Problem mit /weiter

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hii ich habe ein Problem unswar wenn ich einen Spieler Invite dann kann er nicht /weiter machen..kann er schon aber seine skins wechseln nicht aber wenn ein Leader sich selbst invitet
    funktioniert mit den skins alles bestens xD



    ocmd:weiter(playerid,params[])
    {
    if(GetPVarInt(playerid,"invite") == 1)
    {
    if(GetPVarInt(playerid, "Skin") == 0) { SetPVarInt(playerid, "Skin", 1);}
    if(isPlayerInFrakt(playerid,1))
    switch(GetPVarInt(playerid, "Skin"))//LSPD
    {
    case 1: { SetPlayerSkin(playerid,288); SetPVarInt(playerid, "Skin", 2); }
    case 2: { SetPlayerSkin(playerid,283); SetPVarInt(playerid, "Skin", 3); }
    case 3: { SetPlayerSkin(playerid,282); SetPVarInt(playerid, "Skin", 4); }
    case 4: { SetPlayerSkin(playerid,281); SetPVarInt(playerid, "Skin", 5); }
    case 5: { SetPlayerSkin(playerid,280); SetPVarInt(playerid, "Skin", 6); }
    case 6: { SetPlayerSkin(playerid,284); SetPVarInt(playerid, "Skin", 1); }
    }
    if(isPlayerInFrakt(playerid,2))//GROVE
    switch(GetPVarInt(playerid, "Skin"))
    {
    case 1: { SetPlayerSkin(playerid,107); SetPVarInt(playerid, "Skin", 2); }
    case 2: { SetPlayerSkin(playerid,106); SetPVarInt(playerid, "Skin", 3); }
    case 3: { SetPlayerSkin(playerid,105); SetPVarInt(playerid, "Skin", 4); }
    }
    if(isPlayerInFrakt(playerid,3))//MEDIC/FEUERWEHR
    switch(GetPVarInt(playerid, "Skin"))
    {
    case 1: { SetPlayerSkin(playerid,277); SetPVarInt(playerid, "Skin", 2); }
    case 2: { SetPlayerSkin(playerid,278); SetPVarInt(playerid, "Skin", 3); }
    case 3: { SetPlayerSkin(playerid,279); SetPVarInt(playerid, "Skin", 4); }
    case 4: { SetPlayerSkin(playerid,275); SetPVarInt(playerid, "Skin", 5); }
    case 5: { SetPlayerSkin(playerid,276); SetPVarInt(playerid, "Skin", 6); }
    case 6: { SetPlayerSkin(playerid,274); SetPVarInt(playerid, "Skin", 1); }
    }
    if(isPlayerInFrakt(playerid,4))//LCN
    switch(GetPVarInt(playerid, "Skin"))
    {
    case 1: { SetPlayerSkin(playerid,124); SetPVarInt(playerid, "Skin", 2); }
    case 2: { SetPlayerSkin(playerid,125); SetPVarInt(playerid, "Skin", 3); }
    case 3: { SetPlayerSkin(playerid,126); SetPVarInt(playerid, "Skin", 4); }
    case 4: { SetPlayerSkin(playerid,127); SetPVarInt(playerid, "Skin", 5); }
    case 5: { SetPlayerSkin(playerid,113); SetPVarInt(playerid, "Skin", 6); }
    case 6: { SetPlayerSkin(playerid,111); SetPVarInt(playerid, "Skin", 1); }
    }
    if(isPlayerInFrakt(playerid,5))//FBI
    switch(GetPVarInt(playerid,"Skin"))
    {
    case 1: { SetPlayerSkin(playerid,163); SetPVarInt(playerid, "Skin", 2); }
    case 2: { SetPlayerSkin(playerid,164); SetPVarInt(playerid, "Skin", 3); }
    case 3: { SetPlayerSkin(playerid,286); SetPVarInt(playerid, "Skin", 4); }
    case 4: { SetPlayerSkin(playerid,285); SetPVarInt(playerid, "Skin", 5); }
    case 5: { SetPlayerSkin(playerid,165); SetPVarInt(playerid, "Skin", 6); }
    case 6: { SetPlayerSkin(playerid,166); SetPVarInt(playerid, "Skin", 1); }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Du wurdest nicht eingeladen!");
    }
    return 1;
    }