Beiträge von seko45

    Also ich wollte mal was ausprobieren am gta ordner und habe was falsches gemacht und jetzt kann ich nicht gta sp und mta mapeditor öffnen und meine gta sa cd ist kapput muss mir eine neue holen bis dahin wollte ich fragen ob einer zeit und lust hätte mir eine terror base zu mappen und zu scripten mit denn skin's und cmd's und auto's wenn es möglich ist in ls und wenn nicht auch nicht so schlimm ich hoffe einer kann mir helfen Danke.
    MFG Seko45

    if(strcmp(cmd, "/veh", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (PlayerInfo[playerid][pAdmin] < 4)
    {
    SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
    return 1;
    }
    new car;
    car = strval(tmp);
    if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
    return 1;
    }
    new color1;
    color1 = strval(tmp);
    if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
    return 1;
    }
    new color2;
    color2 = strval(tmp);
    if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
    new Float:X,Float:Y,Float:Z;
    GetPlayerPos(playerid, X,Y,Z);
    new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);
    CreatedCars[CreatedCar] = carid;
    CreatedCar ++;
    format(string, sizeof(string), " Vehicle %d spawned.", carid);
    SendClientMessage(playerid, COLOR_GREY, string);
    }
    return 1;
    }
    Das ist der vom GF

    f (strcmp(cmdtext, "/turismo", true) == 0) {
    new Float:x, Float:y, Float:z, gla, Float:za;
    GetPlayerPos(playerid,x,y,z); GetPlayerFacingAngle(playerid,za);
    gla = CreateVehicle(511,x,y,z,za,0,0,-1); PutPlayerInVehicle(playerid,gla,0);
    return 1;
    }
    so ich glaub du meinst das hier
    wenn man jetzt imgame schreibt /turismo erscheint ein turismo

    ich hab mal versucht einen fs speedo meter zu basteln.


    #include <a_samp>


    #if defined FILTERSCRIPT


    #define SLOTS 200




    enum SavePlayerPosEnum {
    Float:LastX,
    Float:LastY,
    Float:LastZ
    }



    new SLOTS
    new SavePlayerPos[SLOTS][SavePlayerPosEnum]
    new Text:Speedo[SLOTS]
    new UpdateSeconds
    new TelePos[256]
    new CarName[][] =
    {
    "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel",
    "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus",
    "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
    "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection",
    "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus",
    "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach", "Cabbie",
    "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral",
    "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder",
    "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
    "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
    "Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
    "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
    "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
    "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
    "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
    "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
    "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
    "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
    "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
    "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
    "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
    "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
    "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
    "Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratium",
    "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
    "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
    "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400",
    "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
    "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car",
    "Police Car", "Police Car", "Police Ranger", "Picador", "S.W.A.T", "Alpha",
    "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs", "Boxville",
    "Tiller", "Utility Trailer"
    };


    public SpeedoMeter()
    {
    new plname[MAX_PLAYER_NAME];
    new string[256];
    new Float:maxspeed = 10000.0;
    for(new i = 0; i <= MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i) == 1 && (GetPlayerState(i) == 2))
    {
    GetPlayerPos(i, TelePos[i][3], TelePos[i][4], TelePos[i][5]);
    if(TelePos[i][5] > 550.0)
    {
    TelePos[i][0] = 0.0;
    TelePos[i][1] = 0.0;
    }
    //printf("player %d\n x = %f\n y = %f\n z = %f\n x2 = %f\n y2 = %f\n z2 = %f\n",i, PlayerPos[i][0],PlayerPos[i][1],PlayerPos[i][2],PlayerPos[i][3],PlayerPos[i][4],PlayerPos[i][5]);
    if(TelePos[i][0] != 0.0)
    {
    new Float:xdist = TelePos[i][3]-TelePos[i][0];
    new Float:ydist = TelePos[i][4]-TelePos[i][1];
    new Float:sqxdist = xdist*xdist;
    new Float:sqydist = ydist*ydist;
    new Float:distance = (sqxdist+sqydist)/10;
    new Float:health;
    GetVehicleHealth(GetPlayerVehicleID(i), health);
    if(gSpeedo[i] == 1) //speedo meter :D :P
    {
    if(distance <10)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~b~Vehicle: ~g~%s ~n~~b~Kp/h: ~g~%.0f~n~~b~Health: ~r~%d ~y~/ ~b~Fuel: ~r~%d%",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],distance,floatround(health/10),Diesel[GetPlayerVehicleID(i)]);
    }
    if(distance > 10 && distance < 100)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~b~Vehicle: ~g~%s ~n~~b~Kp/h: ~g~%.0f~n~~b~Health: ~r~%d ~y~/ ~b~Fuel: ~r~%d%",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],distance,floatround(health/10),Diesel[GetPlayerVehicleID(i)]);
    }
    if(distance > 100)
    {
    format(string, 256, "~n~~n~~n~~n~~n~~b~Vehicle: ~g~%s ~n~~b~Kp/h: ~g~%.0f~n~~b~Health: ~r~%d ~y~/ ~b~Fuel: ~r~%d%",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],distance,floatround(health/10),Diesel[GetPlayerVehicleID(i)]);
    }
    GameTextForPlayer(i, string, 2000, 5);
    }
    if(Diesel[GetPlayerVehicleID(i)] == 0 && Filling[i] == 0)
    {
    format(carmess, sizeof(carmess), "Your %s's fuel has dropped to 0% and it was towed away. Enjoy the walk!",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400]);
    SendClientMessage(i,COLOR_BRIGHTRED,carmess);
    Diesel[GetPlayerVehicleID(i)] = 100;
    SetVehicleToRespawn(GetPlayerVehicleID(i));
    //SetTimer("resetmessage",7000,0);
    }
    if(GetPlayerMoney(i) <= 2 && Filling[i] == 1) {
    Filling[i] = 0;
    SendClientMessage(i,COLOR_BRIGHTRED, "You do not have sufficient money to continue filling your vehicle!");
    }
    if(distance > maxspeed)
    {
    new tmpcar = GetPlayerVehicleID(i);
    if(!IsAPlane(tmpcar))
    {
    GetPlayerName(i, plname, sizeof(plname));
    format(string, 256, "AdmWarning: [%d]%s %.0f kp/h",i,plname,distance);
    Speeder = i;
    ABroadCast(FARBE_GELB,string,1);
    }
    }
    }


    forward UpdateSpeed();


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Speedo Meter by Seko45 ");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    main()
    {
    }


    public OnPlayerConnect(playerid)
    {
    SendClientMessage(playerid,0x00FF00FF,"Der Server läuft mit Seko's speedometer!");
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if(newstate == PLAYER_STATE_ONFOOT)
    {
    TextDrawHideForPlayer(playerid, Speedo[playerid]);
    }
    return 1;
    }


    public UpdateSpeed()
    {
    new Float:x,Float:y,Float:z;
    new Float:distance,value,string[256];
    new Float:health;
    for(new i=0; i<SLOTS; i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
    {
    TextDrawDestroy(Speedo[i]);
    }
    }


    for(new i=0; i<SLOTS; i++)
    {
    if(IsPlayerConnected(i) && IsPlayerInAnyVehicle(i))
    {
    GetPlayerPos(i, x, y, z);
    GetVehicleHealth(GetPlayerVehicleID(i), health);
    distance = floatsqroot(floatpower(floatabs(floatsub(x,SavePlayerPos[i][LastX])),2)+floatpower(floatabs(floatsub(y,SavePlayerPos[i][LastY])),2)+floatpower(floatabs(floatsub(z,SavePlayerPos[i][LastZ])),2));
    value = floatround(distance * 5000);
    if(UpdateSeconds > 1)
    {
    value = floatround(value / UpdateSeconds);
    }
    format(string,sizeof(string),"~g~Auto : ~w~%s ~n~~b~MPH : ~w~%d / ~b~KM/H : ~w~%d~n~~y~Altitude:~w~ %.1f ~n~~r~Autoleben:~w~ %.2f",CarName[GetVehicleModel(GetPlayerVehicleID(i))-400],floatround(value/1600),floatround(value/1000),z,health);
    Speedo[i] = TextDrawCreate(320.00, 380.00, string);
    TextDrawSetOutline(Speedo[i], 0);
    TextDrawFont(Speedo[i], 3);
    TextDrawSetProportional(Speedo[i], 2);
    TextDrawAlignment(Speedo[i], 2);
    TextDrawShowForPlayer (i, Speedo[i]);
    }
    SavePlayerPos[i][LastX] = x;
    SavePlayerPos[i][LastY] = y;
    SavePlayerPos[i][LastZ] = z;
    }
    )
    #endif


    und jetzt ist mein problem es zeigt keine errors oder sonstiges blos es funktionier im game nicht warum?


    bitte um hilfe. Danke im vorraus
    mfg seko45

    also ich habe ein problem wenn man stirbt bekommt man immer exe crash's woran könnte es liegen? vllt weil ich kein object streamer drinne habe? wenn ja kann mir bitte jemand erkären wie man das macht?


    Danke im vorraus:)


    EDIT// ups sry hab nicht gesehn das schon ein thread eröffnet wurde


    [CLOSED]

    fatjoe sry das ich nerve ^^ aber bin anfänger bei dem zeug und wollte fragen ob da auch einfach ein roter punkt stehn kann ohne das man /fahrschule eintippt wäre geil wenn du das wüsstes^^ :thumbup:


    EDIT// hab mal ne frage an alle scripter könnte mir bitte einer ein script für blitzer geben??? wäre echt nett von euch ;)

    fatjoe kannst mir helfender zeigtmir error


    C:\DOKUME~1\ADMINI~1\EIGENE~1\GERMAN~1.00\Pawno\GFF.pwn(8848) : error 017: undefined symbol "cmd"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.


    warum?