Hilfe einige meiner filterscripts gehn nicht mehr

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  • hi leutz
    ich hab seid ca 20 min das problem, dass 4 oder 5 filterscripts nichtmehr funktionieren



    FS1:
    #include <a_samp>
    #include <dini>


    #define COLOR_GREY 0xBEBEBEAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_GREEN 0x008C0000
    #define color_green 0x33AA33AA
    #define color_dgreen 0x33AA33AA
    #define COLOR_BLACK 0x000000
    #define COLOR_GRAD5 0xE3E3E3FF
    #define COLOR_GRAD4 0xD8D8D8FF
    #define COLOR_GRAD1 0xB4B5B7FF
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_YELLOW 0xF6F60000
    #define COLOR_BLUE 0x0000F600
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_LIGHTRED 0xFF6347AA
    #define COLOR_GRAD3 0xCBCCCEFF
    #define COLOR_RED 0xCE000000
    #define color_lred 0xAA3333AA
    #define COLOR_FADE1 0xE6E6E6E6
    #define COLOR_FADE2 0xC8C8C8C8
    #define COLOR_FADE3 0xAAAAAAAA
    #define COLOR_FADE4 0x8C8C8C8C
    #define COLOR_FADE5 0x6E6E6E6E
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_CADETBLUE 0x5F9EA0
    #define COLOR_GRAD6 0xF0F0F0FF
    #define COLOR_INVISIBLE 0xFFFFFF00
    #define COLOR_ORANGE 0xFF830000
    #define color_lorange 0xFF830000
    #define COLOR_SHOW 0xFFC4C4FF



    new sirene[MAX_VEHICLES];
    new sirene1[MAX_VEHICLES];
    new sirene2[MAX_VEHICLES];
    new sirene3[MAX_VEHICLES];
    new sirene4[MAX_VEHICLES];
    new sirene5[MAX_VEHICLES];
    new sirene6[MAX_VEHICLES];
    new sirene7[MAX_VEHICLES];
    new sirene8[MAX_VEHICLES];
    new sirene9[MAX_VEHICLES];
    new sirene10[MAX_VEHICLES];
    new sirene11[MAX_VEHICLES];
    new sirene12[MAX_VEHICLES];
    new sirene13[MAX_VEHICLES];
    new sirene14[MAX_VEHICLES];
    new sirene15[MAX_VEHICLES];
    new UCL[MAX_VEHICLES];


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blaulicht");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    DestroyObject(sirene[vehicleid]);
    DestroyObject(sirene1[vehicleid]);
    DestroyObject(sirene2[vehicleid]);
    DestroyObject(sirene3[vehicleid]);
    DestroyObject(sirene4[vehicleid]);
    DestroyObject(sirene5[vehicleid]);
    DestroyObject(sirene6[vehicleid]);
    DestroyObject(sirene7[vehicleid]);
    DestroyObject(sirene8[vehicleid]);
    DestroyObject(sirene9[vehicleid]);
    DestroyObject(sirene10[vehicleid]);
    DestroyObject(sirene11[vehicleid]);
    DestroyObject(sirene12[vehicleid]);
    DestroyObject(sirene13[vehicleid]);
    DestroyObject(sirene14[vehicleid]);
    DestroyObject(sirene15[vehicleid]);
    UCL[vehicleid] = 0;
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    new accFormat[200];
    format(accFormat,200,"%s.datei",GetPlayerName(playerid));
    new admin;
    admin = dini_Int(accFormat,"Admin");
    if(strcmp(cmdtext, "/bl",true) == 0)
    {
    if(!admin > 3)return SendClientMessage(playerid,COLOR_WHITE,"Du bist kein Admin!");
    {
    if(UCL[GetPlayerVehicleID(playerid)] == 0)
    {
    sirene[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene1[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene2[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene3[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene4[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene5[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene6[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene7[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene8[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene9[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene10[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene11[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene12[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene13[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene14[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    sirene15[GetPlayerVehicleID(playerid)] = CreateObject(19288,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene1[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene2[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene3[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene4[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene5[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene6[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene7[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene8[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene9[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene10[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene11[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene12[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene13[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.5,0.0,0.85,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene14[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene15[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    UCL[GetPlayerVehicleID(playerid)] = 1;
    SendClientMessage(playerid, COLOR_GREEN, "Du hast das Blaulicht eingeschaltet.");
    return 1;
    }
    else if(UCL[GetPlayerVehicleID(playerid)] == 1)
    {
    DestroyObject(sirene[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene1[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene2[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene3[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene4[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene5[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene6[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene7[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene8[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene9[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene10[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene11[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene12[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene13[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene14[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene15[GetPlayerVehicleID(playerid)]);
    UCL[GetPlayerVehicleID(playerid)] = 0;
    SendClientMessage(playerid, COLOR_RED, "Du hast das Blaulicht ausgeschaltet.");
    return 1;
    }
    }
    }
    return 0;
    }


    FS2:
    #include <a_samp>



    #define COLOR_GREY 0xBEBEBEAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_GREEN 0x008C0000
    #define color_green 0x33AA33AA
    #define color_dgreen 0x33AA33AA
    #define COLOR_BLACK 0x000000
    #define COLOR_GRAD5 0xE3E3E3FF
    #define COLOR_GRAD4 0xD8D8D8FF
    #define COLOR_GRAD1 0xB4B5B7FF
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_YELLOW 0xF6F60000
    #define COLOR_BLUE 0x0000F600
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_LIGHTRED 0xFF6347AA
    #define COLOR_GRAD3 0xCBCCCEFF
    #define COLOR_RED 0xCE000000
    #define color_lred 0xAA3333AA
    #define COLOR_FADE1 0xE6E6E6E6
    #define COLOR_FADE2 0xC8C8C8C8
    #define COLOR_FADE3 0xAAAAAAAA
    #define COLOR_FADE4 0x8C8C8C8C
    #define COLOR_FADE5 0x6E6E6E6E
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_CADETBLUE 0x5F9EA0
    #define COLOR_GRAD6 0xF0F0F0FF
    #define COLOR_INVISIBLE 0xFFFFFF00
    #define COLOR_ORANGE 0xFF830000
    #define color_lorange 0xFF830000
    #define COLOR_SHOW 0xFFC4C4FF



    new sirene48[MAX_VEHICLES];
    new sirene49[MAX_VEHICLES];
    new sirene50[MAX_VEHICLES];
    new sirene51[MAX_VEHICLES];
    new sirene52[MAX_VEHICLES];
    new sirene53[MAX_VEHICLES];
    new sirene54[MAX_VEHICLES];
    new sirene55[MAX_VEHICLES];
    new UCL[MAX_VEHICLES];


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Panzer-Blaulicht");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    DestroyObject(sirene48[vehicleid]);
    DestroyObject(sirene49[vehicleid]);
    DestroyObject(sirene50[vehicleid]);
    DestroyObject(sirene51[vehicleid]);
    DestroyObject(sirene52[vehicleid]);
    DestroyObject(sirene53[vehicleid]);
    DestroyObject(sirene54[vehicleid]);
    DestroyObject(sirene55[vehicleid]);
    UCL[vehicleid] = 0;
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext, "/pbl",true) == 0)
    {
    if(!IsPlayerAdmin(playerid))return SendClientMessage(playerid,COLOR_WHITE,"Du bist kein Admin!");
    {
    if(UCL[GetPlayerVehicleID(playerid)] == 0)
    {

    sirene48[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene49[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene50[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene51[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene52[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene53[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene54[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    sirene55[GetPlayerVehicleID(playerid)] = CreateObject(18646,0,0,0,0,0,0,100);
    AttachObjectToVehicle(sirene48[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,3.5,0.5,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene49[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,3.5,0.5,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene50[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.5,3.5,0.5,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene51[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.5,3.5,0.5,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene52[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,-4,1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene53[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),-0.5,-4,1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene54[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.5,-4,1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene55[GetPlayerVehicleID(playerid)],GetPlayerVehicleID(playerid),0.5,-4,1,0,0,0);//Dach sirene
    UCL[GetPlayerVehicleID(playerid)] = 1;
    SendClientMessage(playerid, COLOR_GREEN, "Du hast das Blaulicht eingeschaltet.");
    return 1;
    }
    else if(UCL[GetPlayerVehicleID(playerid)] == 1)
    {
    DestroyObject(sirene48[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene49[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene50[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene51[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene52[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene53[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene54[GetPlayerVehicleID(playerid)]);
    DestroyObject(sirene55[GetPlayerVehicleID(playerid)]);
    UCL[GetPlayerVehicleID(playerid)] = 0;
    SendClientMessage(playerid, COLOR_RED, "Du hast das Blaulicht ausgeschaltet.");
    return 1;
    }
    }
    }
    return 0;
    }


    Ich poste jetzt nicht alle aber die anderen bewirken das gleiche nur etwas anders
    Ich hab das problem seid ich neue objekte eingefügt hab
    kann mir da einer helfen??


    //EDIT:
    Die fs sind in der cfg eingetragen und funktioniern bis auf das mit den objekten (also im chat erscheint "Du hast das Blaulicht eingeschaltet" aber das blaulicht erscheint nicht)

  • sry für dopplepost aber kann mir bitte einer helfen??








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