Großes Problem | Bin am Verzweifeln

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hier, alles kann ich nicht posten, code ist zu lang!


    public SetPlayerSpawn(playerid)
    {
    new string[128];
    if(IsPlayerConnected(playerid))
    {
    if(!IsPlayerNPC(playerid))
    {
    if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)
    {
    if(FirstSpawn[playerid] != 1)
    {
    SetRealMoney(playerid, ScriptMoney[playerid]);
    PlayerInfo[playerid][pDeaths] += 1;
    SetPlayerHealth(playerid, 15.0);
    TodStatus[playerid] = 1;
    TogglePlayerControllable(playerid, 0);
    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Du bist gestorben!", 5000, 3);
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
    SetTimerEx("ReleaseFromHospital", 20000, 0, "i", playerid);
    return 1;
    }
    }
    if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
    {
    SetPlayerSkin(playerid, 294);
    if(PlayerInfo[playerid][pAdmin] >= 6)
    {
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 42, 10000);
    SafeGivePlayerWeapon(playerid, 39, 10000);
    SafeGivePlayerWeapon(playerid, 38, 10000);
    SafeGivePlayerWeapon(playerid, 34, 10000);
    SafeGivePlayerWeapon(playerid, 31, 10000);
    SafeGivePlayerWeapon(playerid, 29, 10000);
    SafeGivePlayerWeapon(playerid, 27, 10000);
    SafeGivePlayerWeapon(playerid, 24, 10000);
    SafeGivePlayerWeapon(playerid, 40, 1);
    SafeGivePlayerWeapon(playerid, 10, 1);
    SafeGivePlayerWeapon(playerid, 9, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
    SetPlayerHealth(playerid, 99999);
    SetPlayerArmour(playerid, 99999);
    }
    }


    if(Spectate[playerid] != 255)
    {
    SafeSetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
    SafeSetPlayerInterior(playerid, Interior[playerid]);
    SetPlayerVirtualWorld(playerid, VirWorld[playerid]);
    if(PlayerInfo[playerid][pAdmin] >= 6)
    {
    if(PlayerInfo[playerid][pAdminDuty] == 1)
    {
    SetPlayerHealth(playerid, SpHealth[playerid]);
    SetPlayerArmour(playerid, SpArmour[playerid]);
    }
    else
    {
    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
    }
    }
    else
    {
    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
    }
    SetPlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);
    Spectate[playerid] = 255;
    TextDrawShowForPlayer(playerid, Textdraw44);
    TextDrawShowForPlayer(playerid, Textdraw45);
    TextDrawShowForPlayer(playerid, Textdraw55);
    TextDrawShowForPlayer(playerid, Textdraw51[playerid]);
    TextDrawHideForPlayer(playerid, Textdraw54[playerid]);
    if(PlayerInfo[playerid][pWatch] >= 1)
    {
    TextDrawShowForPlayer(playerid, Textdraw56);
    TextDrawShowForPlayer(playerid, Textdraw57);
    TextDrawShowForPlayer(playerid, Textdraw58);
    }
    return 1;
    }
    if(PlayerInfo[playerid][pAndro] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Projekt Airlines: Die Medics haben dich Gerettet!");
    SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
    SafeSetPlayerPos(playerid, 315.745,984.969,1958.919);
    return 1;
    }
    if(PlayerInfo[playerid][pJet] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Projekt Airlines: Die Medics haben dich Gerettet!");
    SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
    SafeSetPlayerPos(playerid, 3.7333,23.0483,1199.6012);
    return 1;
    }
    if(PlayerInfo[playerid][pTut] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
    SetPlayerFacingAngle(playerid, 280);
    TogglePlayerControllable(playerid, 0);
    new geschlecht[] = "Welchem Geschlecht gehörst du an?";
    ShowPlayerDialog(playerid,515,DIALOG_STYLE_MSGBOX,"Geschlecht",geschlecht,"Männlich","Weiblich");
    PlayerInfo[playerid][pRegularCount] = 144000;
    SafeGivePlayerMoney(playerid,5000);
    return 1;
    }
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SafeSetPlayerInterior(playerid, 6);
    SafeSetPlayerPos(playerid,264.6288,77.5742,1001.0391);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Unvollständige Gefängnisstrafe, zurück ins Gefängnis.");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SafeSetPlayerInterior(playerid, 0);
    SafeSetPlayerPos(playerid,268.5777,1857.9351,9.8133);
    SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 3)
    {
    SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid,197.7956,175.0676,1003.0234);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Unvollständige Gefängnisstrafe, zurück ins Gefängnis.");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 4)
    {
    SafeSetPlayerInterior(playerid, 10);
    SafeSetPlayerPos(playerid,214.8052,108.9046,999.0156);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Unvollständige Gefängnisstrafe, zurück ins Gefängnis.");
    return 1;
    }
    if(JustDied[playerid] == 1)
    {
    if(GetPlayerVirtualWorld(playerid) != 0 || PlayerInfo[playerid][pVirWorld] != 0)
    {
    SetPlayerVirtualWorld(playerid, 0);
    PlayerInfo[playerid][pVirWorld] = 0;
    }
    SafeSetPlayerPos(playerid, 1182.5638,-1323.5256,13.5790);
    SetPlayerFacingAngle(playerid, 270.0);
    SafeSetPlayerInterior(playerid,0);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
    {
    new plname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, plname, sizeof(plname));
    SendClientMessage(playerid, COLOR_WHITE, string);
    format(string, sizeof(string), "~w~Willkommen, ~b~%s, ~n~~y~in Los Santos!", plname);
    GameTextForPlayer(playerid, string, 5000, 1);
    return 1;
    }
    if(house != 9999)
    {


    //-----------SPAWNPLäTZE--------------------------------------------------------------------------------------------------------------//
    if(PlayerInfo[playerid][pSpawn] == 1) //Wenn 1, Das spawnen sie zuhause, sonst wo anders
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerVirtualWorld(playerid,HouseInfo[house][hWorld]);
    PlayerInfo[playerid][pLocal] = house;
    HouseEntered[playerid] = house;
    return 1;
    }
    else if(PlayerInfo[playerid][pSpawn] == 0)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    else if(PlayerInfo[playerid][pSpawn] == 2)
    {
    new family = PlayerInfo[playerid][pFMember];
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
    return 1;
    }
    else if(PlayerInfo[playerid][pSpawn] == 3)
    {
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)//SAPD Spawn
    {
    if(PlayerInfo[playerid][pFrakSpawn] == 0)
    {
    SafeSetPlayerInterior(playerid,6);
    SetPlayerVirtualWorld(playerid,0);
    SafeSetPlayerPos(playerid, 237.9638,80.8914,1005.0391);
    SetPlayerFacingAngle(playerid, 166.4415);
    new originalskin = PlayerInfo[playerid][pModel];
    SetPlayerSkin(playerid, originalskin);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pFrakSpawn] == 1)
    {
    SafeSetPlayerInterior(playerid,10);
    SetPlayerVirtualWorld(playerid,0);
    SafeSetPlayerPos(playerid, 237.8563,122.8008,1003.2188);
    SetPlayerFacingAngle(playerid, 178.8850);
    new originalskin = PlayerInfo[playerid][pModel];
    SetPlayerSkin(playerid, originalskin);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    }


    Dann geht es mit den anderen fraks weiter


    //E: Ravens Roleplay, ging wie ich es runtergeladen habe, habs nun schon seit 5 monaten editiert, es funzt fast alles außer spawn!


    Das Komische ist, es geht manchmal, und manchmal nicht!