Hilfe PLS

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  • Ich habe ein großes Problem unzwar wenn sich user regestrieren dannn speichert sich das passwort auch


    auch wenn sich sich einloggen unso aber manchmal wenn man sich einloggt kommt als falsches pw obwohl es richtig ist ich überprüfe sogar das pw in der ini alles stimmt aber es geht net


    Mein Login system ist zu lange soll ich es trotzdem posten

    Einmal editiert, zuletzt von dinerostyle ()

  • public OnPlayerLogin(playerid,password[])
    {
    new tmp2[128];
    new string2[128];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    if ( UserFile )
    {
    new PassData[256];
    new keytmp[256], valtmp[256];
    fread( UserFile , PassData , sizeof( PassData ) );
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    {
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "Supporter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSupporter] = strval( val ); }
    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
    if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
    if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
    if( strcmp( key , "Kredit" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKredit] = strval( val ); }
    if( strcmp( key , "KreditDauer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayerKreditDauer] = strval( val ); }
    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
    if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
    if( strcmp( key , "GangJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGangJailed] = strval( val ); }
    if( strcmp( key , "wJailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pwJailed] = strval( val ); }
    if( strcmp( key , "Mauled" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMauled] = strval( val ); }
    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
    if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
    if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
    if( strcmp( key , "BoxMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxMats] = strval( val ); }
    if( strcmp( key , "BoxDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxDrugs] = strval( val ); }
    if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); SetPlayerFightingStyle(playerid,strval(val)); }
    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
    if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
    if( strcmp( key , "HandyGeld" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyGeld] = strval( val ); }
    if( strcmp( key , "HandyVer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyVer] = strval( val ); }
    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
    if( strcmp( key , "NewLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewLic] = strval( val ); }
    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
    if( strcmp( key , "LKWLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLKWLic] = strval( val ); }
    if( strcmp( key , "RollerLic" , true ) == 1 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRollerLic] = strval( val ); }
    if( strcmp( key , "MotoLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMotoLic] = strval( val ); }
    if( strcmp( key , "Zig" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZig] = strval( val ); }
    if( strcmp( key , "Kekse", true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKekse] = strval( val ); }
    if( strcmp( key , "ZigSucht" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pZigSucht] = strval( val ); }
    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
    if( strcmp( key , "Mulltime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMulltime] = strval( val ); }
    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
    if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
    if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
    if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
    if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
    if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPlayMinutes] = strval( val ); }
    if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGesamtMinutes] = strval( val ); }
    if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMinutesSinceAn] = strval( val ); }
    if( strcmp( key , "SFPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSFPASS] = strval( val ); }
    if( strcmp( key , "LVPASS" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLVPASS] = strval( val ); }
    if( strcmp( key , "Offflucht" , true ) == 0 ) { val = ini_GetValue( Data ); OfflineFlucht[playerid] = strval( val ); }
    if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
    if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHandyID] = strval( val ); }
    if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pUhrID] = strval( val ); }
    if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
    if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
    if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFrakSperre] = strval( val ); }
    if( strcmp( key , "Gehalt" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGehalt] = strval( val ); }
    if( strcmp( key , "InvWeapon" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon] = strval( val ); }
    if( strcmp( key , "InvAmmo" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo] = strval( val ); }
    if( strcmp( key , "InvWeapon2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvWeapon2] = strval( val ); }
    if( strcmp( key , "InvAmmo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvAmmo2] = strval( val ); }
    if( strcmp( key , "InvMats" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvMats] = strval( val ); }
    if( strcmp( key , "InvDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInvDrugs] = strval( val ); }
    if( strcmp( key , "FlugTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlugTime] = strval( val ); }
    if( strcmp( key , "FarmTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFarmTime] = strval( val ); }
    if( strcmp( key , "GDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGDeaths] = strval( val ); }
    if( strcmp( key , "GKills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGKills] = strval( val ); }
    if( strcmp( key , "Meldung" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMeldung] = strval( val ); }
    if( strcmp( key , "FightingStyle" , true ) == 0 ) { val = ini_GetValue( Data ); SetPlayerFightingStyle(playerid,strval(val)); }
    }//end while
    fclose(UserFile);//close the file after everything has been read in the while
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Das Passwort ist nicht korrekt! Bitte gib nun dein richtiges Passwort ein:","Login","Abbrechen");
    fclose(UserFile);
    gPlayerLogTries[playerid] += 1;
    if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
    return 1;
    }




    /e black pls poste mal was weil ich kann net 2 mal hinter einander was posten


    Kann pls einer was posten damit ich den rest schicken kann ?

    Einmal editiert, zuletzt von dinerostyle ()

  • @ Admins:

    Zitat

    Kann pls einer was posten damit ich den rest schicken kann ?


    Bla Bla irgendson Müll :P :P

    "Bevor ich mir Informationen aus der "Bild" hole,
    werde ich anfangen, Wahlergebnisse danach vorauszusagen,
    neben welchen Busch unsere Katze gepinkelt hat."

    Margarete Stokowski

  • PlayerInfo[playerid][pAdjustable] = 0;
    ResetPlayerMoney(playerid);
    ConsumingMoney[playerid] = 1;
    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
    /*if(WantedPoints[playerid] == 2) { if(WantedLevel[playerid] != 1) { WantedLevel[playerid] = 1; } }
    else if(WantedPoints[playerid] >= 4 && WantedPoints[playerid] <= 5) { if(WantedLevel[playerid] != 2) { WantedLevel[playerid] = 2; } }
    else if(WantedPoints[playerid] >= 6 && WantedPoints[playerid] <= 7) { if(WantedLevel[playerid] != 3) { WantedLevel[playerid] = 3; } }
    else if(WantedPoints[playerid] >= 8 && WantedPoints[playerid] <= 9) { if(WantedLevel[playerid] != 4) { WantedLevel[playerid] = 4; } }
    else if(WantedPoints[playerid] >= 10 && WantedPoints[playerid] <= 11) { if(WantedLevel[playerid] != 5) { WantedLevel[playerid] = 5; } }
    else if(WantedPoints[playerid] >= 12 && WantedPoints[playerid] <= 13) { if(WantedLevel[playerid] != 6) { WantedLevel[playerid] = 6; } }
    else if(WantedPoints[playerid] >= 14) { if(WantedLevel[playerid] != 10) { WantedLevel[playerid] = 10; } }
    SetPlayerWantedLevel(playerid,WantedLevel[playerid]);
    */
    if(PlayerInfo[playerid][pReg] == 0)
    {
    PlayerInfo[playerid][pLevel] = 1;
    PlayerInfo[playerid][pSHealth] = 0.0;
    PlayerInfo[playerid][pHealth] = 99.0;
    PlayerInfo[playerid][pPos_x] = 2246.6;
    PlayerInfo[playerid][pPos_y] = -1161.9;
    PlayerInfo[playerid][pPos_z] = 1029.7;
    PlayerInfo[playerid][pInt] = 15;
    PlayerInfo[playerid][pLocal] = 255;
    PlayerInfo[playerid][pTeam] = 3;
    PlayerInfo[playerid][pModel] = 212;
    PlayerInfo[playerid][pPhousekey] = 255;
    PlayerInfo[playerid][pPbiskey] = 255;
    PlayerInfo[playerid][pAccount] = 0;
    PlayerInfo[playerid][pReg] = 1;
    GivePlayerMoney(playerid, 10000);
    }
    if(PlayerInfo[playerid][pLevel] == -999) //autoban
    {
    format(string2,sizeof(string2)," %s versucht mit seinem gebannten Account online zu kommen und wurde gekickt!",playername2);
    ABroadCast(COLOR_LIGHTRED,string2,1);
    SendClientMessage(playerid,COLOR_RED," Dein Account ist gebannt! Mach dir mal Gedanken, warum...");
    Kick(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pCK] > 0)
    {
    Kick(playerid);
    }
    format(string2, sizeof(string2), "SERVER: Erfolgreich eingeloggt, Willkommen %s",playername2);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    printf("%s has logged in.",playername2);
    if(PlayerInfo[playerid][pDonateRank] > 0)
    {
    SendClientMessage(playerid, COLOR_WHITE,"SERVER: Du bist ein Premium Nutzer.");
    }
    if (PlayerInfo[playerid][pAdmin] > 0)
    {
    format(string2, sizeof(string2), "SERVER: ..::Du bist ein %d Admin::..",PlayerInfo[playerid][pAdmin]);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    }
    if(PlayerInfo[playerid][pSupporter] > 0)
    {
    format(string2, sizeof(string2), "SERVER: ..::Du bist ein %d Supporter::...",PlayerInfo[playerid][pSupporter]);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    }
    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
    if(gTeam[playerid] == 0)
    {
    gTeam[playerid] = 3;
    }
    else
    {
    gTeam[playerid] = PlayerInfo[playerid][pTeam];
    }
    gPlayerLogged[playerid] = 1;
    SpawnPlayer(playerid);
    format(tmp2, sizeof(tmp2), "~w~Willkommen ~n~~y~ %s", playername2);
    DateProp(playerid);
    GameTextForPlayer(playerid, tmp2, 5000, 1);
    SendClientMessage(playerid, COLOR_YELLOW, motd);
    }
    if(OfflineFlucht[playerid] == 1 && WantedLevel[playerid] > 0)
    {
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Da du Offline flucht begangen hast, wurdest du eingesperrt!");
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Pro WantedLevel 5 Minuten + 30 Minuten Strafe!");
    new sendername[MAX_PLAYER_NAME],string[100];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Offline-Flucht eignesperrt.", sendername);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && IsADChatter(i))
    {
    SendClientMessage(i,COLOR_ALLDEPT,string);
    }
    }
    OfflineFlucht[playerid] = 0;
    ResetPlayerWeapons(playerid);
    new wlevel = WantedLevel[playerid];
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pJailTime] = (wlevel*300)+1800;
    SetPlayerInterior(playerid, 3);
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerPos(playerid,197.8290,161.8141,1003.0300);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerPos(playerid,197.8290,161.8141,1003.0300);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerPos(playerid,197.8290,161.8141,1003.0300);
    LSPDZellen = 0;
    }
    WantedPoints[playerid] = 0;
    SetPlayerWantedLevel(playerid,0);
    WantedLevel[playerid] = 0;
    }
    else if(OfflineFlucht[playerid] == 1 && WantedLevel[playerid] == 0)
    {
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest eingesperrt weil du Offline-Flucht begangen hast!");
    new sendername[MAX_PLAYER_NAME],string[100];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Offline-Flucht eingesperrt.", sendername);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && IsADChatter(i))
    {
    SendClientMessage(i,COLOR_ALLDEPT,string);
    }
    }
    OfflineFlucht[playerid] = 0;
    ResetPlayerWeapons(playerid);
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pJailTime] = 300;
    SetPlayerInterior(playerid, 3);
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerPos(playerid,198.0773,161.7927,1003.0300);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerPos(playerid,198.0191,174.8355,1003.0234);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerPos(playerid,193.7850,175.0043,1003.0234);
    LSPDZellen = 0;
    }
    WantedPoints[playerid] = 0;
    SetPlayerWantedLevel(playerid,0);
    WantedLevel[playerid] = 0;
    }
    else if(OfflineFlucht[playerid] == 2 && WantedLevel[playerid] > 0)
    {
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Du wurdest Eingesperrt weil du Gecuffed einen Crash hattest!");
    SendClientMessage(playerid,COLOR_LIGHTRED, "* Pro WantedLevel 5 Minuten!");
    new sendername[MAX_PLAYER_NAME],string[100];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "*[Auto-Jail] %s wurde wegen Exe-Crash eingesperrt.", sendername);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) && IsADChatter(i))
    {
    SendClientMessage(i,COLOR_ALLDEPT,string);
    }
    }
    OfflineFlucht[playerid] = 0;
    ResetPlayerWeapons(playerid);
    new wlevel = WantedLevel[playerid];
    PlayerInfo[playerid][pJailed] = 1;
    PlayerInfo[playerid][pJailTime] = wlevel*300;
    SetPlayerInterior(playerid, 3);
    if(LSPDZellen == 0)//zelle1
    {
    SetPlayerPos(playerid,197.8290,161.8141,1003.0300);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 1)//zelle2
    {
    SetPlayerPos(playerid,197.8290,161.8141,1003.0300);
    LSPDZellen += 1;
    }
    if(LSPDZellen == 2)//zelle3
    {
    SetPlayerPos(playerid,197.8290,161.8141,1003.0300);
    LSPDZellen = 0;
    }
    WantedPoints[playerid] = 0;
    SetPlayerWantedLevel(playerid,0);
    WantedLevel[playerid] = 0;
    }
    new stern = WantedLevel[playerid];
    SetPlayerWantedLevel(playerid,stern);
    WantedPoints[playerid] = stern * 2;
    if(PlayerInfo[playerid][pLevel] <= 2)
    {
    Noob[playerid] = Create3DTextLabel("{FFFFFF}*Neuling*\nSinnloser Angriff {FF0000}verboten",COLOR_WHITE,30.0,40.0,50.0,40.0,0);
    Attach3DTextLabelToPlayer(Noob[playerid], playerid, 0.0, 0.0, 0.4);
    Noobi[playerid] = 1;
    }
    KHSperre[playerid] = 1;
    SetTimerEx("KHSP",60000,0,"i",playerid);
    return 1;
    }


    stock Log(filename[],write[])
    {
    new File:LogFile, str[256], mhour, mminute, msecond, myear, mmonth, mday;
    if(fexist(filename))
    {
    LogFile = fopen(filename,io_append);
    }
    else
    {
    LogFile = fopen(filename,io_write);
    }
    gettime(mhour,mminute,msecond);
    getdate(myear,mmonth,mday);
    format(str,sizeof(str),"%02d.%02d.%d %02d:%02d:%02d: %s\n",mday,mmonth,myear,mhour,mminute,msecond,write);
    fwrite(LogFile,str);
    fclose(LogFile);
    }


    stock ini_GetKey( line[] )
    {
    new keyRes[256];
    keyRes[0] = 0;
    if ( strfind( line , "=" , true ) == -1 ) return keyRes;
    strmid( keyRes , line , 0 , strfind( line , "=" , true ) , sizeof( keyRes) );
    return keyRes;
    }
    stock ini_GetValue( line[] )
    {
    new valRes[256];
    valRes[0]=0;
    if ( strfind( line , "=" , true ) == -1 ) return valRes;
    strmid( valRes , line , strfind( line , "=" , true )+1 , strlen( line ) , sizeof( valRes ) );
    return valRes;
    }






    hellp ;(

    3 Mal editiert, zuletzt von dinerostyle ()