minute, (second < 10) ? ("0") : (""), second);
    TextDrawHideForAll(Clock);
    Clock = TextDrawCreate(542.0, 24.0, string); // Koordinaten, wo die Uhr angezeigt wird
    TextDrawLetterSize(Clock, 0.6, 1.8);
    TextDrawFont(Clock, 3); // Uhrschrift
    TextDrawSetOutline(Clock, 2);
    TextDrawShowForAll(Clock);
    SetTimer("clock",1000,0);
    return 1;
    }



    stock strtok(const string[], &index)
    {
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
    index++;
    }


    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
    result[index - offset] = string[index];
    index++;
    }
    result[index - offset] = EOS;
    return result;
    }


    EDIT 2: HTML Fehler behoben!