new Float:x, Float:y, Float:z;
GetPlayerPos(playerid,x,y,z);
if(GetPlayerWeapon(playerid)==5) basi=CreatePickup(336,1,x+2,y+2,z);
else
if(GetPlayerWeapon(playerid)==8) katana=CreatePickup(339,1,x+2,y+3,z);
else
if(GetPlayerWeapon(playerid)==22) pistel=CreatePickup(346,1,x+1,y+4,z);
else
if(GetPlayerWeapon(playerid)==23) pistelschal=CreatePickup(347,1,x+2,y+1,z);
else
if(GetPlayerWeapon(playerid)==24) deagle=CreatePickup(348,1,x+5,y+2,z);
else
if(GetPlayerWeapon(playerid)==25) shoti=CreatePickup(349,1,x+2,y+5,z);
else
if(GetPlayerWeapon(playerid)==28) uzi=CreatePickup(352,1,x+2,y+5,z);
else
if(GetPlayerWeapon(playerid)==29) mp5=CreatePickup(353,1,x+3,y+2,z);
else
if(GetPlayerWeapon(playerid)==30) ak=CreatePickup(355,1,x+2,y+3,z);
else
if(GetPlayerWeapon(playerid)==31) m4a1=CreatePickup(356,1,x+3,y+5,z);
else
if(GetPlayerWeapon(playerid)==32) tec9=CreatePickup(372,1,x+5,y+2,z);
else
if(GetPlayerWeapon(playerid)==33) rifel=CreatePickup(357,1,x+2,y+1,z);
else
if(GetPlayerWeapon(playerid)==34) sniper=CreatePickup(358,1,x+5,y+1,z);
if(pickupid==sniper)
{
GivePlayerWeapon(playerid,8,1);
DestroyPickup(katana);
}
else
if(pickupid==shoti)
{
GivePlayerWeapon(playerid,25,25);
DestroyPickup(katana);
}
else
if(pickupid==tec9)
{
GivePlayerWeapon(playerid,32,50);
DestroyPickup(katana);
}
else
if(pickupid==rifel)
{
GivePlayerWeapon(playerid,33,30);
DestroyPickup(katana);
}
else
if(pickupid==m4a1)
{
GivePlayerWeapon(playerid,31,40);
DestroyPickup(katana);
}
else
if(pickupid==ak)
{
GivePlayerWeapon(playerid,30,40);
DestroyPickup(katana);
}
else
if(pickupid==mp5)
{
GivePlayerWeapon(playerid,29,35);
DestroyPickup(katana);
}
else
if(pickupid==uzi)
{
GivePlayerWeapon(playerid,28,50);
DestroyPickup(katana);
}
else
if(pickupid==deagle)
{
GivePlayerWeapon(playerid,24,25);
DestroyPickup(katana);
}
else
if(pickupid==pistelschal)
{
GivePlayerWeapon(playerid,23,30);
DestroyPickup(katana);
}
else
if(pickupid==pistel)
{
GivePlayerWeapon(playerid,22,30);
DestroyPickup(katana);
}
else
if(pickupid==katana)
{
GivePlayerWeapon(playerid,8,1);
DestroyPickup(katana);
}
else
if(pickupid==basi)
{
GivePlayerWeapon(playerid,5,1);
DestroyPickup(basi);
}
aber bei mir würd dann nur eine waffe erstellt nicht die ganzen waffen die er hatte -.-
kann mir da jeand weiter helfen ?