Heyho
Ich hab das Problem, wenn ich in einem Gebiet bin und /invade mache kommt die Melden : Gebiet wurde ausgeschaltet !
Wie aktivier ich es oder was muss ich machen ? (Ich benutze RGR 0.8b)
Pawno Zeilen :
if(strcmp(cmdtext,"/ctf",true)==0){ if(IsAFightFaction(GetPlayerFaction(playerid))){ new TempZone = GetPlayerFightzone(playerid); if(TempZone != -255){ if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT) return SendClientMessage(playerid,FS_COL_GREY,"** Du darfst das nur zu Fuß machen ..."); if(!FightSystem[TempZone][fsFightTime] || FightSystem[TempZone][fsAttackFaction] == -255) return SendClientMessage(playerid,FS_COL_GREY,"** Hier gibt es nichts zu erobern.");
if(FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(playerid) || FightSystem[TempZone][fsAttackFaction] == GetPlayerFaction(playerid)){ if(IsPlayerInRangeOfPoint(playerid,5.0,FightSystem[TempZone][fsCTFx],FightSystem[TempZone][fsCTFy],FightSystem[TempZone][fsCTFz])){ if(FightSystem[TempZone][fsCTF][0] != -255){ if(GetPlayerFaction(FightSystem[TempZone][fsCTF][0]) != GetPlayerFaction(playerid)) SendClientMessage(playerid,FS_COL_GREY,"** Die Flagge wird von deinen Feinden erobert, töte sie zuerst!"); else SendClientMessage(playerid,FS_COL_GREY,"** Deine Gang / Mafia erobert bereits die Flagge!"); return 1; } FightSystem[TempZone][fsCTF][0] = playerid; new fsName[MAX_PLAYER_NAME]; GetPlayerName(playerid,fsName,MAX_PLAYER_NAME); new fsText[128]; format(fsText,sizeof(fsText),">>> Fight <<< | %s hat begonnen die Flagge zu erobern!",fsName); for(new i;i<MAX_PLAYERS;i++){ if(IsPlayerConnected(i)){ if(GetPlayerFaction(i) == FightSystem[TempZone][fsOwnerFaction] || GetPlayerFaction(i) == FightSystem[TempZone][fsAttackFaction]){ PlayerPlaySound(i,1058,0.0,0.0,0.0); SendClientMessage(i,FS_COL_YELLOW,fsText); } } } }else SendClientMessage(playerid,FS_COL_GREY,"** Du bist nicht in der nähe der Flagge!"); }else SendClientMessage(playerid,FS_COL_GREY,"** Du bist nicht in diesem Fight verwickelt ..."); }else SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keinem Gebiet!"); }else SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keiner Gang / Mafia."); return 1; } if(strcmp(cmdtext,"/invade",true)==0){ if(IsAFightFaction(GetPlayerFaction(playerid))){ for(new fs;fs<sizeof(FightSystem);fs++){ if((FightSystem[fs][fsOwnerFaction] == GetPlayerFaction(playerid) && FightSystem[fs][fsFightTime]) || FightSystem[fs][fsAttackFaction] == GetPlayerFaction(playerid)) return SendClientMessage(playerid,FS_COL_GREY,"** Deine Gang / Mafia ist bereits in einem Fight."); } new TempZone = GetPlayerFightzone(playerid); if(TempZone != -255){ if(!IsAFightFaction(FightSystem[TempZone][fsOwnerFaction])) return SendClientMessage(playerid,FS_COL_GREY,"Gebiet wurde ausgeschaltet."); if(FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(playerid)) return SendClientMessage(playerid,FS_COL_GREY,"** Man greift nicht seine eigenen Leute an."); if(FightSystem[TempZone][fsFightTime] || FightSystem[TempZone][fsAttackFaction] != -255) return SendClientMessage(playerid,FS_COL_GREY,"** In diesem Gebiet wird bereits geschossen."); if(FightSystem[TempZone][fsLastFight]){ new fsText[178]; format(fsText,sizeof(fsText),"Ganggebiet: Dieses Ganggebiet wurde bereits Angegriffen, wartet noch: '%d' Minuten.",FightSystem[TempZone][fsLastFight]); SendClientMessage(playerid,FS_COL_GREY,fsText); return 1; } for(new fs;fs<sizeof(FightSystem);fs++){ if(FightSystem[fs][fsOwnerFaction] == FightSystem[TempZone][fsOwnerFaction] && (FightSystem[fs][fsFightTime] || FightSystem[fs][fsAttackFaction] != -255)) return SendClientMessage(playerid,FS_COL_GREY,"Ganggebiet: Die Gang / Mafia der das Ganggebiet gehört hat bereits ein Kampf."); } new fsTextToOwner[255]; format(fsTextToOwner,sizeof(fsTextToOwner),">>> Fight <<< | Ihr werden von: %s angegriffen, setzt euch zur wehr!",GetFactionNameOfFaction(GetPlayerFaction(playerid))); new fsName[MAX_PLAYER_NAME]; GetPlayerName(playerid,fsName,MAX_PLAYER_NAME); new fsTextToAttack[255]; format(fsTextToAttack,sizeof(fsTextToAttack),">>> Fight <<< | %s hat ein Kampf mit: %s begonnen, macht sie Platt!",fsName,GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction])); new fsText[64]; format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction])); TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText); TextDrawSetString(FightSystem[TempZone][fsWinKills],"~y~00 Kills"); format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(GetPlayerFaction(playerid))); TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText); TextDrawSetString(FightSystem[TempZone][fsLoseKills],"~y~00 Kills"); TextDrawSetString(FightSystem[TempZone][fsTime],"Verbl. Zeit: 120 Minuten");//ZEIT for(new i;i<MAX_PLAYERS;i++){ if(IsPlayerConnected(i)){ GangZoneFlashForPlayer(i,FightSystem[TempZone][fsZoneID],GetZoneColorOfFaction(GetPlayerFaction(playerid))); if(GetPlayerFaction(i) == FightSystem[TempZone][fsOwnerFaction]){ PlayerPlaySound(i,1058,0.0,0.0,0.0); SendClientMessage(i,FS_COL_YELLOW,fsTextToOwner); TextDrawShowForPlayer(i,Fight); TextDrawShowForPlayer(i,FightUnderline); TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinFaction]); TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinKills]); TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseFaction]); TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseKills]); TextDrawShowForPlayer(i,FightSystem[TempZone][fsTime]); } if(GetPlayerFaction(i) == GetPlayerFaction(playerid)){ PlayerPlaySound(i,1058,0.0,0.0,0.0); SendClientMessage(i,FS_COL_YELLOW,fsTextToAttack); TextDrawShowForPlayer(i,Fight); TextDrawShowForPlayer(i,FightUnderline); TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinFaction]); TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinKills]); TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseFaction]); TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseKills]); TextDrawShowForPlayer(i,FightSystem[TempZone][fsTime]); } } } FightSystem[TempZone][fsAttackFaction] = GetPlayerFaction(playerid); FightSystem[TempZone][fsKillsOfOwner] = 0; FightSystem[TempZone][fsKillsOfAttack] = 0; FightSystem[TempZone][fsFightTime] = 120;//ZEIT FightSystem[TempZone][fsCTF][0] = -255; FightSystem[TempZone][fsCTF][1] = 0; FightSystem[TempZone][fsCTF][2] = 0; return 1; }return SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keinem Gebiet!"); }else SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keiner Gang / Mafia."); return 1;
}
Danke im Vorraus